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  1. #1
    Player

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    Feb 2018
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    Expectations about development of the game

    I make this thread cause a concern i usually see is how Square Enix hasnt creativity or has followed the same path with FFXIV for years. I would like to know the expectations of players or what they really want. I would like to understand so first I will give my opinion.

    Im almost a new player since i still didnt clear Stormblood yet. Even though i consider the storyline interesting, i agree the mechanics are more or less the same. So i understand how people could be tired of playing it for years.

    However. How could this be fixed? When you are playing monster hunter for example, you know you are going to hunt. The monster can be different with more fighting patterns but at the end all you have to do its slice or shoot until their body parts are broken or he is dead.
    Another example. When you play dragon quest the pattern is also predictable. You enter a town, hear their problems, fight the boss, and go on until the last boss. After you finished the game there is nothing much for you to do unless you want to defeat the final boss again and see the credits.

    Final fantasy is pretty much the same in my opinion. You can introduce new dungeons but it will always be the same with different patterns. I wouldnt say they didnt try new things. We have POTD, Eureka, Diadem, Gold saucer. Things different to the usual gameplay. Some failed and some became succesful but i think at least the developers tried.
    Another thing they can do to avoid becoming repetitive is changing the jobs. And i think they already did, considering how different is a job at level 50 compared with the same job at level 70. It becomes more fun to play in my opinion.

    So my only question is what people expect? We must remember no all changes are good. We just have to compare FFIX and X, X and XIII, or FFXV where many people say they look like Kpop idols and totally despise the game (its no so bad but i agree i dont like it as a final fantasy game)
    (3)

  2. #2
    Player
    LeoLupinos's Avatar
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    Jun 2017
    Location
    Ul'dah
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    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    FFXIV needs a revamp for the old content.
    Old content is still relevant because of roullete, but does not represent todays quality.
    Lack of synergy between contents.

    I would like to receive more incentives to help new players.

    FFXIV needs to fix the MSQ 1~50. These quests are over filled with sidequests. 288 quests of ARR MSQ is a barrier, killing new players that don't want to buy the skip potion. I shouldn't need to tell my friends that FFXIV will get better latter, the game must do it. ARR does not reflect actual content quality and I expect QoL changes.
    (15)

  3. #3
    Player
    Soupa's Avatar
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    Oct 2015
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    261
    Character
    Soupa Eptco
    World
    Coeurl
    Main Class
    Scholar Lv 80
    I honestly think the biggest things FFXIV needs is a more alive feeling open world and some changes to the role system. It should be 1 tank 1 healer 1 dps and 1 support. (NIN, BRD, DRK, RDM, and SCH should really be support classes.) I could also argue that ffxiv is already trying to be creative with things like Eureka and the upcoming Heaven on High but I do agree that there has been not a lot of variation in terms of mechanic patterns outside of savage.

    My expectations is that they always do their best honestly and 4.3 is looking like it’ll start livening things up again.
    (4)

  4. #4
    Player
    Jkap_Goat's Avatar
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    Feb 2016
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    Ul dah
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    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Soupa View Post
    I honestly think the biggest things FFXIV needs is a more alive feeling open world and some changes to the role system. It should be 1 tank 1 healer 1 dps and 1 support. (NIN, BRD, DRK, RDM, and SCH should really be support classes.) I could also argue that ffxiv is already trying to be creative with things like Eureka and the upcoming Heaven on High but I do agree that there has been not a lot of variation in terms of mechanic patterns outside of savage.

    My expectations is that they always do their best honestly and 4.3 is looking like it’ll start livening things up again.
    This 100% we need a revamp and add a support job system, but I would say RDM and DNC would be support
    (0)


    All classes are feeling way too similar, the game has already being too streamlined for too long in terms of builds and player style and customization. Is the price to pay for balance and honestly, i don't know if its worth it. We should get more freedom to play roles in a more diverse way, the trinity has served it's function, is time to move on.

