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  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by HyoMinPark View Post
    Thank you! I knew it had a couple different meanings, but I could only recall Most Effective Tactical Advatage.

    And I agree. A lot of people but a lot of stock behind "meta".
    It's not just RDPS.

    Recovery options, defensive options, and so forth all play a part as well.

    This is my primary problem with the tool distribution at the moment. The damage disparity between a Cannon class like Samurai and Blamurai is too small to justify the suite of tools they lose out on for it. All of which seem to get stocked into the Ranged DPS role.

    Universal damage downs, interrupts, party damage boosts, partywide MP/TP restore, and not only sufficient but excellent damage contribution. Combine this with the fact that they are least hindered by movement, they are always capable of hitting the boss, and every penalty they had before was removed in Stormblood, and the 5% nerf on Disembowel felt like a token effort to offset this. Honestly, you could have kept it at 10% and frankly nothing changes.
    (1)

  2. #2
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    I personally think that the reason why we have ranged swiss army knives is because the numbers on paper mean a very different thing to the development team to what we experience. Tbf, we have no information on how they rate/rank these extra tools, but its also fair to say that its clear they under-appreciate most of them.
    (0)
    If you say so.

  3. #3
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Kabooa View Post
    It's not just RDPS.

    Recovery options, defensive options, and so forth all play a part as well.
    I addressed those:

    Quote Originally Posted by HyoMinPark View Post
    The truth is, is that a lot of people will run meta and think their numbers will magically get better; they don't realize all the stars (buffs) need to align to do so, as well as them be able to personally optimize their own jobs individually.
    The “individually” means “recovery options, defensive options, and so forth”. I apologize if that was unclear.

    Quote Originally Posted by Kabooa View Post
    every penalty they had before was removed in Stormblood
    If you’re referring to the damage penalty BRD/MCH had from singing/turret promotion, I agreed with those changes, because it’s silly to sacrifice 10% of your damage (more for MCH since the Autoturret functioned much like auto-attacks, so their loss was ~15% if I remember correctly) in order to assist your party. It was also a huge reason why you ran into BRDs that never sang, or MCHs that never used Promotion. Not to mention a BRD’s MP in ARR and HW could have been better spent on buffing casters/DPSing healers, since Foe’s was magic damage only back then.

    the 5% nerf on Disembowel felt like a token effort to offset this. Honestly, you could have kept it at 10% and frankly nothing changes.
    I have addressed this in many posts about Disembowel myself. If the developers want to break the meta, it starts with piercing.
    (0)
    Last edited by HyoMinPark; 05-08-2018 at 03:20 AM.
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