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  1. #11
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    Flawed as Eureka may be, I will happily take it over grinding old dungeons 5,000 times for Poetics. I want to actually play my jobs at level 70, not be synced back down to 50 where many jobs feel weak. Not to mention, there is only so many times you can be forced back into Copper Bell before you want to jump off a ledge.
    Perfectly summarized why, ppl asked for Relic content to not always involve old content in it and that's how eureka was born.

    As Gaunter O'Dimm would say ppl ought to be careful about what the wish for, that said I don't like Eureka but I don't despise it either, I can actually see why some ppl would like something like that, which is what it's important in the end
    (1)

  2. #12
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    ..well, they did that content in the laziest way, though. It feels like they spent all their time designing the zone and the elemental system, but didn't even look at the gameplay for more than fifteen minutes. I mean come on, the entire things boils down to killing one specific mob for so long in order to pop a boss fate for tokens. It never changes. You have to blame SE some here too
    (10)

  3. #13
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    I've made both the zodiac and anima when they were current and in the end those weapons amounted to grinding the same thing repeatedly anyway (Brayflox HM/Aetherochemical after buff/Roulettes for days for tomes, Garuda HM/A1S/Frontline during Garo for lights) until the quest forced you to specifically do something if you wanted for it to not take forever.

    Worst step for me is probably the dungeon items for Zodiac, I had to run Amdapor Keep normal 21 times to get that one. It was gross.

    The first step of the SB relic is basically just FATE grinding with an additional gimmick, same as the other two previous ones. Most of the time commitment is leveling your eLvl to 19 so you can get the feathers instead of having to get random RNG (atma/crystals) drops. The downside being that this time you can't level your other jobs which made the other two relic fate grinds not as annoying.
    (4)
    Last edited by Vaer; 05-06-2018 at 12:51 AM.

  4. #14
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by RiyahArp View Post
    ..well, they did that content in the laziest way, though. It feels like they spent all their time designing the zone and the elemental system, but didn't even look at the gameplay for more than fifteen minutes. I mean come on, the entire things boils down to killing one specific mob for so long in order to pop a boss fate for tokens. It never changes. You have to blame SE some here too
    They created the first real crossworld zone in the game, hardly something not worth noticing

    I'll repeat a concept. without Jar Jar binks, we wouldn't have current motion capture
    (6)

  5. #15
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Remedi View Post
    They created the first real crossworld zone in the game, hardly something not worth noticing
    That's "tech demo content," where they use us to beta test systems they might use later in this game or others, like with squadrons. But we really needed Eureka to be engaging long term content from the start because content was so dry on the ground in SB. I don't think the game becoming one virtual megaserver for content is going to overcome a lack of meaningful content.

    Mo-cap is nice, but mo-cap won't save a movie if the movie sucks. There's been plenty of technical innovation in movies, but if anything it's kind of weird how even with that, you can go back 40+ years and the movies are just as watchable if not more. If the core is good, the technical innovations enhance it.
    (8)
    Last edited by RiyahArp; 05-06-2018 at 01:29 AM.

  6. #16
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    The point is that even a failure of a character can help making great characters with the tech involved in it.
    As such Eureka tech can be used elsewhere to great profit, which is something that is never accounted for, SB has brought tons of tech upgrades that ppl underplays too much imho simply because they believe it's not content.
    I ask you what's more useful in the long run? a dungeon that is relevant for 15 mins give or take or increased items capacity?

    Sometimes it's good to go that extra mile to appreciate something, I dunno if Eureka tech will be implemented elsewhere but even so I believe it's an addition that should be welcomed nonetheless

    Also of note mo-cap is used plently in games too
    (1)
    Last edited by Remedi; 05-06-2018 at 01:59 AM.

  7. #17
    Player
    Lunafreya's Avatar
    Join Date
    Jan 2016
    Location
    Ul'dah
    Posts
    714
    Character
    Ellia Lombardia
    World
    Lamia
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Soupa View Post
    Reminder that grinding mobs is more efficient then running with the fate train for exp.
    This is not true at all. I was level 3 and it was taking forever. Staying with the train was much better.
    (5)

  8. #18
    Player
    Hestzhyen's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    744
    Character
    Hestzhyen Voer
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Soupa View Post
    Reminder that grinding mobs is more efficient then running with the fate train for exp.
    It's really not. I tried going with a buddy on launch day and we gave up after it took us ages to smack enough HP sponges to get the story item. I went back later on my own and joined a NM train to stand around and soak EXP and got to level 5 within less than an hour. Went back again and tried it "as intended" by forming a party of people around my level and smacking mobs, didn't even get to 6 despite going at it for over an hour.

    The instance sucks no matter how you do it, NM is simply the most efficient way to go. I hope SE took all of the criticism to heart and made Pathos better for it.
    (7)

  9. #19
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by RiyahArp View Post
    You can't even heal your party members, unless they are close in elemental level to the boss
    Elemental leveling doesn’t matter for healing spells. Your healing spells will be the same at level 1 as they are at level 20.

    You can’t save a level 4 from an NM like Poly, but your healing spells are not affected by them being level 4, or by you being level 4.
    (3)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  10. #20
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RiyahArp View Post
    ...you literally do nothing for 75% in eureka but stand around. It doesn't matter how high level you are, you only need maybe 8 people out of the entire train to kill most pops. Once the boss pops, you barely use any abilities on them; its just straight dps. You can't even heal your party members, unless they are close in elemental level to the boss; it's just one or two hits. You can't DPS on many bosses if you are more than 6 levels away.

    Eureka is boring as hell. Even the intended way is ridiculous; enemies have all of one mechanic one person needs to stun and the only real difficulty is whether or not adds that aggro spawn on top of your camp during night or weather. Soloing is just an endurance test, and is only feasible in a small way due to spamming anemos potions. It gives you carpal tunnel syndrome.

    I'd rather do dungeons. In fact I do; i ignore eureka for the most part now. You might as well just have endgame gear from the gold saucer; you do more in gameplay with less waiting in there, and more risk.
    And yet I prefer Eureka to most low level dungeons. Why? Because dungeons in general amount to spamming one button aoes and running the same dungeons I have already partaken in for years now. Heaven help if the tank only wants to do baby pulls. I'm more bored doing those than AFKing in Eureka. Regardless, healing potencies aren't effected. So you can heal as you normally would.

    It speaks volumes the state of dungeons when I would rather do Eureka hence my point. There are a handful of them I don't mind, but I simply dislike losing half my skills because I'm being synced back to a level I would have been four years ago. At least Eureka has some potential going forward. Dungeons have only gotten easier outside leveling.
    (5)

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