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  1. #1
    Player
    PatronasCharm's Avatar
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    Jul 2017
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    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96

    [RDM Suggestion] AoE Attack Phase

    So, I know SE isn't going to make any sort of change overhaul (mix up) before 5.0, So perhaps maybe we could see something like this for 4.5? Idk, I know we need some slight potency boosts.

    -
    A new AoE Rotation for Trash mobs

    -
    Enhanced Scatter >> procs Veraero / Verthunder to be an AoE, and halfs the potency to hit enemies within range, and grants the same amount of White / Black.

    [Enhanced Veraero] Deals wind damage with the potency of 150 to enemies within range: may trigger Enhanced Scatter

    [Enhanced Verthunder] Deals thunder damage with the potency of 150 to enemies within range: may trigger Enhanced Scatter

    AoE versions can still proc. Fire/Stone, but they won't be AoEs.

    I originally proposed a Blizzard / Water to be an AoE rotation, but perhaps that might take away from WHM or BLM a bit too much, thus why it wasn't taken too well.

    Thanks ahead of time! Pat out
    (0)
    Chemist Healer Concept http://forum.square-enix.com/ffxiv/threads/370920-Chemist-Healer-Concept
    Geomancer Healer Concept: http://forum.square-enix.com/ffxiv/threads/366107-Geomancer-New-Healer-Concept
    Mystic Fencer DPS: http://forum.square-enix.com/ffxiv/threads/391883-Mystic-Fencer-Concept-%28Magical-Melee-DPS%29
    Geomancer Caster DPS https://forum.square-enix.com/ffxiv/threads/420228-Geomancer-Earth-s-Wrath-%28Caster-DPS%29

  2. #2
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Ugh, i don't think thats a terrible idea however, i believe rdm's rotation should lose rng not gain it.
    I propose Verwater(100pt) 15 >> VerBlizzard(100pt)15 >> Moulinet -30, scatter being tied to rng means that it's not fulfilling the purpose it's supposed to as an AoE Rotation but instead feels like an AoE alternative to jolt 2.
    i.e scatter(100 pt) at 3 enemies is 300pt which is equal to using one cast of thunder or Aero but doesn't give the same amount of mana. so it's generally better to alternate til you can moulinet or manafication into even more moulinet.
    Scatter 300 + Aero 300 + Scatter 300 + Thunder 300 = 1200 potency, while simply spamming scatter for the same amount of gcd's will net you 300 x 4= 1200 but significantly less mana.
    however at 4 or more enemies scatter spamming is just better since that 400 per gcd.

    My problem is that either scatter isn't worth using alone, or moulinet is too impractical to get to unless you prep it in your single target rotation. Using scatter to get to moulinet is just not smart, unless you're talking dungeon trash and even then you're using scatter because it's an Aoe filler, not because you want to use moulinet. tapping into melee routes and having an AoE rotation similar to samurai is what i'd prefer for red mage. making Ver Holy and Ver Flare AoE would be a nice change to make them more faithful to their original forms
    (0)
    "This is what lights the darkness. A chance to make everyone happy!"
    —Sora

  3. #3
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,179
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Wayfinder3 View Post
    simply spamming scatter for the same amount of gcd's will net you 300 x 4= 1200 but significantly less mana.
    First set of alternating spells: Scatter [3|3] + Veraero [11|0] + Scatter (0.75[3|3] + 0.25[8|8]) + Verthunder [0|11] yields [17|17] - [22|22] mana (expected [18.25|18.25]).
    Subsequent sets: Scatter (0.75[3|3] + 0.25[8|8]) + Veraero [11|0] + Scatter (0.75[3|3] + 0.25[8|8]) + Verthunder [0|11] yields [17|17] - [27|27] mana (expected [19.5|19.5]).

    First set of 4xScatter is [3|3] + 3(0.75[3|3] + 0.25[8|8]), or [12|12] - [27|27] (expected [15.75|15.75])
    Subsequent sets are 4(0.75[3|3] + 0.25[8|8]), [12|12] - [32|32] (expected [17|17]).

    Here's a more readable table
    Code:
                                Min        Max        Expected
    Alternating (1st set)       [17|17]    [22|22]    [18.25|18.25]
    Alternating (after 1st)     [17|17]    [27|27]    [19.5 |19.5 ]
    Scatter spam (1st set)      [12|12]    [27|27]    [15.75|15.75]
    Scatter spam (after 1st)    [12|12]    [32|32]    [17   |17   ]
    Alternating spells guarantees [5|5] more than the minimum, but expected values are only [2.5|2.5] apart. Alternating spells are expected to generate more mana, but will only grant one extra E.Moulinet per twelve spells compared to full Scatter spam.

