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  1. #51
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by Exiled_Tonberry View Post
    Best case scenario would of course be ...
    Delete damage type buffs/debuffs? I mean, they have been weeding out a lot of 1.0 stuff, so why not this?
    (0)
    If you say so.

  2. #52
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Wayfinder3 View Post
    A - Tier
    • Black Mage ( Greatest Damage, Caster role kit) the fact that BLM is a caster means that it technically offer unique utility to the standard meta or regular comp. BLM is only truly without utility when 2 caster's are present.
    Might be missing extra utility, but with blm+smn, it gets to truly do its highest damage possible. And with all the magic damage this tier, double addle wouldn't be too bad.
    (0)

  3. #53
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,400
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Exiled_Tonberry View Post
    Best case scenario would of course be give ranged their own debuff, but SE gave us some BS reason as to why that would be imbalanced (as if to say it's balanced as it is)
    Yet when Ranged don't even NEED the buffs, since they're already in a strong position in the case of BRD. MCH might need a few more QoL things here and there since they've found nothing but failure in the usage of Overheat and just overcomplicated the job itself.

    By giving Ranged a piercing debuff of their own, it'd cause them to be powercreeping on Melee by themselves as well as make BRD a bit harder to play(extra timer to keep track of).

    P.S. If you want an example of powercreeping, go look at Heavensward when WAR was capable of contesting a Melee.
    (0)

  4. #54
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,400
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    With that out of the way how do we address SAM? One of the issues I keep hearing is that its DPS is not strong enough to compete with a BLM. That, and possibly how confusing its rotation is for newcomers who are 52; not really introducing the Job mechanic well by adding hidden positionals and a Jenkins gauge.
    (0)

  5. #55
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by HyperiusUltima View Post
    With that out of the way how do we address SAM? One of the issues I keep hearing is that its DPS is not strong enough to compete with a BLM. That, and possibly how confusing its rotation is for newcomers who are 52; not really introducing the Job mechanic well by adding hidden positionals and a Jenkins gauge.
    Sam doesn't have to compete with blm. Range slots vs melee slots.

    It needs to compete with monk in terms of raw dps, and beat monk. The next hard thing is 2 range 2 melee, the 2 melee are optimally drg+nin for the raid dps gain and utility. Sam's personal dps has to compete with the damage lost from trick attack+eminity solutions, or litany+eye+piercing vuln. And that's next to impossible.
    (3)

  6. #56
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Zerathor View Post
    Sam doesn't have to compete with blm. Range slots vs melee slots.

    It needs to compete with monk in terms of raw dps, and beat monk. The next hard thing is 2 range 2 melee, the 2 melee are optimally drg+nin for the raid dps gain and utility. Sam's personal dps has to compete with the damage lost from trick attack+eminity solutions, or litany+eye+piercing vuln. And that's next to impossible.
    Yep. If they do as much as Nin and Trick Attack or DRG DRG is going to plummet fast, as Monk is really just a step away from a SAM really. Unless they buff Brotherhood down the line, but they seem scared to touch any buffs unless its for Ninja or DRG.
    (0)

  7. #57
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,400
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Exiled_Tonberry View Post
    Snip.
    I don’t see them buffing BH down the line. It’s actually good for what it is as a raid buff. Though, yeah. Potency increases to all of SAM’s Kit would probably help alleviate the situation some and bring it past MNK DPS levels without BH. If SAM can meet MNK’s DPS throughout an entire fight with Brotherhood included it’d at least be a viable thing to run I’d imagine.

    If they had to touch DRG or NIN, I’d bet they’d touch TA and make it a 5% rDPS debuff and compensate the damage. For DRG we need Disembowel removed/reworked to get rid of our current issue that was addressed earlier.
    (0)

  8. #58
    Player
    RoeBestRace's Avatar
    Join Date
    May 2018
    Posts
    3
    Character
    Peasant Twopointo
    World
    Odin
    Main Class
    Archer Lv 70
    OP has no clue
    (1)

  9. #59
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,400
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by RoeBestRace View Post
    OP has no clue
    Then enlighten me.
    (0)

  10. #60
    Player
    Rokakerman's Avatar
    Join Date
    Jul 2017
    Posts
    13
    Character
    Zeith Efrot
    World
    Phoenix
    Main Class
    Summoner Lv 70
    I am going to copy what someone else said regarding drg difficulty

    1.NIN combos are all 1-2-(345) while MNK is completely free flowing and SAM also has overlapped combos of 1-2-(34) and 1-5. All melee have a dot to maintain and debuffs as well, but DRG is the only one of them that has two unique three-step combos (5-step) to get to their damage actions. rather than making one decision for the current gcd every now and then, you\\\\'re making decisions for five gcds in the future every time you start a combo. That requires more forethought than any other melee dps just on gcds.
    (0)

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