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  1. #1
    Player
    FarelTheGecko's Avatar
    Join Date
    Nov 2016
    Location
    Gridania
    Posts
    62
    Character
    Farel Midorian
    World
    Phoenix
    Main Class
    White Mage Lv 90

    Dungeon Loot problem

    I have been hunting for the Plague Doctor's Mask and the Plague Bringer's Mask. I've been doing dungeons runs for a month, and my score is 0 out of 56 runs. Only 2 times did the Plague Bringer's Mask drop, but I was a White Mage, and the mask was nabbed by someone else, regardless of me begging them!

    Yeah, sure I can keep doing the dungeon, but it feels so unfair. You could say I wasted a month of the game trying to get some weird cookie hat, but..... I'd certainly wouldn't feel half as bad, if I actually got it!

    I just think it's ridiculously cruel to make players work so hard for something of purely aesthetic value! If the item is no longer of value, shouldn't there be an alternative way to buy it, like with Allagan Tomestones of Poetics?

    Maybe I'm just super unlucky, but this is crushing my mood!


    Rant/Feedback suggestion over
    (0)

  2. #2
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 90
    run it unsync and get all da loots for yourself. you'll get it eventually that way much easier.
    (3)

  3. #3
    Player
    FarelTheGecko's Avatar
    Join Date
    Nov 2016
    Location
    Gridania
    Posts
    62
    Character
    Farel Midorian
    World
    Phoenix
    Main Class
    White Mage Lv 90
    I did run it unsynched for 5 times: First was me trying to solo as Summoner, and I failed spectacularly. Then I used Party Finder, and on the 4th try, I got the Plague Doctor's Mask. Was super fast when we went as a full party.

    MY ISSUES STILL STAND, but this really helped. Now I just have to think about ... if I want that Plague Bringer's Mask now too....
    (0)
    Last edited by FarelTheGecko; 05-07-2018 at 06:46 AM.

  4. #4
    Player NephthysVasudan's Avatar
    Join Date
    Sep 2017
    Location
    Ul'Dah
    Posts
    1,091
    Character
    Nephthys Yamada
    World
    Adamantoise
    Main Class
    White Mage Lv 80
    RNG is RNG.

    It's not a problem..it's a thing...common with MMO's.

    Get a party of friends to run it with you and unsynch it...it will go faster and you'll get your item eventually.
    (1)

  5. #5
    Player
    Erudito's Avatar
    Join Date
    Apr 2015
    Location
    Limsa Lominsa
    Posts
    316
    Character
    Alex Greaver
    World
    Brynhildr
    Main Class
    Machinist Lv 70
    I see what you mean, friend. Recently, I speculate the real problem is not the loot drop system, but they way loot is distributed. Boss 1 has this list of loot, boss 2 drops these items in particular, final boss has pants and chest piece. Accessories drop from random chests with a chance of getting some other junk.

    See the problem? The gear drop is RNG, but the place where the loot drops is not. I am no math expert but having all loot drop randomly from any boss with no chance of getting repeats and having the final boss drop 2 pieces would be a better way to get things done. Making it more likely that loot from the jobs the party is doing the dungeon as would narrow down the RNG while still maintaining it, making it more tolerable to run the dungeon a bazillion times, rather than trying ones luck real hard for something.
    (0)

  6. #6
    Player
    Remyogic's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    133
    Character
    Burn Cykle
    World
    Sargatanas
    Main Class
    Bard Lv 70
    Most of the satisfaction of a good glamour is the work you put into getting it. I have several glamours I was able to just buy off MB or Tomes and I am much happier when wearing the glamours that I had to work to achieve, it's like my own personal achievement medal.

    Beside, it would be horrible to put all outdated items into vendors. Vendor bloat would be insane and un-manageable. I mean, there's over 14,000 items in the game and most of them are outdated content-wise.
    (0)

  7. #7
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,138
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Erudito View Post
    the real problem is not the loot drop system, but they way loot is distributed. Boss 1 has this list of loot, boss 2 drops these items in particular, final boss has pants and chest piece. Accessories drop from random chests with a chance of getting some other junk.

    See the problem? The gear drop is RNG, but the place where the loot drops is not. I am no math expert but having all loot drop randomly from any boss with no chance of getting repeats and having the final boss drop 2 pieces would be a better way to get things done.
    I'll explain this with some simplified numbers so we don't end up with a mess of alphabet soup.

    Say there are three bosses. Boss 1 drops 1 of 4 items. Boss 2 drops 1 of 4 items. Boss 3 drops 2 of 8 items. If you want a specific drop, the probability of seeing it on a given run is 1/4.

    Now say we're in a different universe where they all share the same loot list and repeat drops are not allowed within the same run. If you want a specific drop, the probability of seeing it on a given run is 1/16 that you will see it in the first chest, 15/16 x 1/15 that you will see it in the second chest, 15/16 x 14/15 x (1/14 + 13/14 x 1/13) that you will see it in the final chest. This adds up to 4/16, or ... 1/4.

    So overall, the probabilities are equal. But let's consider some conditional probabilities.

    The specific piece you want drops from the first chest in the original universe. It has a 1/4 chance of dropping. You beat the first boss and don't get the item you want. The probability that it will drop from the other chests is 0%; you can leave now and start over.

    In the second universe, when you start the run there is a 1/4 probability that you will see the item you want. If you beat the first boss and it doesn't drop, the probability that you will still see it on the current run is 1/15 + 14/15 (1/14 + 13/14 x 1/13), or 3/15 = 1/5. If it doesn't drop from the second chest, the probability of seeing it in the final chest is 1/14 + 13/14 x 1/13, or 2/14 = 1/7.

    So while the two universes have the same overall probability of the piece you want dropping, the first universe has an advantage in that if the item you want is from the first chest, and you can restart after the first boss, you have a 1/4 chance of it dropping per boss battle. In the second universe, the probability that you will see it during a run, given that you have not seen it in the current run yet, drops with each boss. First 1/4, then 1/5, then 1/7.

    If the item you want would drop from the final chest, you have to fight all three bosses every time for a 2/8 = 1/4 chance of getting what you want. In the second universe, you don't always have to fight all three bosses, but as before, whenever you beat a boss and don't see what you want, the probability that you'll still see it from one of the remaining bosses decreases.
    (0)
    Last edited by Rongway; 05-08-2018 at 09:10 PM.
    Error 3102 Club, Order of the 52nd Hour