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  1. #1
    Player
    Asiragan's Avatar
    Join Date
    Aug 2014
    Posts
    108
    Character
    Elamia Asiragan
    World
    Moogle
    Main Class
    Samurai Lv 90
    Quote Originally Posted by MageBlack View Post
    post
    I like a lot of your ideas. I think that if one thing must be changed in XIV, it's how the gear is designed. Right now, it's just mindlessly boring. Making more interesting gear (even outside savage) can give the devs more latitude to develop fun and engaging contents.

    And if we can avoid a complete reset of all the gear we got during the transition from the old to the new patch cycle, that would be great.

    I'd also like less repetition in the patch cycle, and more creativity/innovation. That's something the game is really needing right now, because Stormblood really looks like a reskin of Heavensward; Nothing really improved or changed. You get the same patch cycle which content is known from one year prior. I don't think that's normal or good for the health of the game.

    Yoshida was the guy who took down 1.0 with a giant meteor and a legendary CS. Come on, you can do better than that!
    (3)

  2. #2
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Since I play this the beginning of time, I don't expect anything. But if I have an "I wish" change, I'd like a graphic revamp and have them move away from their 1.0 code that have them anchored.
    (2)

  3. #3
    Player
    CainCrimson's Avatar
    Join Date
    Mar 2018
    Posts
    281
    Character
    Alushaun Zenfist
    World
    Coeurl
    Main Class
    Pugilist Lv 88
    My main expectation is for them to continue supporting the game for at least another 10 years.

    Adding cool features is always fun, but nothing stings quite like the heartbreak of your favorite MMO shutting down after years of daily fun.
    (0)

  4. #4
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Lynart View Post
    I highly doubt they will do this but here would be my suggestions; and to add to credibility...I design develop systems for a living.

    Upgrade the Engine
    It is quite obvious that many of XIV's technical limitations are due to the game originally being developed for the PC and PS3. The lighting, shadows, and even character meshes, models, and normal mappings are all subpar compared to modern AAA games. Heck, this game looks worse than TERA and BnS and too close to FFXI

    We're in 2018. Look at Black Desert Online, Blade and Soul, and TERA. If we get into the single player realm, Monster Hunter World, Witcher 3, and many others are rivaling BDO. Graphics, physics, lighting, shadows, and all of this matters because video games have become more and more immersive. When someone goes from, say, Monster Hunter World to XIV, the very first thing they're gonna notice is "why is everything so flat and bland?"
    I'd argue that single player focused games should be kept seperate from MMO's. As for TERA, I tried to play it again recently, and it looks AWFUL. It has bright colors at first, but once you get past that, the character models actually look terrible. Even the hair, which is not XIV's strong point, looks better than TERA's. BDO and B&S have been praised for their character creation... and not much else. XIV has very good lighting for what its worth, really the only things that could use an upgrade are character and equipment textures and mapping, but the rest looks good.

    This game looks nothing like XI. That's laughable.

    It also helps to change your graphics settings to output in RGB full instead of limited, as I recently did that and the washed out look vanished.

    Move to Real Time Combat
    Tab targeting is antiquated. The reason tab targeting existed in the first place was due to technical limitations in the old days. WoW has slowly been moving away from tab targeting with many skills becoming free aiming. Tab targeting, believe it or not, needs to go similar to turn based combat which was also done due to technical limitations (and why everything now is real time). While I do not mind it tab targeting, many of my friends who have tried to get into XIV have described it as "too slow and boring."
    I don't really like "full action" as it got incredibly boring once the novelty wore off in both GW2 and TERA. I feel XIV actually controls better than both of those. I don't really like the way most MMO's have their controls set up compared to XIV, it seems a lot more fluid moving in this game compared to others, and I don't really have any complaints about the battle system other than the extreme reliance on DPS for mechanics. I feel your friends were expecting something different. Tab targeting isn't slow, they probably just didn't like the GCD at 2.5 seconds at early levels and blamed it on tab targeting. I find more people clamoring for turn based RPG's these days, and disliking the move to action oriented.


    Streamline the MSQ for ARR
    As others have state, this takes too long to run through, and has way too much filler content. Revamp it. I tried to get my fiancee into XIV and she straight up told me it was too boring. We're now playing Elder Scrolls Online together instead.

    NOTE

    I mentioned BDO, BnS, and TERA a lot. The reason why I am not playing any of those games is because Square-Enix is a FAR MORE reputable company that have built a reputation from accepting their mistake (FFXIV 1.0), and literally pulling off a miracle with ARR. As a software developer and long time gamer, they've gained immense respect from me by doing this as I've been involved in projects that have sank due to disregarding customer feedback, and seen games do the same (Hellgate London anyone?) So please do not take the above as bashing...I'm simply stating obvious trends. And while I don't mind XIV's tab targeting....the fact that I can't get anyone to play with me is a pretty good indicator as to what's wrong.
    The main story isn't that bad honestly. It is a far cry from MMO's of old, where "catching up" was a multi-year process, where in XIV, it might take 2 months to finish both expansions and cap level. I've done a few characters to 3.0, and I'm in the process of doing another out of boredom, and haven't found the process to be that gruelling.
    (8)
    Last edited by Valkyrie_Lenneth; 05-04-2018 at 06:18 AM.

