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  1. #3
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by NewAgeDoom View Post
    https://www.youtube.com/watch?v=PR1T0k6CxWQ

    It'll be basically that, but with Warrior instead of Monk, based on the general consensus among the forums.

    I wouldn't mind DRK getting some love though, but I haven't played the other tanks enough to venture an opinion on what needs to be changed, being a newer player.
    Basically...
    1. compared to PLD and WAR managing resources as a DRK is way more tedious and DRK has skills that kind of feel redundant
    2. The change from crossclass skills to role skills feels like DRK took a hit compared to other two
    3. DRK being sourced from ffxi rune fencer made it a magic tank which makes it either great or crippled depending on how each boss is designed since the anti-magic GCD's equivalents are just anti-damage GCD's for the other tanks

    overall though it's kind of hard to explain unless you have played all 3 enough to see.
    like warrior you can basically play as a melee dps with no resource management problems at all, like overpower spamming is about the only thing you can do wrong.
    and all your cooldowns and secondary resource are basically just "is storm's eye up?" let 'er rip

    and PLD mp is used only on a very limited amount of things and secondary resource is also very much like warrior where you basically just using it as it comes in without needing much thought at all

    DRK on the other hand if your really trying to get the most out of it, your constantly mashing dark arts between skills but you also need to constantly be watching your mp because you need to keep a reserve for defensive skills and need to make sure you have enough ready to dark arts carve and spit when it comes up.
    and then you have to deal with blackest night which if you don't get the whole shield eaten it's basically a waste but sometimes even if you do just using dark arts on something else would have been more beneficial
    and your secondary resource has to deal with delirium which is largely "am i in a situation where I can make more off of delirium than it costs? Or should i just do bloodspiller/quietus?"

    It's just really really management busy compared to the other two which also is a ffxi rune fencer thing but ultimately your putting in a lot more effort for less reward.


    What i'm mostly expecting to happen is making the DR GCDs more generic like other tanks and lessening the resource management load again
    (4)
    Last edited by Nihility; 05-02-2018 at 07:48 AM.