Quote Originally Posted by KaivaC View Post
Sorry, I was dealing with some personal situations over the last few days. I just came back to the forums today.

My example was just a gimmick dungeon. I've littered examples here and there of higher difficulty, but that being said...why would I have examples of 4man savage content? I'm not asking for Savage level stuff in 4mans. So...no, I don't have examples, and I would not want to theorycraft an example of one.
???

I think what's being lost here is that the idea behind this post was to get 4mans to start pushing towards savage mechanics. Within the game system, you can introduce difficulty within doing savage stuff. Quite easily in fact. I'm saying this from a non raider perspective too. Again, within the game engine, the devs can easily make an entire dungeon nerf healing and tanking through persistent debuffs, just lower the damage that mobs do overall.


Your own words, unless I'm misunderstanding.