  5. #5
    Player
    Lynde's Avatar
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    Jan 2012
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    52
    Character
    Astra Tsuki
    World
    Hyperion
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Jkap_Goat View Post
    This 100% we need a revamp and add a support job system, but I would say RDM and DNC would be support
    They basically took this feature out already. We had cross class actions, which were basically a dumbed down "subjob". Now it's gone completely and replaced by the "role" actions, which isn't that much of an improvement, if any.
    (1)

  6. #6
    Player Dualgunner's Avatar
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    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Didja mean DRG instead of DRK? XD
    (2)

  7. #7
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    I've honestly given up having any expectations at all, other then FFXIV is what FFXIV is. The sad truth is...they really can't do much in terms of adding new things to change up the pattern. Not without a major server overhaul major revamps to combat that go beyond from "how many mechanics can we throw at you at once" and major overhauls to the older content. At that point they might as well just make a entirely brand new game from scratch. Something they already practically did once to FFXIV to recover it from 1.0, something i doubt highly SE would do again to FFXIV. Especially now that it prints money.

    I've accepted this a long time ago, my only expectation of FFXIV is something to do in off hours from my main game that does meet my expectations or something to do with friends from time to time that do enjoy FFXIV.
    (4)

  8. #8
    Player
    Lynart's Avatar
    Join Date
    May 2011
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    84
    Character
    Machiko Lienwyn
    World
    Goblin
    Main Class
    Paladin Lv 51
    I highly doubt they will do this but here would be my suggestions; and to add to credibility...I design develop systems for a living.

    Upgrade the Engine
    It is quite obvious that many of XIV's technical limitations are due to the game originally being developed for the PC and PS3. The lighting, shadows, and even character meshes, models, and normal mappings are all subpar compared to modern AAA games. Heck, this game looks worse than TERA and BnS and too close to FFXI.

    We're in 2018. Look at Black Desert Online, Blade and Soul, and TERA. If we get into the single player realm, Monster Hunter World, Witcher 3, and many others are rivaling BDO. Graphics, physics, lighting, shadows, and all of this matters because video games have become more and more immersive. When someone goes from, say, Monster Hunter World to XIV, the very first thing they're gonna notice is "why is everything so flat and bland?"

    Move to Real Time Combat
    Tab targeting is antiquated. The reason tab targeting existed in the first place was due to technical limitations in the old days. WoW has slowly been moving away from tab targeting with many skills becoming free aiming. Tab targeting, believe it or not, needs to go similar to turn based combat which was also done due to technical limitations (and why everything now is real time). While I do not mind it tab targeting, many of my friends who have tried to get into XIV have described it as "too slow and boring."

    Streamline the MSQ for ARR
    As others have state, this takes too long to run through, and has way too much filler content. Revamp it. I tried to get my fiancee into XIV and she straight up told me it was too boring. We're now playing Elder Scrolls Online together instead.

    NOTE

    I mentioned BDO, BnS, and TERA a lot. The reason why I am not playing any of those games is because Square-Enix is a FAR MORE reputable company that have built a reputation from accepting their mistake (FFXIV 1.0), and literally pulling off a miracle with ARR. As a software developer and long time gamer, they've gained immense respect from me by doing this as I've been involved in projects that have sank due to disregarding customer feedback, and seen games do the same (Hellgate London anyone?) So please do not take the above as bashing...I'm simply stating obvious trends. And while I don't mind XIV's tab targeting....the fact that I can't get anyone to play with me is a pretty good indicator as to what's wrong.
    (5)

  9. #9
    Player
    KisaiTenshi's Avatar
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    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Lynart View Post
    I highly doubt they will do this but here would be my suggestions; and to add to credibility...I design develop systems for a living.

    Upgrade the Engine
    It is quite obvious that many of XIV's technical limitations are due to the game originally being developed for the PC and PS3. The lighting, shadows, and even character meshes, models, and normal mappings are all subpar compared to modern AAA games. Heck, this game looks worse than TERA and BnS and too close to FFXI.

