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  1. #15
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    Repetition is the benchmark for everyone MMO, and game to some extent. The developers can only produce so much at a given time no matter their funding. That being said, Eureka severely lacks in creativity and innovation. We aren't even offered some form of objective to break up the monotony. You have literally two options: grind trash mobs which highlights the absolute worst aspects of XIV's combat system or essentially afk until a NM spawns. One can argue Eureka isn't for everyone but when one of the most popular pieces of gear is locked behind participating, it's rather apparent the intent is for everyone to partake. And Eureka, despite having a decent foundation, is poorly designed in its current inception.

    A significant problem is the aforementioned trash mob grind. XIV is at its best when employing mechanics the player is expected to execute while maintaining damage, healing or enmity. As trash mobs have little beyond auto attacks, this forces the player to do nothing except press 1-2-3 and inevitably win. Put simply, XIV's combat isn't good on its own but flows well through mechanical variance. Less mobs in general but actual mechanics would be a huge stepping forward for Eureka, if they intend to keep this grind.
    Not sure if I agree. Kind of funny when trash mobs wipe parties in older content and newer with so call auto attacks. IF you compare patch notes there has been several changes since v1.0. Same foundation, but from what I can tell it's more of a perspective. Seriously though, players think they know their jobs when in reality can't even grasp the simple 101's. Yes they may be trash mobs, but I just think is more of players who are the jokes. They can't follow simple mechanics, can't follow marked mobs, and then blame mentors , tanks, or healers. Eureka proofs that they can't even sneak around and just follow aimlessly a train with the expectation people will carry them. Eureka demonstrates how much players lack common sense, can't tank properly, can't avoid aoes from fate mobs, can't even sneak past mobs who are pretty much blind, and even fail to understand the simple rule that DPS jobs who are not within a certain level of fate difficulty are just a hindrance rather than a benefit. From all of these post the one thing that it mainly comes down to is that people hate what they don't fully understand, or are used to it and get burned out.

    True some things could be improved, however suggestions are more helpful than negative comments. Alternative resolutions from a player is better than seeing useless post of " I hate it so I quit" as many people have seen in forums. SE has a lot oto learn maybe having Yoshi get all weps and armor might help him see a better picture :P
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    Last edited by ManuelBravo; 05-05-2018 at 06:30 AM.