Quote Originally Posted by Lynart View Post
Translation: it's the dev's job to read in between the lines of thousands of users and implement content in a way that will not offend the existing player base and attract new ones. Why? Because we are paying you!

And this, my friends, is why I never got into game development.
It is quite literally a dev lead's job to get their team to execute the designer's gameplay vision based in large part on user expectations and feedback. The dev team gets the level set and specifications and works with the designers and testers to make it reality. So no, I have no pity for them- they signed up for the job of making the fun happen and should know quite well that playing the finished product is night and day from building it. If not, then the first experience will be an educational one.

If anything, the designer is the one who has the hard job of reading in between the lines and making compromises to find common ground... and again, that is their job. They were hired because they could and wanted to do it. It's not an easy job and it's not one I'd want either. But the people who signed up for it need to deliver. Right now, with Eureka the latest example, they aren't.