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  1. #11
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    I don't really expect radical changes, but I don't think a game where raid logging is such a thing and one right now i could just not play it for 3 weeks entirely till next patch is good. I think they really need to put all the optional stuff on hold and overload us with content for our main combat jobs that isn't grinding various difficulties of a single boss for months.
    (2)

  2. #12
    Player
    Hugowulf's Avatar
    Join Date
    Jul 2017
    Posts
    263
    Character
    Hugo Wolf
    World
    Balmung
    Main Class
    Warrior Lv 90
    Some more in game rewards would be nice. As much as I love grinding extreme content for mounts/weapons. I feel like they are adding a lot more into mogstation these days.
    (1)

  3. #13
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Hugowulf View Post
    Some more in game rewards would be nice. As much as I love grinding extreme content for mounts/weapons. I feel like they are adding a lot more into mogstation these days.
    They really aren't. There are dozens of mounts in game, and what, 10 max on the mogstation?

    Edit: There are 11 mounts on the mogstation. 2 are previous event items, 2 are from the other region cash shops, and 3 are recolors of in game mounts. That leaves..... 3 Mogstation exclusive mounts. 4 if you count the one you get from the wedding. The 2 shades of carbuncles, fat moogle, and sleipnir. Thats it.

    There are more mounts in game just from beast tribes...

    There are 116 mounts in the game according to xivdb, so of that, less than 10% is on the mogstation.
    (7)
    Last edited by Valkyrie_Lenneth; 05-04-2018 at 12:13 PM.

  4. #14
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Lynart View Post
    I highly doubt they will do this but here would be my suggestions; and to add to credibility...I design develop systems for a living.

    Upgrade the Engine
    It is quite obvious that many of XIV's technical limitations are due to the game originally being developed for the PC and PS3. The lighting, shadows, and even character meshes, models, and normal mappings are all subpar compared to modern AAA games. Heck, this game looks worse than TERA and BnS and too close to FFXI.

    We're in 2018. Look at Black Desert Online, Blade and Soul, and TERA. If we get into the single player realm, Monster Hunter World, Witcher 3, and many others are rivaling BDO. Graphics, physics, lighting, shadows, and all of this matters because video games have become more and more immersive. When someone goes from, say, Monster Hunter World to XIV, the very first thing they're gonna notice is "why is everything so flat and bland?"
    Sorry no. The is some issue with PS3-quality textures in XIV, but those were present in V1.0 as well. I actually like the visual style of XIV, and while I think XV looks somewhat nicer, the character creator in XV produces more samey-faces because players don't actually want to spend 4 hours creating a character, and in the case of games like BDO, doesn't even look like the character created. Until it becomes possible to scan your face with a conventional webcam to auto-model for people who want to look "just like" their selves comes along, this is always going to be an issue between people's beauty sense and peoples ability to understand how the model works. Like we know enough about DNA right now that letting the game parse your DNA SNP's from 23andme, should at least be able to set your eyes, hair and general face shape from that info. Neither solution is applicable to people who either don't want to look like themselves, or don't like how they look in the first place. To say nothing of making cat-people.

    All other games "cat people" look terribly ugly. Part of that issue is because some people want their "cat person" to look more like a beast, and others do not. I think the Miqo'te is the perfect balance, they look like slightly shorter humans with cat ears, cat eyes, cat tails, pointy teeth. No body fur, no claws.


    Quote Originally Posted by Lynart View Post
    Move to Real Time Combat
    Tab targeting is antiquated. The reason tab targeting existed in the first place was due to technical limitations in the old days. WoW has slowly been moving away from tab targeting with many skills becoming free aiming. Tab targeting, believe it or not, needs to go similar to turn based combat which was also done due to technical limitations (and why everything now is real time). While I do not mind it tab targeting, many of my friends who have tried to get into XIV have described it as "too slow and boring."
    No, this game is still a "turn based game" despite having "dodge-the-aoe" mechanics. It is not possible to create a real-time combat MMO in North America due to latency and crappy ISP's. Until such time everyone has fiber, and 20ms latency, real-time combat will never be a thing. Various games have tried certain "real time" combat bits before, and those game work in Korea and Japan due to the lower latency and higher quality internet, but when those games get localized here, the people closest to the data center have a substantial advantage over those who live on the other side of the continent, to say nothing of people who live in Europe or Australia who can't play at all.

    What we have right now is the right compromise that allows people anywhere on the planet play equally. That means 3 second "ticks", and the occasional mis-fire of casting.

    Quote Originally Posted by Lynart View Post
    Streamline the MSQ for ARR
    As others have state, this takes too long to run through, and has way too much filler content. Revamp it. I tried to get my fiancee into XIV and she straight up told me it was too boring. We're now playing Elder Scrolls Online together instead.

