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  1. #1
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    I enjoy how the title of the thread says "increasing the difficulty of casual content does not equal Savage" and yet people are getting into debates on how to bring Savage into 4man instances.

    The point is that it doesn't have to be savage.

    There is a bredth of potential contnet between faceroll and Savage. Aim there, not at Savage.
    (5)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by MoroMurasaki View Post
    I enjoy how the title of the thread says "increasing the difficulty of casual content does not equal Savage" and yet people are getting into debates on how to bring Savage into 4man instances.

    The point is that it doesn't have to be savage.

    There is a bredth of potential contnet between faceroll and Savage. Aim there, not at Savage.
    That said, figuring out whether the best way to reach such a difficulty is to aim at Savage and then proceed just part of the way and smooth out the edges vs. aiming for something inherently different is a very relevant point of discussion.

    I'd argue that the best midcore difficulty is one that targets competence, awareness, engagement, and tactics insofar as positioning, CD-syncing, and focus-targeting (almost) equally to Savage (or perhaps, in some cases, even more, as repeat runs of an exact script actually devalues such things), but with greatly deemphasized memorization -- if any at all.
    (0)