


 
			
			
				Ohh my bad I misunderstood you. No, the 300 lost DPS is per ranged physical class. DRG gives ~300 with the inclusion of MCH or BRD, and ~600 with the inclusion of both.
If someone wins an argument, they have learned nothing.
FOR DOCKHAND!


 
			
			
				I see now how you are calculating.
You take 5% from 6k pDPS of a Ranged.
Oh, there is a tool for this. I never found it.The raid calculator only appears to calculate damage you provide the raid, thus Piercing is exclusively accounting for BRD/MCH since DRG buffing itself is considered personal DPS. This is why Slashing never shows since Ninja and Warrior provide it, which buffs themselves. Sure, Paladin and Dark Knight are benefited, but the calculator can't allocate Slashing to one specific job when upwards of three provide it. So they just exclude Slashing.
To the Disembowel "problem":
If you consider piercing down is a 100% uptime debuff it is really strong and focused, what leads to the Ranged META. I think schould be nerfed or removed.
For example the BRD Songs are also 100% uptime but only a 2% crit rate and maybe the same in DPS.
The other 100% uptime debuffs/buffs are slashing and blunt, while every gainer also can apply it himself and the application is always tied into the rotation anyway and the gain is most likely already in the calculation for their pDPS from the beginning, so you can neglect this as real raid buffs and view them more like selfbuffs. Yeah DRK and PLD can't apply it themself, but i think they wont went in a comp without NIN, WAR or SAM.
With lowering the effectiveness of Disembowel down to 2 - 3% and rescaling DRG/BRD/MCH to the same pDPS like now and done.
Or maybe remove piercing down completely from Disembowel and merge it with Heavy Thrust and rescale DRG/BRD/MCH to the same pDPS like now and done.
I also think that all this "weapon type resistance down" should be removed (or just merged to "physical resistance down"), this could also break Disembowel for Ranged.
Last edited by Legion88; 05-06-2018 at 06:06 PM.




 
			
			
				Here you go
Either scenario would be a step in the right direction. Even setting aside balance, it simply feels awful knowing your damage is effectively gimped should someone opt to play Monk or Samurai. For that reason alone, I lean more towards getting rid of all damage based debuffs (Slashing, Piercing, Blunt ) entirely. Dragoon would need adjustments to either Litany or its personal DPS to compensate, however I think it'd be better overall.


 
			
			
				Thank you.Here you go
I hope i can use this for the static i help with analyzing their Logs and replays.
|  |  |  |  | 
|  | 
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
 Originally Posted by Legion88
 Originally Posted by Legion88
					
 Reply With Quote
  Reply With Quote

