I don't think you were bad or you were responsible for said toxicity. What I am assuming (and you confirmed it with this post) is that the content you were participating in was lower skilled matched content (completely irrelevant of your personal skill). Because I generally didn't participate in that I rarely experienced true toxicity. Nor do I consider calling someone out for poor performance toxic. How you say it can be toxic, but the act itself is not.
Also - Cata did accidentally make dungeons a bit too hard for the lower skilled players (I personally loved it) which undoubtedly caused a ton of friction between them and more skilled players. The playerbase is significantly more segregated these days which alleviates a lot of the friction.
This concept of player skill friction is extremely common in online games, and is very common in FF14. Just join any "clear" party and you'll see what I mean.
Duly noted - my apologies.Also, if I screw up, I'll readily admit to it, and not try to pin the blame on others. Accountability is not an issue to me at all.
I mean you have like 7 kills minimum of each boss. That easily paints a picture of your skill level. The system is quite good, but has its share of flaws (a lack of API to track ILVL being the major one). I don't think calling the tool flawed because of player behavior is fair though.The only reason I hid them in the first place was because I don't actively upload parses, which means my numbers aren't exactly accurate and I had someone judge me poorly because of a single, sloppy OS4 Exdeath kill someone uploaded that made him conclude that I "wasn't ready" for Neo Exdeath (I killed it not long after that), which left me feeling extremely sour. A lot of people are too stupid to check for outside factors like deaths due to slacking healers and/or OTs who don't provoke periodically to keep the boss from squishing people if the MT dies when judging parses and will only look at the numbers and just assume you're bad. Overall, it's a flawed system that I wish I wasn't forced to take part in.
You need to look at it from his POV. If I was recruiting and I had 10 people lined up and only 2 hours to play. I'm going to pick the best candidate for the job based on the best info I have. You weren't the best candidate based on the available data. It sucks, but that's how life works.
Without FFlogs I'd be grabbing fish from a barrel. Now I can at least see through the barrel and TRY to make a good decision. No guarantees, but it helps tremendously.
As you've learned, hiding them is infinitely worse than having bad ones, much like Credit IRL.