    We're in 2018. Look at Black Desert Online, Blade and Soul, and TERA. If we get into the single player realm, Monster Hunter World, Witcher 3, and many others are rivaling BDO. Graphics, physics, lighting, shadows, and all of this matters because video games have become more and more immersive. When someone goes from, say, Monster Hunter World to XIV, the very first thing they're gonna notice is "why is everything so flat and bland?"
    Sorry no. The is some issue with PS3-quality textures in XIV, but those were present in V1.0 as well. I actually like the visual style of XIV, and while I think XV looks somewhat nicer, the character creator in XV produces more samey-faces because players don't actually want to spend 4 hours creating a character, and in the case of games like BDO, doesn't even look like the character created. Until it becomes possible to scan your face with a conventional webcam to auto-model for people who want to look "just like" their selves comes along, this is always going to be an issue between people's beauty sense and peoples ability to understand how the model works. Like we know enough about DNA right now that letting the game parse your DNA SNP's from 23andme, should at least be able to set your eyes, hair and general face shape from that info. Neither solution is applicable to people who either don't want to look like themselves, or don't like how they look in the first place. To say nothing of making cat-people.

    All other games "cat people" look terribly ugly. Part of that issue is because some people want their "cat person" to look more like a beast, and others do not. I think the Miqo'te is the perfect balance, they look like slightly shorter humans with cat ears, cat eyes, cat tails, pointy teeth. No body fur, no claws.


    Quote Originally Posted by Lynart View Post
    Move to Real Time Combat
    Tab targeting is antiquated. The reason tab targeting existed in the first place was due to technical limitations in the old days. WoW has slowly been moving away from tab targeting with many skills becoming free aiming. Tab targeting, believe it or not, needs to go similar to turn based combat which was also done due to technical limitations (and why everything now is real time). While I do not mind it tab targeting, many of my friends who have tried to get into XIV have described it as "too slow and boring."
    No, this game is still a "turn based game" despite having "dodge-the-aoe" mechanics. It is not possible to create a real-time combat MMO in North America due to latency and crappy ISP's. Until such time everyone has fiber, and 20ms latency, real-time combat will never be a thing. Various games have tried certain "real time" combat bits before, and those game work in Korea and Japan due to the lower latency and higher quality internet, but when those games get localized here, the people closest to the data center have a substantial advantage over those who live on the other side of the continent, to say nothing of people who live in Europe or Australia who can't play at all.

    What we have right now is the right compromise that allows people anywhere on the planet play equally. That means 3 second "ticks", and the occasional mis-fire of casting.

    Quote Originally Posted by Lynart View Post
    Streamline the MSQ for ARR
    As others have state, this takes too long to run through, and has way too much filler content. Revamp it. I tried to get my fiancee into XIV and she straight up told me it was too boring. We're now playing Elder Scrolls Online together instead.

    NOTE

    I mentioned BDO, BnS, and TERA a lot. The reason why I am not playing any of those games is because Square-Enix is a FAR MORE reputable company that have built a reputation from accepting their mistake (FFXIV 1.0), and literally pulling off a miracle with ARR. As a software developer and long time gamer, they've gained immense respect from me by doing this as I've been involved in projects that have sank due to disregarding customer feedback, and seen games do the same (Hellgate London anyone?) So please do not take the above as bashing...I'm simply stating obvious trends. And while I don't mind XIV's tab targeting....the fact that I can't get anyone to play with me is a pretty good indicator as to what's wrong.
    BnS and Tera are generic Korean style MMO's that look pretty on the outside, but they all their quests and flavor text are not given any focus. You goto a NPC, you get a page lenght explanation of the quest, no NPC dialog. That's not "streamlined" that is "quest doesn't mean anything."

    That is something that K-RPG's tend to do. You're in the game to spend your money and socialize. Here's some pretty character classes, wouldn't your character look better if you paid $20 for that cash shop outfit. Oh look it's Christmas, how about this years Christmas outfit? Now it's Spring, how about this spring outfit?

    If you can't get people to play the game with you, that mean you are playing the wrong game. People jump from game to game until they find something they like, and if your friends don't care for a story-driven game, and instead prefer the essentially solo game with "one cutscene after the boss fight" style of story telling. Then that's what floats their boat.

