Quote Originally Posted by RiyahArp View Post
...you literally do nothing for 75% in eureka but stand around. It doesn't matter how high level you are, you only need maybe 8 people out of the entire train to kill most pops. Once the boss pops, you barely use any abilities on them; its just straight dps. You can't even heal your party members, unless they are close in elemental level to the boss; it's just one or two hits. You can't DPS on many bosses if you are more than 6 levels away.

Eureka is boring as hell. Even the intended way is ridiculous; enemies have all of one mechanic one person needs to stun and the only real difficulty is whether or not adds that aggro spawn on top of your camp during night or weather. Soloing is just an endurance test, and is only feasible in a small way due to spamming anemos potions. It gives you carpal tunnel syndrome.

I'd rather do dungeons. In fact I do; i ignore eureka for the most part now. You might as well just have endgame gear from the gold saucer; you do more in gameplay with less waiting in there, and more risk.
And yet I prefer Eureka to most low level dungeons. Why? Because dungeons in general amount to spamming one button aoes and running the same dungeons I have already partaken in for years now. Heaven help if the tank only wants to do baby pulls. I'm more bored doing those than AFKing in Eureka. Regardless, healing potencies aren't effected. So you can heal as you normally would.

It speaks volumes the state of dungeons when I would rather do Eureka hence my point. There are a handful of them I don't mind, but I simply dislike losing half my skills because I'm being synced back to a level I would have been four years ago. At least Eureka has some potential going forward. Dungeons have only gotten easier outside leveling.