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  1. #21
    Player
    Yeol's Avatar
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    Jan 2016
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    1,300
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by zuzu-bq View Post
    I think the request is mostly validated by the fact pick up groups can sometimes have no BRD/MCH and Mana Shift isn't enough if things are going bad. Also it's not enough on God Kefka if things are going well.
    If someone runs with no BRD/MCH, they should know what to expect. Your caster is not your MP battery because they need their MP.

    I don't think the purpose of Mana Shift is to be as good as Refresh. It is there to help, but people started depending on it so much. I personally think casters will suffer if they keep it on CD at a higher cost with no BRD/MCH around to give them their MP back.
    (2)
    Last edited by Yeol; 05-06-2018 at 06:08 AM.

  2. #22
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Yeol View Post
    If someone runs with no BRD/MCH, they should know what to expect. Your caster is not your MP battery because they need their MP.

    I don't think the purpose of Mana Shift is to be as good as Refresh. It is there to help, but people started depending on it so much. I personally think casters will suffer if they keep it on CD at a higher cost with no BRD/MCH around to give them their MP back.
    Then Refresh can put a damage penalty back onto Bard/Machinist. After all you shouldn't be depending on it.
    (0)

  3. #23
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Yeol View Post
    If someone runs with no BRD/MCH, they should know what to expect. Your caster is not your MP battery because they need their MP.

    I don't think the purpose of Mana Shift is to be as good as Refresh. It is there to help, but people started depending on it so much. I personally think casters will suffer if they keep it on CD at a higher cost with no BRD/MCH around to give them their MP back.
    So what would the solution be to a somewhat randomized to be paired without a BRD/MCH since that's part of the game? These kind of groups aren't running without them on their own will. The purpose is truly to not be as good, and it shouldn't be, but it's far inferior and it ends up serving no real purpose at the end.

    The "dependance" argument would make sense if all jobs were self sufficient, which they aren't.
    (1)

  4. #24
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,300
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Kabooa View Post
    Then Refresh can put a damage penalty back onto Bard/Machinist. After all you shouldn't be depending on it.
    MCH has no benefit from using Refresh while BRD does. Adding a penalty is not fair unless they make a change where BRD does not benefit from their own Refresh.

    People will force casters to be responsible for filling MP bars first rather than BRD/MCH. And this will hurt their MP a lot. The only way they can recover is if they have BRD/MCH. It doesn't make sense to have casters empty their MB bar and then have BRD/MCH fill it with a penalty...What?


    Quote Originally Posted by zuzu-bq View Post
    So what would the solution be to a somewhat randomized to be paired without a BRD/MCH since that's part of the game? These kind of groups aren't running without them on their own will. The purpose is truly to not be as good, and it shouldn't be, but it's far inferior and it ends up serving no real purpose at the end.

    The "dependance" argument would make sense if all jobs were self sufficient, which they aren't.
    If people queue via Raid Finder, they will always have one physical ranged dps. People will only have no BRD/MCH if they go with PF and party leader did not lock a spot for one physical ranged dps, or their static simply does not have one.

    I agree it is not fair for groups running with no BRD/MCH to have this issue. But it seems the game is designed this way (Call it bad design).
    Back in the days' healers managed their MP in order to heal and dps without having BRD/MCH take damage penalty to give them MP. So I assume this is what healers with no BRD/MCH have to do.
    (0)
    Last edited by Yeol; 05-06-2018 at 07:34 AM.

  5. #25
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    I wouldn't say it's bad design. The game is truly made for one of each role and I personally lock my PFs in that way. My point is very simple though, Mana Shift doesn't serve for its own purpose on most cases in special when Refresh is out of the table. I guess in the end we both agree on the same thing but by different standards.

    As for the penalty, recovering that idea wouldn't be very nice and would make the rangeds jobs harder to balance for no purpose but adding an annoyance back to the role.
    (0)
    Last edited by zuzu-bq; 05-06-2018 at 07:28 AM.

  6. #26
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    Then Refresh can put a damage penalty back onto Bard/Machinist. After all you shouldn't be depending on it.
    While I'd personally prefer to see a return to actual songs/turret effects, that would seem awkwardly arbitrary to me at this point.

    Moreover, we'd need to see Hypercharge moved from a CD to something with activation (in place of the GCD Bards lose) and then drain cost (similar to Foes) for Machinist not to be further penalized by such a penalty than Bard is, as Bard itself (and its rDPS bonuses) benefits from Refresh while Machinist does not.
    (0)

  7. #27
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Shurrikhan View Post
    While I'd personally prefer to see a return to actual songs/turret effects, that would seem awkwardly arbitrary to me at this point.

    Moreover, we'd need to see Hypercharge moved from a CD to something with activation (in place of the GCD Bards lose) and then drain cost (similar to Foes) for Machinist not to be further penalized by such a penalty than Bard is, as Bard itself (and its rDPS bonuses) benefits from Refresh while Machinist does not.
    you can keep piercing down, or you can keep refresh in its current form, or you buff mana shift.

    You get one of those 3.
    (0)

  8. #28
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    you can keep piercing down, or you can keep refresh in its current form, or you buff mana shift.

    You get one of those 3.
    So if we keep piercing down we have to nerf Refresh AND cannot buff mana shift. That seems a false ultimatum...

    I feel like Mana Shift could use a buff regardless of what is done to the power of ranged toolkits and independence.

    I'd also like to see greater balance between the drastically rDPS-inferior Machinist and -superior Bard regardless.

    My point was only that such a change would inadvertently increase imbalances already in place, and would seem awkward and contradictory to the current Ranged toolkit design; if made, I'd prefer the due additional changes be made.

    Quote Originally Posted by Kabooa View Post
    I don't feel I was unclear.

    It's one of the three, not two. If you drop piercing down, it stops there. That puts Mach/Bard damage to a balanced area compared to the goodies they bring, still entirely capable of hitting every DPS requirement and excelling, but not without making nearly an entire role obsolete.
    You were clear, yes; I just don't think the mutual exclusion is remotely realistic, nor do I think even an extreme extent of any or all of the three changes could make a entire role noticeably impacted, let alone obsolete. I feel you are far overstating the prevalence and counterplay of the three spectrums of changes mentioned.
    (1)
    Last edited by Shurrikhan; 05-06-2018 at 03:15 PM.

  9. #29
    Player
    Kabooa's Avatar
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    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    I don't feel I was unclear.

    It's one of the three, not two. If you drop piercing down, it stops there. That puts Mach/Bard damage to a balanced area compared to the goodies they bring, still entirely capable of hitting every DPS requirement and excelling, but not without making nearly an entire role obsolete.
    (0)

  10. #30
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,300
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Kabooa View Post
    you can keep piercing down, or you can keep refresh in its current form, or you buff mana shift.

    You get one of those 3.
    I'm not against buffing Mana Shift (I've already stated this on my first post).

    I also pointed out some of it usefulness as long as the party has BRD/MCH, it shouldn't be a problem. But people are complaining about MP issues that healers run though & Mana Shift is not good enough compared to Refresh.
    I just pointed out that casters will have the same issue with buffed Mana Shift if there are no BRD/MCH around, and the caster will have to manage their MP in order to not lose so much. Maybe I was misunderstood, so trying to clear things.
    (3)

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