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  1. #1
    Player
    addz3's Avatar
    Join Date
    Dec 2014
    Posts
    156
    Character
    Bauer Auditore
    World
    Sagittarius
    Main Class
    Samurai Lv 90

    Dark Knight Changes

    I'm posting this here and not in the tank forums just because I'd like non tank feedback and discussion.

    So as the title says what changes to DRK do you think we'll get? I've seen a few forum entries hoping for damage migration and although this would be welcome I'm hoping that they make it more like Warrior than Paladin. I know the dps rotation provides an HP siphon effect but it could also benefit from a powerful CD self heal perhaps?

    Since the purge of cross class skills DRK seems to be under equipped for actions, may be I'm doing it wrong but all I end up spamming is the siphon strike rotation. Point I'm making is that maybe it could benefit from some more CD's like holy spirit and spirits within or maybe an AOE ability.

    The FFXI fanboy in me would like some spells as well like absorb stat spells or an spell/spike ability or even black magic but make them animations of an ability rather than cast due to cast time restrictions.

    Thoughts?
    (2)

  2. #2
    Player
    NewAgeDoom's Avatar
    Join Date
    Apr 2018
    Location
    Limsa Lominsa
    Posts
    247
    Character
    Doom Moonwalker
    World
    Diabolos
    Main Class
    Black Mage Lv 61
    https://www.youtube.com/watch?v=PR1T0k6CxWQ

    It'll be basically that, but with Warrior instead of Monk, based on the general consensus among the forums.

    I wouldn't mind DRK getting some love though, but I haven't played the other tanks enough to venture an opinion on what needs to be changed, being a newer player.
    (1)

  3. #3
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by NewAgeDoom View Post
    https://www.youtube.com/watch?v=PR1T0k6CxWQ

    It'll be basically that, but with Warrior instead of Monk, based on the general consensus among the forums.

    I wouldn't mind DRK getting some love though, but I haven't played the other tanks enough to venture an opinion on what needs to be changed, being a newer player.
    Basically...
    1. compared to PLD and WAR managing resources as a DRK is way more tedious and DRK has skills that kind of feel redundant
    2. The change from crossclass skills to role skills feels like DRK took a hit compared to other two
    3. DRK being sourced from ffxi rune fencer made it a magic tank which makes it either great or crippled depending on how each boss is designed since the anti-magic GCD's equivalents are just anti-damage GCD's for the other tanks

    overall though it's kind of hard to explain unless you have played all 3 enough to see.
    like warrior you can basically play as a melee dps with no resource management problems at all, like overpower spamming is about the only thing you can do wrong.
    and all your cooldowns and secondary resource are basically just "is storm's eye up?" let 'er rip

    and PLD mp is used only on a very limited amount of things and secondary resource is also very much like warrior where you basically just using it as it comes in without needing much thought at all

    DRK on the other hand if your really trying to get the most out of it, your constantly mashing dark arts between skills but you also need to constantly be watching your mp because you need to keep a reserve for defensive skills and need to make sure you have enough ready to dark arts carve and spit when it comes up.
    and then you have to deal with blackest night which if you don't get the whole shield eaten it's basically a waste but sometimes even if you do just using dark arts on something else would have been more beneficial
    and your secondary resource has to deal with delirium which is largely "am i in a situation where I can make more off of delirium than it costs? Or should i just do bloodspiller/quietus?"

    It's just really really management busy compared to the other two which also is a ffxi rune fencer thing but ultimately your putting in a lot more effort for less reward.


    What i'm mostly expecting to happen is making the DR GCDs more generic like other tanks and lessening the resource management load again
    (4)
    Last edited by Nihility; 05-02-2018 at 07:48 AM.

  4. #4
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by addz3 View Post
    Since the purge of cross class skills DRK seems to be under equipped for actions, may be I'm doing it wrong but all I end up spamming is the siphon strike rotation. Point I'm making is that maybe it could benefit from some more CD's like holy spirit and spirits within or maybe an AOE ability.
    Not sure what you mean by "since the cross class purge they seem under equipped" they have access to the same skills they use to have, unless you mean the battle system revamp as a whole, in which case yes they "suck".

    You are correct that all you are doing is spamming that one combo, and while its a good combo it gets pretty boring, since there is nothing to do otherwise between sets. Plus before I get into the Blackblood issue, I just wanted to say that SE removing Scourge was a mistake. I am aware that they got rid of pure DoTs as a whole for most Jobs, but DRK was the only tank that their DoT worked in their rotation. People said they kinda want a DoT tank and this was SE's chance to do that similar to Bard.

    Anyways the main issue I have/see with DRK is the resources they have to manage. Removing Delirium, or a second combo finisher rather, was dumb, they just should of changed the effect of Delirium; why not have it buff their magic damage; or better yet put Scourge in its place. Why not remove/revamp some of the fluff they have with spells like Dark Passenger and Abyssal Drain. While they are decent skills, their MP cost combined with the no MP regeneration, PERIOD, makes them not too user friendly. I'm sure in any big pull Unleash and Salted Earth will be the main source of AoE, as it maintains enmity while dealing decent damage. Besides the new go to for AoE is Quietus since it restores MP too. Why was Blood Price made to only work when you have Grit active, it's an MP restoration skill, you use the most MP when you are using Darkside, even without Grit active. The change to not being able to regenerate MP at all was "different", but not too terrible, adding Blackblood, not terrible, both together, they are terrible.

