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  1. #10
    Player
    Sinh119's Avatar
    Join Date
    Jan 2018
    Location
    Limsa Lominsa
    Posts
    52
    Character
    Alexander Logarius
    World
    Excalibur
    Main Class
    Summoner Lv 80
    Quote Originally Posted by KaivaC View Post
    Defining that...well, it could have a lot of meanings, I suppose. When I posed this question, I was pretty much referring to all dungeons that are currently in the leveling/expert roulettes. Not necessarily referring to players in these instances, just the dungeons themselves.
    The reason I ask is because what is or isn't casual content is pretty subjective.

    FFXIV is designed kind of like a hotel. There are various floors in the hotel, and each floor is different to one another, however every player will stop at a certain floor. For the sake of argument, I'll assume the first floor is the MSQ, regular Dungeons, Alliance Raids, Hunts, Beast Tribes, things we could all agree are very accessible to most/all players, the second floor is some Extreme Trials, Eureka grinding, High Level POTD, things that most players could complete but that require more effort than floor 1, and the third floor is Savage Raids, Ultimate Fights, some Extreme Trials, things that require above-average player skill. Right now, there are a sizable portion of players that stop at the first floor, and this could be for any number of reasons, but changing the first floor (Dungeons in this case) carries risk. If you were to make Dungeons more difficult, the equivalent would be changing the properties of the first floor to be more similar to the floors above it. Some people might not like the hotel at all any more and leave, others might move up or people on higher floors might move down. Either way the first floor and the people that inhabit it change, but that change is not necessarily positive or negative.

    To make a convoluted analogy more succinct, difficulty is relative. Different content will appeal to different people, but when you change content to appeal to different sorts of people, you alienate the people who that content appealed to in the first place. You give a certain section of the playerbase more reason to play, and a certain section of the playerbase less reason to play, to which I ask, what's the purpose of changing the content at all? Sure, you open up more options for people on floor 2, but you are also decreasing options for people on floor 1, and not only that, you are shifting the current design of the game itself.

    So this is slightly panicked because my Laptop is at 7% battery, but I guess what I'm getting at is I don't understand why exactly you'd want to increase the difficulty of things like dungeons. Now, if you want harder content that's not as difficult as Savage, that's fine, but asking to increase the difficulty of the current first floor content is a little odd, since it's on the first floor to begin with for a reason. Also sorry if this made no sense, my ADHD causes me to lose focus of my original point sometimes.
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    Last edited by Sinh119; 05-03-2018 at 12:07 AM.