    Alternating on a group of 3 (and, in some cases, larger groups) is a good idea, but the best reason is to keep a stronger mob even with the rest of the group; not necessarily because of the extra mana generation.
    (0)
    Last edited by Rongway; 05-04-2018 at 08:06 AM. Reason: better maths

  4. #4
    Player
    Kabooa's Avatar
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    Sep 2013
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    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Man I wish I remembered how to do probability, but yeah.

    That sounds right. "significantly less" made me raise an eyebrow.

    That said, I'd be completely fine if Scatter had a bonus effect of making the next spell cast at 50% reduced potency but hit everything in the radius. A fair AOE damage buff and letting you manipulate your MP bar a bit more actively.
    (0)

  5. #5
    Player
    PatronasCharm's Avatar
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    Jul 2017
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    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    More than likely yes, maybe the AOE spell would have to have it’s mana generarion cut by half as well; to balance out Scatter / Scatter.

    Also if it did have that AOE buff to its next spell, it would open up more variety in spells, rather than introducing a new AOE cast spell, like Verwater or Verblizzard (which I’m not against of course)

    As far as an ancient spell being AOE, perhaps a new ancient finisher in the coming expansion could give us one, I’m down for a Quake / Flood / is Freeze AOE. But not all.
    (0)

  6. #6
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
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    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    More than likely yes, maybe the AOE spell would have to have it’s mana generarion cut by half as well; to balance out Scatter / Scatter.

    Also if it did have that AOE buff to its next spell, it would open up more variety in spells, rather than introducing a new AOE cast spell, like Verwater or Verblizzard (which I’m not against of course)

    As far as an ancient spell being AOE, perhaps a new ancient finisher in the coming expansion could give us one, I’m down for a Quake / Flood / is Freeze AOE. But not all.
    (0)

  7. #7
    Player AppleJinx's Avatar
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    Oct 2016
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    324
    Character
    Apple Jinx
    World
    Ultros
    Main Class
    Dragoon Lv 80
    Rdm currently has 3 aoe options. Scatter spam > enhanced moulinet spam > contra sixte on cd. You can even work manafication in there to get even more enhanced moulinet spams if a pack doesn't die quite as fast. The number of options is fine compared to other casters where blm has flare, thunder 4, foul and fire 2 you don't really want to use after you reach level 68 anyway for trash and smn has bane, painflare, shadow flare, death flare or akh morn.
    (0)

  8. #8
    Player
    EllieShadeflare's Avatar
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    Sep 2016
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    332
    Character
    Elatus Shadeflare
    World
    Balmung
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by AppleJinx View Post
    Rdm currently has 3 aoe options. Scatter spam > enhanced moulinet spam > contra sixte on cd. You can even work manafication in there to get even more enhanced moulinet spams if a pack doesn't die quite as fast. The number of options is fine compared to other casters where blm has flare, thunder 4, foul and fire 2 you don't really want to use after you reach level 68 anyway for trash and smn has bane, painflare, shadow flare, death flare or akh morn.
    I think the problem is more that the AoE rotation feels much clunkier than the ST rotation than anything else.

    That said, I'm partially salty they didn't feature Verwater/Verblizzard. Scatter could easily be removed for one of them.
    (0)

  9. #9
    Player
    PatronasCharm's Avatar
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    Jul 2017
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    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Exactly, I rarely use E. Moulinet, bc it’s never convenient, I generally have to Corpse-to-corpse >>E. Moulinet, then displacement out.

    So I keep it ad Scatter / Scatter >> contra sixte

    Also E. Moulinet eats too much mana, id rather save it for a rotation
    (0)
    Last edited by PatronasCharm; 05-04-2018 at 08:59 AM.

  10. #10
    Player
    ChaoticCrimson's Avatar
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    Aug 2017
    Location
    Subspace
    Posts
    963
    Character
    Crimson Law
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    I find in most dungeons where it's available that I use E. Moulinet at least once per trash phase before the bosses, and still be able to get my mana back up in time to open with the single-target melee combo on the boss (or at least enough to reach that point via Manafication). I see no problem with using it to burn through bigger trash mobs faster, since it's three instant hits compared to getting maybe two casts of Scatter in at the same amount of time. In any case, adding an AOE finisher at the end of a triple-E. Moulinet wouldn't be bad either. In fact, it wouldn't surprise me at all if it's already been in the plans for future expansions. Beyond that and potentially adding another neutral OGCD AOE, I see no reason to bog the kit down with any further AOEs.
    (0)

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