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  1. #32
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Yes siphon strike has always added to our mp, but now we need Siphon Strike to have a dark arts effect because we don't have an MP drain anymore. This leads to a larger amount of mp gained through our rotation than we can drain away with dark arts as in the 3.x rotation. That is what Tint means when he says it has an important function now. Removing the dark arts effect from siphon strike would need to be balanced with potency increases elsewhere, or a second way to frequently drain mana, since we would immediately start taking losses once we are forced to overcap our mana.

    Personally I want to see blood weapon/price gain delirium as a trait, increase the speed buff of blood weapon to get extra hits in the buff naturally without skill speed, lower animation locks across the board, increase average combo potency by 10, increase bloodspiller by 20 potency, and increase carve and spit to 520 potency.
    (1)
    Last edited by Chrono_Rising; 05-08-2018 at 10:11 AM.