As Sunako said, we have a website that calculates rDPS gains from buffs like Radiant Shield, and adds them into personal DPS as a raid DPS contribution. It's a very handy little site, and I use it frequently. That being said, it would be nice for FFLogs to have rankings based on rDPS contribution, as well as a ranking for personal damage.
Back when Balance was +20% for single target, and +10% for AOE spreads, FFLogs used to have a "DPS with Balance" and "DPS without Balance" columns. Honestly, I think they should bring that back, because so many people are quick to point out how awesome a particular amount of pDPS is, and while they aren't wrong in saying that this SMN with nearly 8,000 DPS is great, they also don't take into consideration things like "That SMN also received 10 single-target Balances".Same for Ast balances too, the extra damage from balaces should be shown as Ast's personal damage.
The site Sunako linked also takes into consideration debuffs such as Disembowel (Piercing Resistance Down debuff), Foe's Requiem (because it's technically a boss debuff, since it increases a target's damage taken by 3%), and Trick Attack/Hypercharge (Vulnerability Up debuffs on a target).Same for all buffs. Maybe even calculate it for debuffs, if not too complicated.
The rDPS Calculator app considers all raid buffs, including Arrow (since you mentioned speed buffs; it will not count things that reduce a player's personal GCD that they apply, like MNK Greased Lightning or a BRD's Repertoire during Army's Paeon since that is a personally applied thing, and it does not help the raid). For the "buffs being added over buffs", the calculator shows the values the player contributed with their rBuff (excluding values they gained from it personally) and it also shows the amount they gained from other rBuffs. For example, a NIN's rBuff contribution shows Trick Attack for the other 7 party members (not including the NIN), and the calculator with show a "buffs received" that shows what the NIN gained from Embolden, Litany, BV, Hypercharge, Balance, Spear, Chain, Arrow, Foe's, etc..sure, some issues might occure (do speed buffs also get the same treatment, if calculatable at all? And buffs being added over buffs might be tricky to calculate too, lime BL + Balance + Embolden at the same time)
This would probably not go away. The entire concept of a META comp ("META" itself means the most effective tactical advantage, if I remember correctly) is to find the most advantageous team comp to provide the best optimization for parties that want to optimize. The most that would happen is that players would see things like: "Well, a DRG joined, but I see that he only uses Battle Litany once during openers; and his Disembowel uptime is pretty low, so we would rather have another DRG that has better buff management".if fflogs dps where show like that, pfs would not be fixated on increasing their personal dps with help from other "buff classes"
What makes DRG OP is the contribution it gives to the raid if there is a physical ranged present. It's contribution is even more if both physical ranged are present, because Disembowel is such a skewed rBuff: ~300 rDPS contribution for one physical ranged, ~600 for both. Meanwhile, Trick Attack, while good, at ~800 total contribution seems large, it's divided between 7 players for slightly over 100 contribution to each player; Disembowel is nearly 3 times that for just one player.or maybe classes like Drg would get more attention, since they are OP and maybe get a slight nerf or Sam a buff...
I'd say DRG is equal in terms of optimization with MNK and NIN. All three of those melee are about even with regards to the difficulty they have in learning to Min-max. The hardest DPS jobs to optimize are actually BRD and BLM: BRD because you have to learn the best way to optimize your DoTs with regards to snapshotting, and there are so many different scenarios in which you clip early, you don't, you double snapshot during a buff's uptime, learning when to play Foe's because it should line up with important rBuffs and burst phases for the raid, learning how to use Refresh to extend Foe's offensively, learning how to not cast Foe's too much so that you personally lose damage, etc.; BLM because you need an intimate knowledge of fight to know where you can stand, when you have to make use of Aetherial Manipulation or Triplecast for movement, when you can eat damage with or without Manawall to lessen movement and not die from eating things, etc..(but imo Drg has become one imo the hardest melee if not dps to optimise at 70, might just be fair to let it be desired if its hard to mastr??.. imo Drg was once the easiest and mnk the hardest melee, they fully switched positions in SB)