  5. #5
    Player
    Rinuko's Avatar
    Join Date
    Jan 2015
    Posts
    1,212
    Character
    Lele Inoch
    World
    Zodiark
    Main Class
    Black Mage Lv 80
    They really need to stop thinking 'If it ain't broke don't fix it' and come up with something new. We more or less had same content since ARR, with some changes but it still run dungeons for tome, wait to next patch do over.

    Quote Originally Posted by CainCrimson View Post
    My main expectation is for them to continue supporting the game for at least another 10 years.

    Adding cool features is always fun, but nothing stings quite like the heartbreak of your favorite MMO shutting down after years of daily fun.
    At least if not more. FF11 is 15 years old and still supported. Though i kinda wish they give us a remake or very least vanilla server.
    (2)

  6. #6
    Player
    RokkuEkkusu's Avatar
    Join Date
    Mar 2017
    Posts
    732
    Character
    Mikeru Takeuchi
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rinuko View Post
    They really need to stop thinking 'If it ain't broke don't fix it' and come up with something new. We more or less had same content since ARR, with some changes but it still run dungeons for tome, wait to next patch do over.
    I don't blame the Devs. I mean after the Final Fantasy XIII games and Final Fantasy XIV 1.0 becoming the DmC of all of Final Fantasy, sometimes radically changing a working formula is not advisable.


    Back on topic, as long as the game plays fine, I get rewarded, and I have opportunities to talk with others in game, then I'm satisfied most of the time.
    (0)
    My Current Characters:
    Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
    Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
    Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/

    "Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn

  7. #7
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by RokkuEkkusu View Post
    I don't blame the Devs. I mean after the Final Fantasy XIII games and Final Fantasy XIV 1.0 becoming the DmC of all of Final Fantasy, sometimes radically changing a working formula is not advisable.
    With a MMORPG, you actually want to change as little as possible that "works", because that risks alienating most of the players. They took a rather large risk in reducing the complexity of the skills between V1.0 and V1.x when Yoshi-P took over, and again when they axed half of them in V2.0 and in V4.0.

    Based on this pattern, Version 6.0, will just have "auto-attack/auto-tank/auto-heal" and we will just be non-stop dodging choreographed AOE's s/.

    In all honestly the need to keep it 12-button/twin-axis controller-friendly is why these simplifications are required, and adding anything in V5.0 is going to come at the cost of more things being simplified.

    Other MMO's are exclusive keyboard, thus you get these wacky MMO mouse/keyboards that have an extra 20-30 buttons. Assuming you use 4 shoulder buttons for switching the effects of the main 4 buttons, you have a maximum of 36 reachable commands, the same as 1/2/3/4/5/6/7/8/9/0/-/= on three bars on the keyboard controlled with shift and ctrl.

    What I'd like to see is a complete removal of the role-actions, because the way they're setup now, they're seen as completely optional anyway. Put everything that the job needs back into the base class/job, and make them unique per job, even if they are functionally the same. The cross-class stuff is a V1.0 hold over, just get rid of it entirely. The game design doesn't support it.

    But in V5, or 6 or whatever, where are additional skills going to go? They're going to have to obsolete something that is already on the bar. But replacing every skill with Skill+1 isn't interesting at all (eg Holy, becomes Holy II, Aero III becomes Aero V, Aero II becomes Aero IV) and the naming structure doesn't make sense anyways. Maybe with the next version they can rename all the "numbered" skills to have their own identities, and make the II/III/IV versions the more powerful version that replaces the weaker version.

    The same has to be said about the DPS/Tank combos. Everything is basically a 1+2+3 combo, but they are difficult to execute on the keyboard and the controller. They could make this less difficult by aligning all the DPS and Tanking combos (see Monk) where the available actions replace the non-available/inefficient actions. But I don't main a DPS, and perhaps DPS players may feel different about that. But it would allow replacing weak combo's with stronger ones without having to change the layout between older and newer content.
    (1)

  8. #8
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    I don't really expect radical changes, but I don't think a game where raid logging is such a thing and one right now i could just not play it for 3 weeks entirely till next patch is good. I think they really need to put all the optional stuff on hold and overload us with content for our main combat jobs that isn't grinding various difficulties of a single boss for months.
    (2)

  9. #9
    Player
    Hugowulf's Avatar
    Join Date
    Jul 2017
    Posts
    263
    Character
    Hugo Wolf
    World
    Balmung
    Main Class
    Warrior Lv 90
    Some more in game rewards would be nice. As much as I love grinding extreme content for mounts/weapons. I feel like they are adding a lot more into mogstation these days.
    (1)

  10. #10
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Hugowulf View Post
    Some more in game rewards would be nice. As much as I love grinding extreme content for mounts/weapons. I feel like they are adding a lot more into mogstation these days.
    They really aren't. There are dozens of mounts in game, and what, 10 max on the mogstation?

    Edit: There are 11 mounts on the mogstation. 2 are previous event items, 2 are from the other region cash shops, and 3 are recolors of in game mounts. That leaves..... 3 Mogstation exclusive mounts. 4 if you count the one you get from the wedding. The 2 shades of carbuncles, fat moogle, and sleipnir. Thats it.

    There are more mounts in game just from beast tribes...

    There are 116 mounts in the game according to xivdb, so of that, less than 10% is on the mogstation.
    (7)
    Last edited by Valkyrie_Lenneth; 05-04-2018 at 12:13 PM.

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