Quote Originally Posted by Dzian View Post
That basically validates my point. they're worthless stats. but they don't just go up by level they go up by ilevel. you can almost guarantee the stat weights will change slightly in 4.4. so then you'll need even more skill speed to maintain the same gcd sweetspot you may have now....

the result is these stats aren't doing anything the numbers are getting bigger and bigger and bigger but the effects of those numbers never change... as illustrated in an earlier example.

at level 50 with 350 crit my bard had an average crit rate of maybe 17-18%.
at level 60 with 1200 crit my bard had a crit rate of 17-18%
presently level 70 with over 2000 crit my bards crit rate is 17-80%

how much would you wager than in patch 5.0 when my bard is level 80 with 4,000 or more crit that its crit rate will still be 17-18%
or in 6.0 with my level 90 bard and hell 10,000 crit.. my crit rate then? I think 17-18% would still be a safe bet...

it realy makes no difference at all. hell even if patch 4.4 and the tier comes out my i400 bard might end up with 2400 crit. i'd wager my crit rate would still be 17-18%
my blm exactly the same. i400 it might have 3-400 more spell speed than i370. but the cast times will still be exactly the same....

Stats basically just don't matter. the only one you ever need to look at is Item level. every other stat in the game could be totally removed. even the primary's. because there all dictated and hard capped by item level anyway... just equipped the highest ilevel piece you have for the slot and go. you don't even need to look at the other stats. they are meaningless

This is why it's such a big complaint that gear is just boring because none of the stats actually matter. and thus gear is all dull boring and trash
I disagree, some jobs playability is influenced by how much you have of a determined stats, like SAM and their 1-3 Sen openers, not to mention BLM and their 2 actual builds in terms of stats.
True WD and main stat will always triumph, but I don't really think you want something like wow were a 30 ilvl difference might mean that the higher ilvl item is worse than the one currently equipped for stats alone and frankly they are moving away from that apparently