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  1. #1
    Player
    Raylazer11's Avatar
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    Ray Lazer
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    Maduin
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    Scholar Lv 100

    Fun factor on possibly new 5.X Healer Jobs

    Personally I would love to see a melee range healer come to live as the Dancer job. But the idea of a Chemist is also still appealing.

    But just how Fun and reliable would they be?

    Of course they will both regardless be designed to complete all the context (Like every other class) but in terms of game-play wise how would they play? In terms of longevity how would you think they'd hold up?
    If you are thinking of a different job that might make it into ff14 or a whole new one how would you answer these questions?

    Let me know what you guys are thinking the new Jobs are going to be and how they will play and your ideas about what would be fun to get out of a new healer if it was introduced in 5.X.
    (0)

  2. #2
    Player
    Raylazer11's Avatar
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    Ray Lazer
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    Maduin
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    Scholar Lv 100
    ~My Idea about Dancer~
    I can see a dancer being a AOE buffer/healer that has huge AOE rings of effect the close you are the greater the effect. IE - a HOT spell would have a greater potency if you where for example 5 yalms (300 Potency) away compared to 15 yalms (100 Potency). Maybe they could have like a ability where they can dash to a party member and heal/shield ether just the target, both the caster and the target, or a small AOE. It's a far shot but with the name "Dancer" as a Job it should be one of, if not, the most mobile. Zipping around the battlefield taking care of wounds and then after healing is done dashing back at the enemy to deal some extra DPS.
    We already have dashes to enemies (most physical dps and RDM) and teleports to friendlies (BLM) so why not make a entire class centered around that mechanic? Think of the monk's 4.X Dashes. I can see the dancer having some stances as well (I mean what Job doesn't have a stance or 2).
    (0)

  3. #3
    Player
    Tridus's Avatar
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    Cecelia Stormfeather
    World
    Cactuar
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    White Mage Lv 90
    I don't see how a melee healer is going to work, because you need to be able to heal people who aren't next to you due to people spreading out all the time. It would be wholly impractical without some kind of ranged heal.

    You could do a healer whose DPS component is melee and can gain something for healing by comboing DPS, though.
    (2)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  4. #4
    Player
    Leidiriv's Avatar
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    Leidri'sae Bherre
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    Siren
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    Red Mage Lv 80
    By melee healer, most people who suggest that are referring to just the actual damage abilities. Their Cure/Medica equivalents would have the same range as the originals, of course. The best example I can think of is Holy Paladin in WoW, honestly.
    (2)

  5. #5
    Player
    TruebladeNuke's Avatar
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    Feb 2015
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    Character
    Felicia Meracle
    World
    Leviathan
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Leidiriv View Post
    By melee healer, most people who suggest that are referring to just the actual damage abilities. Their Cure/Medica equivalents would have the same range as the originals, of course.
    ^ This.

    Most suggestions I've seen about how Dancer would work for FFXIV make no mention of them being required to stand right on top of the tank (or any other party member) just to be able to heal them. Because if that was the case, that would put Dancers at a far larger risk of taking umarked AoE cleaves and Tankbusters from various bosses. Dancers, the way I see it, will be able to heal at range, just like the caster healers.

    It's their DPS abilities said people are thinking of when people call it a Melee Healer. As in, if they want help contribute damage to the opponent, they have to get in there with the Melee DPS units. I could see Dancers being provided a single ranged attack for when they truly need to keep their distance for a little while, along with having a gap closer attack to get in there quickly. And on the idea of Dancer being a Melee Healer, which means their survival is very important, I could also see Dancers being provided a gap extender attack too, similar to Samurai, in order to make a quick retreat.

    I haven't thought up any moveset list for Dancer myself on this game, but I've seen some rather good suggestions and moveset creations around here.

