If I'd have to dish out a tier list based on overall job balance it'd have to be this.
GOD Tier:
•Bard (respectable damage, Unrivaled kit, solid play style, rewards optimization better than any other job)
SS Tier:
•Dragoon ( Great Damage, Disembowel {worth its own mention}, otherwise great utility.
•Summoner (Great Damage, respectable utility, high AoE damage and mobility for a caster. SMN is probably the best all around for the 4th slot)
S Tier
• Ninja (Trick Attack, Enmity manipulation. However what holds ninja back is its poor damage, it's very weak for a melee and it shows)
• Monk (Amazing damage, decent utility. Best synergy with the meta comp. MNK would easily beat any other contender for the 4th slot if fight design allowed it to let loose)
A Tier
• Machinist ( Good Damage, Great Utility, 60 second rotation, what puts Mch this low is its heavy reliance on synergy to still come up short when compared to bard. (Bad playstyle that's too subjective to other utilities, if you're missing any, this job starts to under perform quickly) Refresh is the only utility really keeping this job in competition with SMN.
A - Tier
• Black Mage ( Greatest Damage, Caster role kit) the fact that BLM is a caster means that it technically offer unique utility to the standard meta or regular comp. BLM is only truly without utility when 2 caster's are present.
B Tier
• Samurai ( Great Dps) The first of SB failures, samurai simply doesn't offer anything, in HW monk at least had mantra. Samurai even with these coming buffs is flawed in it's design because multiplicative buff stacking is too strong to find value. This job much like blm will continue to be bad simply because not having utility is not a good enough in this game. Competing against DRG and NIN is also virtually impossible but also losing to MNK makes this job completely worthless. It is however not the worst
C Tier:
• Red Mage (Unrivaled in progress) (Verraise is the only real pro for this job) The 2nd of SB's failures, RDM is a support job that doesn't quite fit into the same niche as DRG NIN and BRD, This job's damage is far too low to compensate for its chain resurrection ability. Embolden is strong but alone it isn't strong enough to push RDM's rdps contributions anywhere. RDM's personal and rdps is so low that for the 4th slot. Black mage and Samurai will contribute more to that composition past progression. Sad reality but being a jack of all trades isn't good if you don't excel at using everything you've learned. RDM doesn't capitalize on all of its utility with vercure and verraise costing RDM dps where as all other utility jobs use theirs freely. Poor synergy with healers is a major point of contention for the job thats supposed to make their lives easier. It has no efficient way to give them mana, its embolden doesn't even benefit them either. RDM is honestly just too overbalanced. This job feels like the devs were afraid of trivializing fights by allowing deaths to go unpunished, which is fine but if it comes at the cost of RDM not being able perform with the rest past seeing enrage or even clearing. Was it truly worth it?

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