    NOTE

    I mentioned BDO, BnS, and TERA a lot. The reason why I am not playing any of those games is because Square-Enix is a FAR MORE reputable company that have built a reputation from accepting their mistake (FFXIV 1.0), and literally pulling off a miracle with ARR. As a software developer and long time gamer, they've gained immense respect from me by doing this as I've been involved in projects that have sank due to disregarding customer feedback, and seen games do the same (Hellgate London anyone?) So please do not take the above as bashing...I'm simply stating obvious trends. And while I don't mind XIV's tab targeting....the fact that I can't get anyone to play with me is a pretty good indicator as to what's wrong.
    BnS and Tera are generic Korean style MMO's that look pretty on the outside, but they all their quests and flavor text are not given any focus. You goto a NPC, you get a page lenght explanation of the quest, no NPC dialog. That's not "streamlined" that is "quest doesn't mean anything."

    That is something that K-RPG's tend to do. You're in the game to spend your money and socialize. Here's some pretty character classes, wouldn't your character look better if you paid $20 for that cash shop outfit. Oh look it's Christmas, how about this years Christmas outfit? Now it's Spring, how about this spring outfit?

    If you can't get people to play the game with you, that mean you are playing the wrong game. People jump from game to game until they find something they like, and if your friends don't care for a story-driven game, and instead prefer the essentially solo game with "one cutscene after the boss fight" style of story telling. Then that's what floats their boat.

    I've played Tera and BnS, and they are not action MMO's. They are turn-based MMO's with typical short-lived Unreal-engine style character creation that is exactly the same in every unreal engine game. When a new engine comes out, they start working on a sequel to the game, so they can go raid your wallet again.

    Don't get sucked into F2P Korean MMORPG's. They look pretty, but they are nothing more than a generic third party engine skinned with a story world, but they all play exactly the same. They sometimes do have good stories, but most of it's hidden in walls of text in the quest with a static NPC.

    FFXIV, characters actually feel like they are part of the world due to the alternating between animated conversations, and cutscene animations. The only way they could improve this is by not gluing the characters to the ground, and that would require making PC's, NPC's, and belligerents equal. We only see this with the "guard" NPC's in the areas.

    I'd like to see a MMO, pick up the gauntlet from Ultima Online. Where everything can be interacted with in a rather seamless world. Pair that with the reasonably pretty art style like that Asian MMO's, and the high-fantasy or sci-fi'ish setting of Final Fantasy. Nobody really wants to do another UO, because that would mean detaching all manner of story from "expansion packs" (and their revenue), and NPC's no longer immutable. Stories are only possible because the NPC's are immutable now. If a PC decides to kill a story-relevant NPC while they sleep, then that prevents the story from being completed for everyone. You solve that by making the NPC revive the same way the player does.

    However, such a thing is unlikely to ever happen. Right now fantastic amounts of money are being flushed down the toilet chasing "VR" MMO's because that's what developers think people want due to entertainment like Sword Art Online and .Hack giving this idea that a persistent world should be realtime free-aiming combat. This because the board of directors of some of these companies are chasing "the next big thing" and somehow think VR version 3 will work this time, when it didn't work the last two times. (Remember shutter glasses on 8-bit consoles?, Remember the Virtual boy? Then we had a return to shutter glasses when 3D GPU's came out, and then it got shelved again until "3D TV"'s became a thing, and then got shelved.) It's not going work this time either, and the experiences available in VR right now, are worse experiences than we had in 1995. In 1995 other than the virtual boy, the GPU's were only capable of making games about on par with the PS1. They were awful, awful things. But our collective memory soon forgets why (they make people physically sick, blue LED's are linked cancer.)

    So as much as I'd like to see a true immersive experience, the technology for it will never get within a stones throw of being there, and never be safe. .Hack//Sign at least put it up front that what they are playing is a MMORPG that uses a HMD and conventional controllers, like what current VR systems have, and is used mostly as a social outlet. Because one of the characters is physically disabled, the VR environment provides them with freedom they don't actually have, and thus fits the setting.

    But I think the current trend in MMO development is towards Shooty Battle-Royale (Fortnite, PUBG) and Capture-the-Flag (Team Fortress 2 , Overwatch, CS:GO, etc) because these don't require stories, and can be monetized by P2W garbage like gachapon/lootboxes. FFXIV has it's own mini-version of these (Frontlines is CTF, Lord of Verminion is a mini-MOBA.) FFXIV hasn't done it's take on a Battle-Royale PvP yet, and I'd argue that the reason why it's popularity in the west suddenly happened was due to the Hunger Games films, even though the Battle Royale predates the Hunger Games.

