I want more meaningful progression and more achievement rewards. It still imo hasn't done a good job replacing veteran rewards
I want more meaningful progression and more achievement rewards. It still imo hasn't done a good job replacing veteran rewards
I don't blame the Devs. I mean after the Final Fantasy XIII games and Final Fantasy XIV 1.0 becoming the DmC of all of Final Fantasy, sometimes radically changing a working formula is not advisable.
Back on topic, as long as the game plays fine, I get rewarded, and I have opportunities to talk with others in game, then I'm satisfied most of the time.
My Current Characters:
Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/
"Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn
With a MMORPG, you actually want to change as little as possible that "works", because that risks alienating most of the players. They took a rather large risk in reducing the complexity of the skills between V1.0 and V1.x when Yoshi-P took over, and again when they axed half of them in V2.0 and in V4.0.
Based on this pattern, Version 6.0, will just have "auto-attack/auto-tank/auto-heal" and we will just be non-stop dodging choreographed AOE's s/.
In all honestly the need to keep it 12-button/twin-axis controller-friendly is why these simplifications are required, and adding anything in V5.0 is going to come at the cost of more things being simplified.
Other MMO's are exclusive keyboard, thus you get these wacky MMO mouse/keyboards that have an extra 20-30 buttons. Assuming you use 4 shoulder buttons for switching the effects of the main 4 buttons, you have a maximum of 36 reachable commands, the same as 1/2/3/4/5/6/7/8/9/0/-/= on three bars on the keyboard controlled with shift and ctrl.
What I'd like to see is a complete removal of the role-actions, because the way they're setup now, they're seen as completely optional anyway. Put everything that the job needs back into the base class/job, and make them unique per job, even if they are functionally the same. The cross-class stuff is a V1.0 hold over, just get rid of it entirely. The game design doesn't support it.
But in V5, or 6 or whatever, where are additional skills going to go? They're going to have to obsolete something that is already on the bar. But replacing every skill with Skill+1 isn't interesting at all (eg Holy, becomes Holy II, Aero III becomes Aero V, Aero II becomes Aero IV) and the naming structure doesn't make sense anyways. Maybe with the next version they can rename all the "numbered" skills to have their own identities, and make the II/III/IV versions the more powerful version that replaces the weaker version.
The same has to be said about the DPS/Tank combos. Everything is basically a 1+2+3 combo, but they are difficult to execute on the keyboard and the controller. They could make this less difficult by aligning all the DPS and Tanking combos (see Monk) where the available actions replace the non-available/inefficient actions. But I don't main a DPS, and perhaps DPS players may feel different about that. But it would allow replacing weak combo's with stronger ones without having to change the layout between older and newer content.
What's the point of posting my opinion? It's not like anyone cares or will make changes around it.
We needs examine the context though. People were upset because of months of hype, Eureka boiled down to glorified FATE farming. When you can actively alt-tab for the length of whole Youtube videos and still wind up with full credit, it's not exactly content I will be singing the dev's praise on. Another factor which I think contributes significantly to people's ire is how secretive and quiet the dev team is. Look at the near offense they took when people lambasted Diadem v2 for essentially fixing nothing despite months of hype. Case in point, Yoshida's remark and Reddit's response...
"Just enjoy the content."
"Make better content."
That shows a massive disconnect, one that could be avoided with better communication. Being told "server limitations!" constantly rings especially hollow after a while...
anything grindy will become bot infested.
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