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  1. #1
    Player RiyahArp's Avatar
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    Oct 2017
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    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    ..well, they did that content in the laziest way, though. It feels like they spent all their time designing the zone and the elemental system, but didn't even look at the gameplay for more than fifteen minutes. I mean come on, the entire things boils down to killing one specific mob for so long in order to pop a boss fate for tokens. It never changes. You have to blame SE some here too
    (10)

  2. #2
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
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    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by RiyahArp View Post
    ..well, they did that content in the laziest way, though. It feels like they spent all their time designing the zone and the elemental system, but didn't even look at the gameplay for more than fifteen minutes. I mean come on, the entire things boils down to killing one specific mob for so long in order to pop a boss fate for tokens. It never changes. You have to blame SE some here too
    They created the first real crossworld zone in the game, hardly something not worth noticing

    I'll repeat a concept. without Jar Jar binks, we wouldn't have current motion capture
    (6)

  3. #3
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
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    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Remedi View Post
    They created the first real crossworld zone in the game, hardly something not worth noticing
    That's "tech demo content," where they use us to beta test systems they might use later in this game or others, like with squadrons. But we really needed Eureka to be engaging long term content from the start because content was so dry on the ground in SB. I don't think the game becoming one virtual megaserver for content is going to overcome a lack of meaningful content.

    Mo-cap is nice, but mo-cap won't save a movie if the movie sucks. There's been plenty of technical innovation in movies, but if anything it's kind of weird how even with that, you can go back 40+ years and the movies are just as watchable if not more. If the core is good, the technical innovations enhance it.
    (8)
    Last edited by RiyahArp; 05-06-2018 at 01:29 AM.

  4. #4
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    it was easy to begin with, I wonder how many people will still complain that it's still too hard -.-;
    (1)

  5. #5
    Player
    Vaer's Avatar
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    Oct 2011
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    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    I've made both the zodiac and anima when they were current and in the end those weapons amounted to grinding the same thing repeatedly anyway (Brayflox HM/Aetherochemical after buff/Roulettes for days for tomes, Garuda HM/A1S/Frontline during Garo for lights) until the quest forced you to specifically do something if you wanted for it to not take forever.

    Worst step for me is probably the dungeon items for Zodiac, I had to run Amdapor Keep normal 21 times to get that one. It was gross.

    The first step of the SB relic is basically just FATE grinding with an additional gimmick, same as the other two previous ones. Most of the time commitment is leveling your eLvl to 19 so you can get the feathers instead of having to get random RNG (atma/crystals) drops. The downside being that this time you can't level your other jobs which made the other two relic fate grinds not as annoying.
    (4)
    Last edited by Vaer; 05-06-2018 at 12:51 AM.

  6. #6
    Player
    Remedi's Avatar
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    Feb 2014
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    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    The point is that even a failure of a character can help making great characters with the tech involved in it.
    As such Eureka tech can be used elsewhere to great profit, which is something that is never accounted for, SB has brought tons of tech upgrades that ppl underplays too much imho simply because they believe it's not content.
    I ask you what's more useful in the long run? a dungeon that is relevant for 15 mins give or take or increased items capacity?

    Sometimes it's good to go that extra mile to appreciate something, I dunno if Eureka tech will be implemented elsewhere but even so I believe it's an addition that should be welcomed nonetheless

    Also of note mo-cap is used plently in games too
    (1)
    Last edited by Remedi; 05-06-2018 at 01:59 AM.

  7. #7
    Player
    Maximilian_Staufen's Avatar
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    Apr 2018
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    10
    Character
    Maximilian Staufen
    World
    Louisoix
    Main Class
    Sage Lv 90
    I love Eureka. I love how dangerous traversing alone is. I love how much people socialize and help each other. I love the way quests don't hold your hand. I love how powerful the progression feels. And I especially love how fast you get great gear once you get near level 20, I'm level 17 and I can max out a fresh gearpiece in one to two hours. This has to be the fastest way to get a new class equipped, it's basically free 350 ilvl gear.
    (3)

  8. #8
    Player
    LineageRazor's Avatar
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    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Maximilian_Staufen View Post
    I love Eureka. I love how dangerous traversing alone is. I love how much people socialize and help each other. I love the way quests don't hold your hand. I love how powerful the progression feels. And I especially love how fast you get great gear once you get near level 20, I'm level 17 and I can max out a fresh gearpiece in one to two hours. This has to be the fastest way to get a new class equipped, it's basically free 350 ilvl gear.
    There's plenty that's good about Eureka. It's a beautiful zone, and finally, FINALLY we have an area that's legitimately dangerous. The sense of satisfaction when you make your way solo to a dangerous quest location is exhilarating.

    Nevertheless, criticisms that folks have about Eureka are well-grounded. For example, I love the design and mechanics of the FATE NMs - but the fact that elemental strength is not scaled down means that for all but the top few NMs, those mechanics are totally meaningless since a horde can brute-force kill any of them before those mechanics matter. Take, for example, Numbers - over the course of the fight, he summons several Void rifts. Presumably, players are supposed to kill those before they unleash horrors that slaughter everyone - but none of them come even CLOSE to finishing before the boss is dead.

    SE clearly planned for players to get the bulk of their Protean crystals by farming regular mobs (most likely, as a side benefit for earning exp), but Proteans flow in at such a pitiful trickle that this is simply not viable. Anemos crystals were supposed to be the "special" ones that you had rare opportunities to acquire. That wound up totally reversed; crystals and exp flow like water by killing NMs. Grind parties would need a HUGE boost in both crystal drop rate and exp for them to come close to touching the efficiency of NM trains, even for very low-level characters. And because of this, lowbies feel obligated to join the NM trains where, for the most part, there's very little they can do except to try not to die as much as they can.

    I think most agree that Eureka has its good points, but it also has some pretty significant flaws.

    Quote Originally Posted by HyoMinPark View Post
    Elemental leveling doesn’t matter for healing spells. Your healing spells will be the same at level 1 as they are at level 20.

    You can’t save a level 4 from an NM like Poly, but your healing spells are not affected by them being level 4, or by you being level 4.
    Pretty sure what she means is, "You can't even heal your party members, unless they are close in elemental level to the boss" because they don't take damage when they are hit, they die instead. Which is pretty much true.
    (6)
    Last edited by LineageRazor; 05-08-2018 at 12:07 AM.

  9. #9
    Player
    Remedi's Avatar
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    Feb 2014
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    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by LineageRazor View Post
    SE clearly planned for players to get the bulk of their Protean crystals by farming regular mobs (most likely, as a side benefit for earning exp), but Proteans flow in at such a pitiful trickle that this is simply not viable. Anemos crystals were supposed to be the "special" ones that you had rare opportunities to acquire.
    I disagree with this notion, if they intended anemos crystals to be that rare there wouldn't have been an option to shard them into protean at all. To me the very fact that they added the option means that they expected you to have an overabundance of them.

    Frankly speaking I expect pagos crystals (uf they'll be a thing) to be able to be sharded into protean crystals still, which frankly will be problematic for several reasons but as said this is just my impression nothing concrete
    (0)

  10. #10
    Player
    Avatre's Avatar
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    Jul 2017
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    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Remedi View Post
    Frankly speaking I expect pagos crystals (uf they'll be a thing) to be able to be sharded into protean crystals still, which frankly will be problematic for several reasons but as said this is just my impression nothing concrete
    I disagree with that. The Pagos ones will likely be turned into Anemos. Probably like the way Tomestones work, the crystals will follow the same pattern most likely.
    (0)

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