    So here's my pitch for a FFXIV Battle Royale:

    Up to 144 players can enter (like Eureka), but once the 144th person enters, or the "starting time elapses" (eg every person added extends the count down by 30 seconds.) a count-down begins before the PvP mode begins, and random "crates" appear. Enter as any role (including DoL and DoH), and the winning strategy is different for each.
    - Tanks can be instantly KO'd by fixed traps
    - Healers can be instantly KO'd by traps.
    - DPS can be instantly KO'd by traps.
    - DoL can be instantly KO'd by traps, but can also disarm and reset them.
    - DoH, can be instantly KO'd by traps, but can disarm, reset, and craft new ones.

    So if you enter as DoL or DoH, you need to find as many crates as possible. If you enter as DoM/DoW, you want to destroy as many crates as possible.
    -DOL can gather materials to heal themselves if injured.
    -DoH can not heal themselves, and thus need to find healing items on the field.
    -Healers can heal themselves, thus you want to one-shot KO them. Tanks and DPS can not heal themselves and thus need to find healing items on the field.

    - DoL can be one-shot KO'd by DPS, but can also hide from all players.
    - DoH can be one-shot KO'd by DPS, can can build decoys or camouflage.
    - Healers and Tanks can not be one-shot by DPS.

    As the global timer ticks down, the edges of the arena start to collapse (see various "railings have been destroyed" mechanics) and thus another way to get rid of players is by pushing them off the arena. The areas that will collapse in 1 minute will be highlighted (a la Titan), so don't stand there.

    Any player KO'd is immediately removed from the Arena to the "observer" area. Stay here to get rewards for the time you survived, or exit immediately to give up all rewards. Anything the player was carrying in their Arena inventory is left on the ground for other players to pick up or destroy.

    Cure pools will cure everything, (will look like a puddle, and will be in different random locations once used a few times) but they have a cool down. Nice places to place traps around.

    Various traps can be found or tripped:
    - Fetter/Paralyze traps, simply freeze a player for 30 seconds, while a DoW/DoM can kill them, DoL/DoH will need to use a bomb on them.
    - Explosion traps, knock 99% of the HP off a player and stun them for 3 seconds, and thus a DoL or DoH can "hit them" once for a KO.
    - Curse Frog/Imp/Chicken traps, permanently transform the player, making them vulnerable to one-hit-ko's by all players including DoL/DoH. This does give them a "hide" skill while transformed, but can't be untransformed without finding a "cure" pool.
    - (DoH) Poison traps, set a non-clenseable poison debuff
    - (DoH) Doom traps, set a non-clenseable doom debuff
    - (DoH) Charm traps, make the player run directly towards the closest player within line-of-sight, with only auto-attack.
    - (DoH) Drown traps, trap players in a bubble and slowly quickly drain their HP if not popped.
    - (DoH) Ballista/Catapult traps, sends a player flying in a certain direction, either through the air (hopefully out of the arena) or along the ground (thus tripping additional traps)

    All traps can be "reset" by DoL/DoH, but only destroyed by DoW/DoM. DoW/DoM can not see traps on the map, and their location isn't known until after they've stepped on it (or another player steps on it.) DoL can see all set traps while using Hide, but only within 1y. DoH can see all set traps within 1y. AOE's can be used to trip traps, but also alert people to your presence.

    So your choice of entry depends on what you think is more fun/skillful. Tanks are the most survivable, but are weak to traps. Healers can recover from damage, but traps are deadly. Ranged DPS can sneak up on players and kill them from afar. Melee DPS can take out everyone if they get a surpise attack. DoL and DoH can KO people with traps, and DoL can hide while doing so.

    That's all I can think of right now.
    (0)
    Last edited by KisaiTenshi; 05-04-2018 at 02:06 PM.

  5. #15
    Player
    Fhaerron's Avatar
    Join Date
    Apr 2017
    Posts
    1,032
    Character
    Fhaerron Kobayashi
    World
    Twintania
    Main Class
    Paladin Lv 100
    Hmm, I'm not really great at written full articles about this but maybe I can give examples. (I'm 26 years old, live alone, full time job + evening classes > info might be handy to understand).

    Back in 2005'ishI was introduced to WoW by the new BF of my (4 year older) sister (I used to play GW 1 a lot), I really liked it and I played a lot on his account. Then I finally got the game myself (this was during the end of Burning Crusade), I was around 14-15 years old then.
    I really loved it, it was the only game I played for many years (not even playing a single player games but always WoW whenever I had time to play), I loved everything the game had to offer (minus PvP (I just don't like pvp in general, I do not play it in any game)).
    I ended up with about 15K hours total played back in pandaland (this is 2 expansions back), the only real reason I 'left' wow is mostly because time issues really. I love raiding and I was in a Heroic (later mythic when it was added) guild that was ranked 3 of the server.
    I do not have the time any more to raid up to 5 hours, 6 night per week. Sure you could do with much less but even as casual I always had the drive of playing that much and there's quite some time intensive grinding involved with prep work as well.