    *Continues to pray for Dancer to get in as a Melee Healer*
    (2)

  6. #6
    Player
    NewAgeDoom's Avatar
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    Character
    Doom Moonwalker
    World
    Diabolos
    Main Class
    Black Mage Lv 61
    Quote Originally Posted by Leidiriv View Post
    By melee healer, most people who suggest that are referring to just the actual damage abilities. Their Cure/Medica equivalents would have the same range as the originals, of course. The best example I can think of is Holy Paladin in WoW, honestly.
    I wouldn't mind seeing something like a Battle Cleric, actually. Maybe something with a Warhammer/Maul?
    (0)

  7. #7
    Player
    Brightshadow's Avatar
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    Mar 2011
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    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Leidiriv View Post
    By melee healer, most people who suggest that are referring to just the actual damage abilities. Their Cure/Medica equivalents would have the same range as the originals, of course. The best example I can think of is Holy Paladin in WoW, honestly.
    Agreed, I envision Dancer being a melee healer with more survivability akin to ninja due to them being in the frontlines, and coming complete with the basic tools necessary to heal from afar like "cure" = "curing waltz" and "medica" = "divine waltz". Their unique mechanics would mostly complement a melee playstyle but they would be fully functional from the backlines. If a encounter REQUIRES range then perhaps another healer would be better in their stead. But that doesn't mean they won't function every job must have pros and cons. (Astrologian is the exception and has been a mess since release, they are either overtuned or undertuned thanks to their hybrid nature, and in reality they should be slightly undertuned since they bring buffs to the party. If SE kept the original job potency but gradually buffed their cards im sure there would have been no problems.)

    The Dancer:

    Their pros should be highest DPS from all the healers, and a DPS healing playstyle that will attract DPS players since they will feel similar to a DPS rather than a healer thanks to passive heals from their attacks.
    Their cons should be higher risk due to them being in the frontlines and perhaps no barriers and less emergency tools from afar or in contrast more emergency tools and less healing potencies from their basic healer kit. Either scenario should work to balance them.
    (0)
    Last edited by Brightshadow; 05-04-2018 at 01:31 AM.

  8. #8
    Player
    Leidiriv's Avatar
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    Leidri'sae Bherre
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    Siren
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    Red Mage Lv 80
    Quote Originally Posted by Brightshadow View Post

    The Dancer:

    Their pros should be highest DPS from all the healers, and a DPS healing playstyle that will attract DPS players since they will feel similar to a DPS rather than a healer thanks to passive heals from their attacks.
    Their cons should be higher risk due to them being in the frontlines and perhaps no barriers and less emergency tools from afar or in contrast more emergency tools and less healing potencies from their basic healer kit. Either scenario should work to balance them.
    I agree completely. In fact, I outlined a fairly similar mechanical base in my Dancer concept, which is a tiny bit lower on this page of the forums. Great minds think alike, eh?
    (1)

  9. #9
    Player
    Raylazer11's Avatar
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    Ray Lazer
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    Maduin
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    Scholar Lv 100
    Quote Originally Posted by Tridus View Post
    I don't see how a melee healer is going to work, because you need to be able to heal people who aren't next to you due to people spreading out all the time.

    Think of Lucio from overwatch. That's how I imagine dancer working. Having a constant regain skill or Defense amp skill or something up all the time. Their usual "Cure" skill could be ranged like the others. For bigger heals i imagine them jumping to the party members side in order to give them a big heal.
    Healers now aren't really risk takers so having a high risk, high reward healer would be just plain fun and awesome to have.
    (1)

  10. #10
    Player
    Raylazer11's Avatar
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    Ray Lazer
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    Quote Originally Posted by Brightshadow View Post
    The Dancer:

    Their pros should be highest DPS from all the healers, and a DPS healing playstyle that will attract DPS players since they will feel similar to a DPS rather than a healer thanks to passive heals from their attacks.
    Their cons should be higher risk due to them being in the frontlines and perhaps no barriers and less emergency tools from afar or in contrast more emergency tools and less healing potencies from their basic healer kit. Either scenario should work to balance them.
    I'm thinking their "OMG heal" would be one they would jump to that party member. I really hope they add more then just a dash to a enemy for dancer. I want them dancing around the battlefield not in a circle. We have emotes that already do that.

    In terms of dps i don't think their aoe potential should be that great but there single target i agree should be way higher then any healer.
    (0)

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