Quote Originally Posted by Remedi View Post
@Kaivac: more difficulty settings don't really fix the stale problem, it just shift the stale problem from the forumal to the content beign rashed, just how like wow has a vomit of difficulty setting that sometimes have no sense at all, they were added to simply sate a small % of population, but ultimately only worked to fragmentate the community further and further.

As said Imho SE should stop thinkering with what's possible and just work on making what they already have better, only after the foundations have been solified they should pursue something new, problem is we also need to understand this, following novelty just for novelty's sake it's not good, because content in an MMO is not something you do once and nevermore, as such it needs to be at least engaging in some way for a good chunk of time.
Novelty however like exploration it's gone after the first run, take Byakko's transition for example, I have no problems with it, but ppl seems to hate that even though some said it was fun the first few times
The main reason I address the stale problem in the manner that I did is because...well, it's obvious Yoshi and his team take pride in what they deliver. To them, they probably do feel like they are refining things. But they're really not, in my opinion. While it is nice that Yoshi does tells us that if we're feeling burnt out or bored, we should consider unsubbing for a little while so we can come back refreshed, I don't feel like this excuses the stale problem. Experiment with an extra dungeon - I am pretty sure they are not so understaffed or overworked to the point that they couldn't work on a single concept of some of the things suggested. Even attractions in a theme park have other features that don't follow the same stale pattern (this is not a reference to the things in the Gold Saucer or beast tribes). Dungeons need to not be the exact same thing every single time. I'm not suggesting they follow the pattern of PoTD, Aquapolis, or the Hidden Canals, but introducing content with the knowledge that you are going to burn out your players introducing a fresh palette swap over the same rails is not doing anybody favors.