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  1. #31
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Mana Shift shouldn't be seen as a Refresh equivalent.
    It's an extra help if the support already used his refresh and the healer had to heal more more any reason/died/had to raise a lot.

    We used to have none of these before. Brd/mch had to sacrifice their dps to give mp/tp back. They even already reduced Mana Shift CD.

    Everything is fine as it is.
    (1)

  2. #32
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    We can look it as a goad equivalent and in that case it comes off short, the MP restored are not enough to make a differance in anything and the price is cumbersome, Goad might be less useful now that TP are less punishing, but still doesn't have any kind of restrictions on it

    Mana shift is not fine as is, even the trick of giving an extra F4 to a BLM is not remarkable since you are probably not running a double caster comp anway.
    (1)

  3. #33
    Player
    lulunami's Avatar
    Join Date
    Feb 2014
    Posts
    400
    Character
    Rurulu Namilu
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Manashift has a 120s cooldown now instead of original 150s cooldown. About 3000 MP transferred to a single player at Lv.70.

    Refresh has a 180s cooldown. About 6000 MP recovered per party member at Lv.70.

    Manashift shares the same 120s cooldown as Lucid Dreaming. SMN/RDM can use them together to recover the MP to make it basically free. However, BLM has more MP complications with Lucid Dreaming and Manashift. Manashift is not as good as Refresh, but BRD/MCH need a reason to be in parties too.

    In God Kefka, some healers have only 16,000 MP because everyone on Reddit and official forums keep saying Piety is useless. Inevitably, they run completely empty on MP. Piety is not useless, since it provides economy for actions (damage and GCD efficient Cure II's) and buffer for mistakes (costly Raises). If healers are running out of MP, they need to get more Piety. If you play AST, you need more MP than other healers at the moment.
    (1)
    Fried popoto enthusiast.

  4. #34
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    If they blindly follow low PIE builds that's their fault. If the party make no slot locked into BRD/MCH knowing MP is an issue for that specific fight that is also the party's fault.

    Regardless, I do agree Mana Shift could be a bit better to mitigate this problem. But it shouldn't be as powerful as Refresh. If the burst of MP was higher to make it count without being used on CD (since it costs a lot for casters) or not costing as much MP (half of it, none?) it would be a lot better already. If shift is constantly used it actually helps already but it comes with too many cons.
    (1)
    Last edited by zuzu-bq; 05-07-2018 at 05:52 AM.

  5. #35
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by KDSilver View Post
    Modern fights designed to be a breeze with mch/brd double refresh is completely ballanced when double caster would be dead in the water. Groups should always require ranged physical, but casters deserve to be an off meta gimmicky job for raises sometimes (except blm, they should be amazed they're ever allowed in a group)

    Everything is fine as it is.
    This is in zero way "fine as is"
    Shift is barely worth using as is, costs the caster resources, can severely impact blm rotation depending on where its used, and only helps one target worse than refresh does despite it being on one person vs the whole party. It's primary use seems to be for extending foe anymore. If it's a fight where healers require mp from outside sources, it barely slides them by.
    (1)
    Last edited by Zerathor; 05-07-2018 at 09:27 AM.

  6. #36
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by lulunami View Post
    Manashift is not as good as Refresh, but BRD/MCH need a reason to be in parties too..
    Ranged DPS are the safest DPS in the game.

    They are ranged.
    They are the least affected by movement requirements.
    They will always have the highest uptime assuming player competence.
    They bring party damage buffs.
    -They do pretty good personal damage- well above any of the enrage requirements
    They bring defensive utility that's universal.
    They bring Refresh.

    Yeah, Mana shift is fine as is. There won't be a singular reason to bring Ranged otherwise if it were better.
    (4)

  7. #37
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Kabooa View Post
    snip
    Don't forget double range has been in the speed clear meta comp for like 2 years now...
    (1)

  8. #38
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Kabooa View Post
    Yeah, Mana shift is fine as is. There won't be a singular reason to bring Ranged otherwise if it were better.
    Yea kind of like what it's like for casters currently lol there isn't a reason to bring one at all outside of progression....but there is not only one but two phys range dps spot in almost everyone pf group.

    There will never be a reason not to bring BRD/MCH but there isn't one reason to bring a caster...see the issue here
    (1)

  9. #39
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    People really undervalue how important one Tactician use is in a whole encounter.
    (0)

  10. #40
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by zuzu-bq View Post
    People really undervalue how important one Tactician use is in a whole encounter.
    EH, it's just it's also a threat drop, so it probably gets used more liberally than Refresh does. The first use of Refresh is generally setting up the later ones so they happen when MP is tightest.

    For Machinist anyways. Bards pop that !@#% like candy.
    (0)

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