    The reason I came here is because I love FF in general and still wanted to do raids and such but able to be successful at a slower pace, and here that's possible, there's no +300 wipes to reach servers first on last boss on raid patch day, ultimate maybe an exception but that's something special.

    But now I have around 2k hours in FFXIV and I'm just ... I don't know, I don't know what to do any more? I'm lvl-ing my last few jobs in PoTD but outside that I'm just not motivated any more? Have to say though that the mog shop and the freemium app has driven away so much motivation and love I had for the game, for the same price I can play WoW again that has that much better servers and QOL improvements then here for example.

    To give another example I also loved Destiny 1, and at the release in 2013 I played it so much (at that time I slowed down on WoW), Eventually I played it untill 2017 somewhere and I have around 4-5k hours on it and was never really bored with it either.

    So I don't know, other games have kept me for so long with the same formula over and over but here it's not really working for me? Or maybe it's because my huge detest against mog station and the freemium app?
    (4)

  6. #16
    Player
    Asiragan's Avatar
    Join Date
    Aug 2014
    Posts
    108
    Character
    Elamia Asiragan
    World
    Moogle
    Main Class
    Samurai Lv 90
    Quote Originally Posted by MageBlack View Post
    post
    I like a lot of your ideas. I think that if one thing must be changed in XIV, it's how the gear is designed. Right now, it's just mindlessly boring. Making more interesting gear (even outside savage) can give the devs more latitude to develop fun and engaging contents.

    And if we can avoid a complete reset of all the gear we got during the transition from the old to the new patch cycle, that would be great.

    I'd also like less repetition in the patch cycle, and more creativity/innovation. That's something the game is really needing right now, because Stormblood really looks like a reskin of Heavensward; Nothing really improved or changed. You get the same patch cycle which content is known from one year prior. I don't think that's normal or good for the health of the game.

    Yoshida was the guy who took down 1.0 with a giant meteor and a legendary CS. Come on, you can do better than that!
    (3)

  7. #17
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Something I'd wish they'd change is recycling the same attacks on enemies of the same type.

    Things like FATE bosses ought to have unique, more...boss-like mechanics so you're not just fighting a way tankier version of a normal enemy.

    Hunts and some of the Eureka/PotD versions of enemies are basically the only exceptions.
    (3)

  8. #18
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by KageTokage View Post
    Something I'd wish they'd change is recycling the same attacks on enemies of the same type.

    Things like FATE bosses ought to have unique, more...boss-like mechanics so you're not just fighting a way tankier version of a normal enemy.

    Hunts and some of the Eureka/PotD versions of enemies are basically the only exceptions.
    I liked Serket before he became a punching bag
    (0)

  9. #19
    Player
    Rinuko's Avatar
    Join Date
    Jan 2015
    Posts
    1,212
    Character
    Lele Inoch
    World
    Zodiark
    Main Class
    Black Mage Lv 80
    They really need to stop thinking 'If it ain't broke don't fix it' and come up with something new. We more or less had same content since ARR, with some changes but it still run dungeons for tome, wait to next patch do over.

    Quote Originally Posted by CainCrimson View Post
    My main expectation is for them to continue supporting the game for at least another 10 years.

    Adding cool features is always fun, but nothing stings quite like the heartbreak of your favorite MMO shutting down after years of daily fun.
    At least if not more. FF11 is 15 years old and still supported. Though i kinda wish they give us a remake or very least vanilla server.
    (2)

  10. #20
    Player
    veraca's Avatar
    Join Date
    Jun 2017
    Posts
    12
    Character
    Lien Caelum
    World
    Sargatanas
    Main Class
    Black Mage Lv 70
    I'd like to see more events year-round. We're currently in an event drought that lasts 4~ months. I started playing the game seriously just after New Year's this year, so I've experienced 2 events that were somewhat fun, and somewhat rushed (looking at you Easter 15min lasting event). The fact that I don't have an event of any sort outside of "eh do the regular" MSQ/FATE/Roulettes/Git Gud stuff leaves something to be desired.

    That said, perhaps a second Bingo system could be implemented. One that spans an entire month and includes things from all patches INCLUDING the FATE World Bosses (the Ochu, the crab, Behemoth).


    (sorry, it kept saying my post was too long?)
    (0)

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