Adding new things is good and really isn't the issue. The issue is more or less on how they add it. This is something I would have hoped they would have figured out by now but its showing they never had and probably never will understand their audience at a global level. A mix of releasing new content as a beta test and trying to fix the damage in its aftermath due to adding in things for advancement in said content is generally a bad idea. With no safeguards in place each new piece of content puts the servers communities at each others throats since by design the content creates two different groups.
Eureka was advertised as an old school type of static camp zone. Which is all fine and good. Sit at a camp, chat and beat up trash monsters until a named monster spawns as an added bonus. Some people like it, some don't, and that's okay. So if I'm not mistaken, relic progression was put into the zone. Enter the NM Train for faster leveling and faster resources. So now you have two groups fighting it out. The ones who enjoy the content as is vs the ones who just run around and gobble up NM's to speed up progression. Since this was the way the content was designed, neither side is right or wrong in how they tackle it, but it does create arguments between both sides.
A and S rank hunts are another good example. You have the players that think they're server wide events vs the players that view them as an added bonus for being out in the world or something to work for with friends or something to try and solo to see how far they can push themselves. Same as before, despite SE themselves saying hunts are first come first serve. Safeguards are not in place. So by design neither side is right or wrong in how they tackle the content and thus arguments between both sides begin.
This all ties in with my very low expectations of the game just cos they've shown me they just don't understand things on a global level and instead of learning, they just keep making those same mistakes.
It's also the devs jobs to make fun and engaging content. If they are so scared to innovate, they should do something else for a living. Because innovation is a huge part of game designer jobs.
And even thought Eureka appeals to some peoples, to me and the vast majority of my friends, statics members and FC members, it's really a poor excuse for game design.
Translation: it's the dev's job to read in between the lines of thousands of users and implement content in a way that will not offend the existing player base and attract new ones. Why? Because we are paying you!
And this, my friends, is why I never got into game development.
It is quite literally a dev lead's job to get their team to execute the designer's gameplay vision based in large part on user expectations and feedback. The dev team gets the level set and specifications and works with the designers and testers to make it reality. So no, I have no pity for them- they signed up for the job of making the fun happen and should know quite well that playing the finished product is night and day from building it. If not, then the first experience will be an educational one.Translation: it's the dev's job to read in between the lines of thousands of users and implement content in a way that will not offend the existing player base and attract new ones. Why? Because we are paying you!
And this, my friends, is why I never got into game development.
If anything, the designer is the one who has the hard job of reading in between the lines and making compromises to find common ground... and again, that is their job. They were hired because they could and wanted to do it. It's not an easy job and it's not one I'd want either. But the people who signed up for it need to deliver. Right now, with Eureka the latest example, they aren't.
While i can understand that people playing since the beginning of the game can get bored with it not seeing enough "new" content, i think you are kinda expecting way too much, and even become out of touch with reality, ifyou are waiting for totally new concepts every 6 months. Even if the developpment team wanted to do that people above them would never allow it to happen. Not when making video games have become that costly and when investors wanting to be sure to get their cash back prefer to copy what is already selling.
I don't even think the players want a complete revolution every 6 months. A game also need some stability, let's not go into the extremes. They just want to go out of the perpetual circle that last for 2 years of patchs that looks exactly the same without any flavor to it. To get out of the usual cap tomes, savage raid if you feel like it, msq, dungeon run and such.
Some piece of content that last more than a few days at most, that bring some kind of change and make the devs go out of their comfort zone while being fun and rewarding for the players. And I don't think that's asking for a lot ^^'
You explained my point better than I did. ThanksIt is quite literally a dev lead's job to get their team to execute the designer's gameplay vision based in large part on user expectations and feedback. The dev team gets the level set and specifications and works with the designers and testers to make it reality. So no, I have no pity for them- they signed up for the job of making the fun happen and should know quite well that playing the finished product is night and day from building it. If not, then the first experience will be an educational one.
If anything, the designer is the one who has the hard job of reading in between the lines and making compromises to find common ground... and again, that is their job. They were hired because they could and wanted to do it. It's not an easy job and it's not one I'd want either. But the people who signed up for it need to deliver. Right now, with Eureka the latest example, they aren't.![]()
We needs examine the context though. People were upset because of months of hype, Eureka boiled down to glorified FATE farming. When you can actively alt-tab for the length of whole Youtube videos and still wind up with full credit, it's not exactly content I will be singing the dev's praise on. Another factor which I think contributes significantly to people's ire is how secretive and quiet the dev team is. Look at the near offense they took when people lambasted Diadem v2 for essentially fixing nothing despite months of hype. Case in point, Yoshida's remark and Reddit's response...
"Just enjoy the content."
"Make better content."
That shows a massive disconnect, one that could be avoided with better communication. Being told "server limitations!" constantly rings especially hollow after a while...
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