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  1. #1
    Player
    KaldeaSahaline's Avatar
    Join Date
    Apr 2014
    Posts
    439
    Character
    Kaldea Sahaline
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by KaivaC View Post
    Sorry, I was dealing with some personal situations over the last few days. I just came back to the forums today.

    My example was just a gimmick dungeon. I've littered examples here and there of higher difficulty, but that being said...why would I have examples of 4man savage content? I'm not asking for Savage level stuff in 4mans. So...no, I don't have examples, and I would not want to theorycraft an example of one.
    ???

    I think what's being lost here is that the idea behind this post was to get 4mans to start pushing towards savage mechanics. Within the game system, you can introduce difficulty within doing savage stuff. Quite easily in fact. I'm saying this from a non raider perspective too. Again, within the game engine, the devs can easily make an entire dungeon nerf healing and tanking through persistent debuffs, just lower the damage that mobs do overall.


    Your own words, unless I'm misunderstanding.
    (2)

  2. #2
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by KaldeaSahaline View Post
    ???



    Your own words, unless I'm misunderstanding.
    Oh, damn it. I typed that on mobile. Yeah, it's a typo on my end. That contradicts my original post badly. But no, I'm not asking for 4mans to have Savage-level difficulty.
    (1)