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  1. #1
    Player
    Zoner's Avatar
    Join Date
    Mar 2012
    Posts
    145
    Character
    Zoner Hellscythe
    World
    Coeurl
    Main Class
    Dark Knight Lv 90

    If Eureka is based on FFXI, what elements from Vana'diel would you like to see?

    For me:

    1: Party level sync

    2: Skill chains/ magic burst

    3: An area that has the feel of Gusgen Mines (At the start of FFXI, Gusgen Mines was a terrifying place; the random background noises that would make you think you've drawn agro, sound of small children laughing or other creepy sounds. Also the half visible ghost that wander around or hang from the ceilings, not to mention the siren....) Gusgen Mines definitely gave that feeling you could die at any moment, at least way back when the majority of players would still drawn agro in there.
    (12)

  2. #2
    Player
    DarkDedede's Avatar
    Join Date
    Nov 2013
    Posts
    646
    Character
    Red Cork
    World
    Sargatanas
    Main Class
    Summoner Lv 70
    A dedicated Bonecraft guild.
    (5)
    "Fun comes first. If it isn't fun, you're doing it wrong." -Naoki Yoshida

  3. #3
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    We need an annoying young elezen girl and three more annoying lalafell brats to hector us every step of the way.
    (4)

  4. #4
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by RiyahArp View Post
    We need an annoying young elezen girl and three more annoying lalafell brats to hector us every step of the way.
    great use of the word "hector".

    In terms of FFXI elements id like to see in a new iteration of Eureka, id really like to see them make travel restrictions linked to magicite so that you cant just corpsewalk your way to the fate train and join in on the ride. I dont mind the fate train at all, and i dont mind the afkers at all, its just literally the only way to do it, starting at level 1
    (0)

  5. #5
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    • Special effects on items
    • Customization via merit points
    (7)

  6. #6
    Player
    Mysticales's Avatar
    Join Date
    Sep 2016
    Posts
    555
    Character
    Mystaria Ausa
    World
    Hyperion
    Main Class
    White Mage Lv 80
    Some Tarutaru studying magic in the library in Windurst... (Hey you asked...)

    Tho I do like skill chains/bursts idea..

    Now for gear wise.. Would love my WHM Divine Armor/Shield back....
    (2)

  7. #7
    Player
    MeeDeggiThePunisher's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    358
    Character
    Sevro Barca
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    A certain Yagudo NM.
    (5)

  8. #8
    Player
    wizisi2k's Avatar
    Join Date
    Sep 2012
    Posts
    101
    Character
    Lillis Elric
    World
    Balmung
    Main Class
    Conjurer Lv 94
    I'll echo the Windhurst mage. I'll also add in a certain invisible NM for Eureka that arggos to magic cast. Also a certain NM from a certain temple that drops some mitts for SMN.
    (4)

  9. #9
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    - New party roles (as support).
    - Increased party size.
    (6)

  10. #10
    Player
    Elixirboy's Avatar
    Join Date
    Aug 2013
    Posts
    69
    Character
    Adria Serra
    World
    Hyperion
    Main Class
    Dark Knight Lv 80
    3½ hour camps for HNMs.

    RMT having a stranglehold on NMs like Serket, Simurgh, Aries, Ullikummi and many others, so you wind up with watered down Rare/EX versions of gear (Octave Club).
    (1)

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