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  1. #61
    Player
    Rokakerman's Avatar
    Join Date
    Jul 2017
    Posts
    13
    Character
    Zeith Efrot
    World
    Phoenix
    Main Class
    Summoner Lv 70
    2. off gcds. drg has a metric fuckton of them. our opener has 22 button presses in about 30 seconds (including 3+ double weaves). other openers are similarly complex, yes, but the big issue with drg difficulty compared to the others is that delaying any of your core ogcds can cause catastrophic rotation failure that ends up resulting in dropping 330 potency or more per mistake. the timer is easy to maintain, but managing it properly to enter life with gsk on cooldown is difficult for newcomers to the class. we don't have trick or what have you, but keeping b4b and ds on cooldown to have them align every 4m is tough, in addition to keeping all jumps on cooldown to keep eyes flowing and make sure every ds covers all 3 jumps plus both mirage dives.
    (0)

  2. #62
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by HyperiusUltima View Post
    Yeah, someone got me confused on ceiling and floors, but in regards to the rest I managed to finish writing just brief summaries of the jobs and what I thought of them.

    Regardless, I want to break the stupid chain that is DRG-BRD-MCH because of the fact that BRD/MCH's damage is heavily impacted by Disembowel. Without a DRG, BRD/MCH's damage is neutered by at least 300ish DPS, meaning that's more work for other jobs.
    The opposite is also true, DRG contribution is also heavily dimishined when there are no BRD/MCH

    And this is something people get confused a lot and even Y.P had to clarify recently.

    BRD/MCH and balanced around having no DRG. Because Disembowel isn't their contribution, it's the DRG one.
    On the other hand, DRG are balanced around having BRD/MCH because disembowel is part of their contribution. So from a balance (or, "job budget") persepective, bringing a DRG when there are no BRD/MCH is bringing a subpar dps because a big chunk of their rdps actually takes into account one contribution to BRD/MCH.
    Which is why when people asked "could BRD/MCH get their own piercing debuff" Y.P replied that "they would need to nerf the job getting the debuff accordingly" because now the debuff would be part of their budget.

    The same happens with BLM when people ask for utility (magic debuff), if they were to add such a debuff, BLM would receive a nerf somewhere to compensate.

    Ultimately it doesn't change much in term of final result, but I wanted to point this out. A BRD/MCH without a DRG doesn't "loose" anything, because the debuff isn't part of their budget, the opposite isn't true. A DRG rdps budget takes into account disenbowel, if there are no BRD/MCH, their rdps contribution lowers.

    Now we can argue wether this is right, wrong or even properly balanced, but the thing is, this is how S.E currently balances jobs. They take into account what they provide to the raid, and not what they benefit.
    (3)

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