Quote Originally Posted by Remedi View Post
Expert dungeons
I agree. Expert dungeons are really no different from what's in the level 70 roulettes - there's hardly any challenging 4-mans that earn the title of Expert, save for Aurum and Pharos from ARR. There's been no real actual challenge since then, in the content of actually having to pay attention (save for the typical wall-to-wall pulls). I actually miss enemies that you have to put a focus on, like every bee in the game.

The battle square idea sounds good..there are plenty of early bosses in the game that could be fun to fight as a boss rush mode with level 70-appropriate mechanics.

Quote Originally Posted by thegreatonemal View Post
snip
True, currently, there is no middle ground. Is it possible to make a middle ground without nerfing heals and tanking? I don't know. Honestly, I don't have enough experience with other MMOs to really say for sure. That would have to come in the form of specific debuffs - maybe like a dungeon where, enemies are weaker than usual level 70 enemies, but tanks have a vuln stack or two for the entire time they are in the dungeon and everybody is suffering from infirmary. Just as a thought.

But yes, you have a good point - the game has been teaching folks how to play - but a lot of folks simply don't listen. If one makes it to Doma Castle still not knowing how stack markers work, that's just plain bad, considering how much Susano and Lakshmi both use it.