Quote Originally Posted by HyoMinPark View Post
TA is strong, but Disembowel gives ~300 DPS for 1 ranged, and ~600 DPS for 2. The benefits of Disembowel over TA is more if you have double-ranged. And TA is not as beneficial to casters compared to physical jobs because they do not have autos to also benefit for the duration (and the same applies for Litany).

TA is good, but the physical meta is held together by piercing. It was the case in Creator, and it is still the case now. Triple melee only works because MNK was buffed. It wasn’t really viable during Deltascape, but it can be for certain floors of Sigmascape (V7S you probably do not want triple melee because of the Ink and Chakras—someone has to disengage between the melee DPS and the tanks—it’s not impossible, but someone is going to be losing uptime).
Yes, but piercing is easily fixed by either removing it or even better adding it to another job since 2 piercing don't stack, TA stacks with hypercharge and even if 2 jobs have access to it they can use it one after another which means you can't really fix it by spreading it.
Now beside that triple melee comp is creeping to the double ranged meta thanks to MNK buffs, which means that realistically speaking piercing is as strong as it was because you can drop one ranged (MCH realistically) when you consider all opf this in a vacuum only 1 class really stands out for beign always needed, that's why I say that atm piercing is kinda of a red herring
Also take consideration I'm considering without forced mechanics from a fight, fight plays a later hand in balance realistically speaking