    I've played Tera and BnS, and they are not action MMO's. They are turn-based MMO's with typical short-lived Unreal-engine style character creation that is exactly the same in every unreal engine game. When a new engine comes out, they start working on a sequel to the game, so they can go raid your wallet again.

    Don't get sucked into F2P Korean MMORPG's. They look pretty, but they are nothing more than a generic third party engine skinned with a story world, but they all play exactly the same. They sometimes do have good stories, but most of it's hidden in walls of text in the quest with a static NPC.

    FFXIV, characters actually feel like they are part of the world due to the alternating between animated conversations, and cutscene animations. The only way they could improve this is by not gluing the characters to the ground, and that would require making PC's, NPC's, and belligerents equal. We only see this with the "guard" NPC's in the areas.

    I'd like to see a MMO, pick up the gauntlet from Ultima Online. Where everything can be interacted with in a rather seamless world. Pair that with the reasonably pretty art style like that Asian MMO's, and the high-fantasy or sci-fi'ish setting of Final Fantasy. Nobody really wants to do another UO, because that would mean detaching all manner of story from "expansion packs" (and their revenue), and NPC's no longer immutable. Stories are only possible because the NPC's are immutable now. If a PC decides to kill a story-relevant NPC while they sleep, then that prevents the story from being completed for everyone. You solve that by making the NPC revive the same way the player does.

    However, such a thing is unlikely to ever happen. Right now fantastic amounts of money are being flushed down the toilet chasing "VR" MMO's because that's what developers think people want due to entertainment like Sword Art Online and .Hack giving this idea that a persistent world should be realtime free-aiming combat. This because the board of directors of some of these companies are chasing "the next big thing" and somehow think VR version 3 will work this time, when it didn't work the last two times. (Remember shutter glasses on 8-bit consoles?, Remember the Virtual boy? Then we had a return to shutter glasses when 3D GPU's came out, and then it got shelved again until "3D TV"'s became a thing, and then got shelved.) It's not going work this time either, and the experiences available in VR right now, are worse experiences than we had in 1995. In 1995 other than the virtual boy, the GPU's were only capable of making games about on par with the PS1. They were awful, awful things. But our collective memory soon forgets why (they make people physically sick, blue LED's are linked cancer.)

    So as much as I'd like to see a true immersive experience, the technology for it will never get within a stones throw of being there, and never be safe. .Hack//Sign at least put it up front that what they are playing is a MMORPG that uses a HMD and conventional controllers, like what current VR systems have, and is used mostly as a social outlet. Because one of the characters is physically disabled, the VR environment provides them with freedom they don't actually have, and thus fits the setting.

    But I think the current trend in MMO development is towards Shooty Battle-Royale (Fortnite, PUBG) and Capture-the-Flag (Team Fortress 2 , Overwatch, CS:GO, etc) because these don't require stories, and can be monetized by P2W garbage like gachapon/lootboxes. FFXIV has it's own mini-version of these (Frontlines is CTF, Lord of Verminion is a mini-MOBA.) FFXIV hasn't done it's take on a Battle-Royale PvP yet, and I'd argue that the reason why it's popularity in the west suddenly happened was due to the Hunger Games films, even though the Battle Royale predates the Hunger Games.

    So here's my pitch for a FFXIV Battle Royale:

    Up to 144 players can enter (like Eureka), but once the 144th person enters, or the "starting time elapses" (eg every person added extends the count down by 30 seconds.) a count-down begins before the PvP mode begins, and random "crates" appear. Enter as any role (including DoL and DoH), and the winning strategy is different for each.
    - Tanks can be instantly KO'd by fixed traps
    - Healers can be instantly KO'd by traps.
    - DPS can be instantly KO'd by traps.
    - DoL can be instantly KO'd by traps, but can also disarm and reset them.
    - DoH, can be instantly KO'd by traps, but can disarm, reset, and craft new ones.

