Quote Originally Posted by HyperiusUltima View Post
Yeah, someone got me confused on ceiling and floors, but in regards to the rest I managed to finish writing just brief summaries of the jobs and what I thought of them.

Regardless, I want to break the stupid chain that is DRG-BRD-MCH because of the fact that BRD/MCH's damage is heavily impacted by Disembowel. Without a DRG, BRD/MCH's damage is neutered by at least 300ish DPS, meaning that's more work for other jobs.
The opposite is also true, DRG contribution is also heavily dimishined when there are no BRD/MCH

And this is something people get confused a lot and even Y.P had to clarify recently.

BRD/MCH and balanced around having no DRG. Because Disembowel isn't their contribution, it's the DRG one.
On the other hand, DRG are balanced around having BRD/MCH because disembowel is part of their contribution. So from a balance (or, "job budget") persepective, bringing a DRG when there are no BRD/MCH is bringing a subpar dps because a big chunk of their rdps actually takes into account one contribution to BRD/MCH.
Which is why when people asked "could BRD/MCH get their own piercing debuff" Y.P replied that "they would need to nerf the job getting the debuff accordingly" because now the debuff would be part of their budget.

The same happens with BLM when people ask for utility (magic debuff), if they were to add such a debuff, BLM would receive a nerf somewhere to compensate.

Ultimately it doesn't change much in term of final result, but I wanted to point this out. A BRD/MCH without a DRG doesn't "loose" anything, because the debuff isn't part of their budget, the opposite isn't true. A DRG rdps budget takes into account disenbowel, if there are no BRD/MCH, their rdps contribution lowers.

Now we can argue wether this is right, wrong or even properly balanced, but the thing is, this is how S.E currently balances jobs. They take into account what they provide to the raid, and not what they benefit.