Agreed. Dungeons are just incredibly stale. Like, forget even talking about increasing difficulty for the moment, every dungeon follows the exact same formula of mobs, AOE, reset, boss, reset. Honestly, even if the devs increase diffculty, to them, it'll be be mobs one-shotting tanks, which is not true difficulty - it's fake difficulty. I'd love the devs to get away from that so that the opportunity for actual difficulty can be introduced. Admittedly, even ideas that I've shared in the past can't be implemented if the devs keep taking the exact same approach to dungeon designs. Damn being afraid of veering away from the standard formula - if they were that damn afraid, they wouldn't keep harping on about Diadem in a new form called 'Eureka' with a FFXI flavor. The game has gotten to the point where they can experiment with an extra dungeon in each patch cycle that fits the higher difficulty without introducing fake difficulty. I feel that if it were so taxing on development that we lose out on a dungeon every patch, we'd have seen something different with Hell's Lid and Fractal Continuum. Yes, there was Eureka, and now Heaven-On-High coming up. But the last two dungeons were literally a copy-paste with different art.
I don't buy it.
The gear idea has some potential...except for that staggering difference between 4.2's 325 gear, the 330 gear that outweighs it in Rabanastre (seriously...why is the 24man raid released back in October still outgearing the latest dungeon) and the 370 gear in Sigma Savage. Gear means absolutely nothing by the time of the next patch, because the gear levels just keep going up. The devs need to stop with the insane gear progression that occurs with every patch. I'm not saying that the savage gear should not outweigh 24man and dungeon drops, but good grief...right now, the dungeon gear is quite literally next to useless when, for most players, you should be geared enough that by the time you finish Shinryu and your 70 job quest, you can just hop into Rabanastre and be fine because so many other players will outgear it. Gear needs to mean something again. Right now, particular for those who want to be gear beyond 330, the only stuff that matters is relics, Byakko weapons, and the Diamond sets (some of which aren't even BiS).



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