    So if you enter as DoL or DoH, you need to find as many crates as possible. If you enter as DoM/DoW, you want to destroy as many crates as possible.
    -DOL can gather materials to heal themselves if injured.
    -DoH can not heal themselves, and thus need to find healing items on the field.
    -Healers can heal themselves, thus you want to one-shot KO them. Tanks and DPS can not heal themselves and thus need to find healing items on the field.

    - DoL can be one-shot KO'd by DPS, but can also hide from all players.
    - DoH can be one-shot KO'd by DPS, can can build decoys or camouflage.
    - Healers and Tanks can not be one-shot by DPS.

    As the global timer ticks down, the edges of the arena start to collapse (see various "railings have been destroyed" mechanics) and thus another way to get rid of players is by pushing them off the arena. The areas that will collapse in 1 minute will be highlighted (a la Titan), so don't stand there.

    Any player KO'd is immediately removed from the Arena to the "observer" area. Stay here to get rewards for the time you survived, or exit immediately to give up all rewards. Anything the player was carrying in their Arena inventory is left on the ground for other players to pick up or destroy.

    Cure pools will cure everything, (will look like a puddle, and will be in different random locations once used a few times) but they have a cool down. Nice places to place traps around.

    Various traps can be found or tripped:
    - Fetter/Paralyze traps, simply freeze a player for 30 seconds, while a DoW/DoM can kill them, DoL/DoH will need to use a bomb on them.
    - Explosion traps, knock 99% of the HP off a player and stun them for 3 seconds, and thus a DoL or DoH can "hit them" once for a KO.
    - Curse Frog/Imp/Chicken traps, permanently transform the player, making them vulnerable to one-hit-ko's by all players including DoL/DoH. This does give them a "hide" skill while transformed, but can't be untransformed without finding a "cure" pool.
    - (DoH) Poison traps, set a non-clenseable poison debuff
    - (DoH) Doom traps, set a non-clenseable doom debuff
    - (DoH) Charm traps, make the player run directly towards the closest player within line-of-sight, with only auto-attack.
    - (DoH) Drown traps, trap players in a bubble and slowly quickly drain their HP if not popped.
    - (DoH) Ballista/Catapult traps, sends a player flying in a certain direction, either through the air (hopefully out of the arena) or along the ground (thus tripping additional traps)

    All traps can be "reset" by DoL/DoH, but only destroyed by DoW/DoM. DoW/DoM can not see traps on the map, and their location isn't known until after they've stepped on it (or another player steps on it.) DoL can see all set traps while using Hide, but only within 1y. DoH can see all set traps within 1y. AOE's can be used to trip traps, but also alert people to your presence.

    So your choice of entry depends on what you think is more fun/skillful. Tanks are the most survivable, but are weak to traps. Healers can recover from damage, but traps are deadly. Ranged DPS can sneak up on players and kill them from afar. Melee DPS can take out everyone if they get a surpise attack. DoL and DoH can KO people with traps, and DoL can hide while doing so.

    That's all I can think of right now.
    (0)
    Last edited by KisaiTenshi; 05-04-2018 at 02:06 PM.

  10. #10
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    I would like more lateral progression, not just ilev increases.

    I'd like more interesting stat boosts on the gear like a robe that adds to the Ice damage for BLM, or decreases the cooldown for holmgang on WAR. also like set bonuses.

    I'd like gear to last longer than a patch cycle

    I'd like to bring in sub job system to make roles more interesting

    I'd like Advanced jobs for all existing jobs that is more focused on a particular aspect of the job.

    I'd like to see more, longer lasting, content. Eureka is the best example I can point to and even that needs a lot more added to it to get the content I'm hoping for.

    Would love to see more high end endgame content.

    I'd like the return of 1.23 combat in some ways.

    Bring back the old Black Shroud as a procedurally generated epic dungeon. something bigger and non linear than the hallway dungeons we currently get.

    I would like fights, dungeons, and content that matters. Right now everything is pretty much a throwaway, Dungeons, gear, raids, are all pointless once the next patch comes out. Only reason its still even used is because of the Roulette system but it doenst make that stuff any more engaging but a forced thing you do that you want done and over with ASAP.
    (7)

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