    BlackBlood is one of the most annoying gauges to well gauge. It only charges with one attack and 2 oGCD skills, very slowly. Compared to the other two tanks whose gauges charge at a reasonable pace. For WAR, to use one of its gauge skills you'd only need to utilize 3CGD skills for the 20 cost skills, and 6CGD skills for the 50 cost skills, or just use the instant 50 oGCD skill. For PLD, there Sword Oath gauge increases by 5 for every auto-attack which is roughly a GCD on its own, in this regard you'll reach 50 in roughly 10GCDs. Sheild Oath is even better, because while the increase is tied to their blocking mechanic, their Holy Spirit spell increases the gauge by 20 while in Shield Oath, thats 3GCDs to use a gauge skill. But DRK, oh DRK...

    DRKs gauge increases only with its Souleater skill, which requires 3GCDs to reach, and the gauge only increases by 10 at a time. since the minimum skills need is 50 to use, that means we have to wait 15GCDs to use just one of these skills. Granted PLD while in Sword Oath needs roughly 10GCDs to use a skill, but during that wait time they, have other stuff to do. DRK only has the one combo, so you are literally standing there spamming it, even at max level.

    I can't say what I would of preferred to see when it came for the new DRK to be revealed, but I wasn't expecting this. DRK was my primary tank in HW, but now its a sad pale imitation. And the main reason in my opinion is the disconnect between its gauge and its skills; plus the lack of another branching combo.
    (2)
    Last edited by Eloah; 05-02-2018 at 08:42 AM.

  5. #5
    Player
    347SPECTRE's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    586
    Character
    Khirrika Moshroca
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Eloah View Post
    Snip
    While you are mostly correct about DRK gauge building slowly, you are discounting the fact that Blood weapon and blood price both boost blackblood generation.
    (0)

  6. #6
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by 347SPECTRE View Post
    While you are mostly correct about DRK gauge building slowly, you are discounting the fact that Blood weapon and blood price both boost blackblood generation.
    blackest night gives a full 50 even if you use it correctly. Problem is often times the shield and the bloodguauge together still isn't worth the mp cost.

    It's kind of the whole point i was trying to get at, DRK is so full of situationally changing priorities and their mp is spread so thin it just becomes a management nightmare.

    Look at unmend, unleash, abyssal drain, and dark passage as an example of bloat as well
    abyssal drain basically does the same thing as unmend and unleash together and higher potency for not much more mp and a very potent dark arts effect
    but most dark knight's don't use it because it's awkward to have skills with overlapping use.
    and dark passenger is very often not worth it's cost even though it's ogc just because mp is so limited
    (2)
    Last edited by Nihility; 05-02-2018 at 09:50 AM.

  7. #7
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I wouldn't mind if they just decided to remove the MP costs from The Blackest Night and Dark Passenger and took Grit off the GCD (Why does only WAR have the OGCD stance privilege in first place?).

    It would boost their DPS by allowing more MP to be used for Dark Arts.
    (5)

  8. #8
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    Idk but I just feel like SE just didn't do DRK any justice especially looking at games like FFX-2 like what happened to this limitless possiblity of ideas to what we have now which is a horrible stripped down version of WAR with some of the most useless skills, not as bad as MNK useless skills but pretty close

    Also the old reprisal was really good and they really hurt DRK when it became a cross class skill, Dark dance was another good one but became a cross class ability as well, third combo is gone, dot gone, like SE please help us understand where you were trying to go with this class...

    Also mitigation is still bad to the point where is a reliance on TBN is to great which makes it hard to get everything out of the class when you are worried about having mp for that....shadow wall is still terrible, living dead needs some reworking right now it's either healed to late dead or healed to soon dead lol like really
    (0)

  9. #9
    Player
    addz3's Avatar
    Join Date
    Dec 2014
    Posts
    156
    Character
    Bauer Auditore
    World
    Sagittarius
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Eloah View Post
    Not sure what you mean by "since the cross class purge they seem under equipped"
    I just meant that they lost a lot of abilities and skills. A few are mentioned below like scourge, the original delirium or became usable by other tanks, losing their identity in the processv a little bit or there unique skill
    (0)

  10. #10
    Player
    Fhaerron's Avatar
    Join Date
    Apr 2017
    Posts
    1,032
    Character
    Fhaerron Kobayashi
    World
    Twintania
    Main Class
    Paladin Lv 100
    Played all 3 but especially PLD & DRK the most.

    DRK is the weakest in terms of DPS but also damage mitigation. That needs fix.

    Make it harder to play? Or just more fun? Resource management + CD is really not that hard, if you have trouble watch a guide and/or rotation info, also learning the fight helps with this.

    That said PLD is also way to easy to play right now :/
    (0)

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