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  1. #31
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Legion88 View Post
    Doesn't Disembowel also buff the DRG?
    If so, the 300 DPS gain would be for 2 and for 3 it would only be around 450.
    Or is my math wrong???
    The raid calculator only appears to calculate damage you provide the raid, thus Piercing is exclusively accounting for BRD/MCH since DRG buffing itself is considered personal DPS. This is why Slashing never shows since Ninja and Warrior provide it, which buffs themselves. Sure, Paladin and Dark Knight are benefited, but the calculator can't allocate Slashing to one specific job when upwards of three provide it. So they just exclude Slashing.
    (0)
    Last edited by Bourne_Endeavor; 05-06-2018 at 05:31 PM.

  2. #32
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Powercow View Post
    Ohh my bad I misunderstood you. No, the 300 lost DPS is per ranged physical class. DRG gives ~300 with the inclusion of MCH or BRD, and ~600 with the inclusion of both.
    I see now how you are calculating.
    You take 5% from 6k pDPS of a Ranged.

    Quote Originally Posted by Bourne_Endeavor View Post
    The raid calculator only appears to calculate damage you provide the raid, thus Piercing is exclusively accounting for BRD/MCH since DRG buffing itself is considered personal DPS. This is why Slashing never shows since Ninja and Warrior provide it, which buffs themselves. Sure, Paladin and Dark Knight are benefited, but the calculator can't allocate Slashing to one specific job when upwards of three provide it. So they just exclude Slashing.
    Oh, there is a tool for this. I never found it.

    To the Disembowel "problem":
    If you consider piercing down is a 100% uptime debuff it is really strong and focused, what leads to the Ranged META. I think schould be nerfed or removed.
    For example the BRD Songs are also 100% uptime but only a 2% crit rate and maybe the same in DPS.
    The other 100% uptime debuffs/buffs are slashing and blunt, while every gainer also can apply it himself and the application is always tied into the rotation anyway and the gain is most likely already in the calculation for their pDPS from the beginning, so you can neglect this as real raid buffs and view them more like selfbuffs. Yeah DRK and PLD can't apply it themself, but i think they wont went in a comp without NIN, WAR or SAM.

    With lowering the effectiveness of Disembowel down to 2 - 3% and rescaling DRG/BRD/MCH to the same pDPS like now and done.
    Or maybe remove piercing down completely from Disembowel and merge it with Heavy Thrust and rescale DRG/BRD/MCH to the same pDPS like now and done.

    I also think that all this "weapon type resistance down" should be removed (or just merged to "physical resistance down"), this could also break Disembowel for Ranged.
    (0)
    Last edited by Legion88; 05-06-2018 at 06:06 PM.

  3. #33
    Player
    DaulBan's Avatar
    Join Date
    Jun 2016
    Location
    Limsa Lominsa
    Posts
    282
    Character
    Daul Ban
    World
    Ultros
    Main Class
    Paladin Lv 80
    I won't speak on the TA vs Disembowel thing because in part it's been talked to death over the last few pages, but also because it doesn't really matter for the purposes of the 'bad' jobs in the game. Removing TA or removing Disembowel doesn't suddenly make RDM/SAM/BLM better it just makes the top tier jobs worse, which might help the second tier jobs slide into more comps for specific fights depending on what's needed but the jobs that need it the most don't see their stock rise at all.

    tl;dr, if you accept an ABC tier ranking, or at least acknowledge there's a strata like it, changing A doesn't help C. It only helps B. You need to make changes to how those C tier jobs work to make them more appealing. Sure top end balance might be something people are interested in but it's pretty minor compared to how bad some of the other DPS jobs are.
    (1)
    One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)

  4. #34
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Aomine1992 View Post
    I believe piercing just needs to be removed all together and buff the physical range guy a little bit so that they arnt gimped without it, TA needs to be nerfed and then buff NIN personal dps, they had to nerf those AST cards becuase they were OP it's time to look at the meta comp dps if they ever plan on giving any other dps a chance becuase even if they make new ones if they don't fit the meta they will just sit on the bench with the rest..
    They said they balance ranged dps without disembowel beign a factor, which means that if they remove it they won't get any compensation only DRG will
    (1)

  5. #35
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Legion88 View Post
    Oh, there is a tool for this. I never found it.

    To the Disembowel "problem"...
    Here you go

    Either scenario would be a step in the right direction. Even setting aside balance, it simply feels awful knowing your damage is effectively gimped should someone opt to play Monk or Samurai. For that reason alone, I lean more towards getting rid of all damage based debuffs (Slashing, Piercing, Blunt ) entirely. Dragoon would need adjustments to either Litany or its personal DPS to compensate, however I think it'd be better overall.
    (1)

  6. #36
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    Here you go
    Thank you.
    I hope i can use this for the static i help with analyzing their Logs and replays.
    (1)

  7. #37
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Remedi View Post
    They said they balance ranged dps without disembowel beign a factor, which means that if they remove it they won't get any compensation only DRG will
    True hmmm I think SE just has alot of balancing issues lol or maybe the community just has a bad outlook of non contributing jobs, might need to eventually change that outlook...I think I will use DRK as my strawman for balancing examples lol jk disregard
    (0)

  8. #38
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Well balancing issues to a certain extent, nothing in the game is really terrible at what it does, there are simply better options yes, but most of the time what really makes a difference is the player before the jobs starts getting in the way.
    (1)

  9. #39
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    870
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    FFlogs should show all dps (optional?) like Ifrit radiant shield.

    Like the extra crit damage from Drg Battle Litany from each party member should be added to the Drg personal dps on FFlogs (and not to the other players personal dps).

    Same for Ast balances too, the extra damage from balaces should be shown as Ast's personal damage.

    Same for all buffs. Maybe even calculate it for debuffs, if not too complicated.

    .. or atleast let there be an "option" too see such damags, ... in that case Drg would probably turn up "top dps" (especially if it could calculate the "debuff" too, and not just buffs. Even if the damage from the buffs & debuffs would be dependent on how the others play (like their uptime when getting buff from BL..)

    sure, some issues might occure (do speed buffs also get the same treatment, if calculatable at all? And buffs being added over buffs might be tricky to calculate too, lime BL + Balance + Embolden at the same time)

    ...

    if fflogs dps where show like that, pfs would not be fixated on increasing their personal dps with help from other "buff classes"

    or maybe classes like Drg would get more attention, since they are OP and maybe get a slight nerf or Sam a buff...

    (but imo Drg has become one imo the hardest melee if not dps to optimise at 70, might just be fair to let it be desired if its hard to mastr??.. imo Drg was once the easiest and mnk the hardest melee, they fully switched positions in SB)
    (0)
    Last edited by Shiroe; 05-07-2018 at 08:50 PM.

  10. #40
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Shiroe View Post
    FFlogs should show all dps (optional?) like Ifrit radiant shield
    Well we have another site for that.

    https://xivrdps.herokuapp.com/
    (0)

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