In XI 1-50 was at a very gradual rate of increased xp to lvl up to your next lvl. Then at some point it jumps way up and takes much longer per level, I'm sure they'll do something very similar to XIV to give us more content in the future.
In XI 1-50 was at a very gradual rate of increased xp to lvl up to your next lvl. Then at some point it jumps way up and takes much longer per level, I'm sure they'll do something very similar to XIV to give us more content in the future.
One month is about how long it took to get a your first 50 in FFXIV when it first launched too. The leveling curve was fine if you ask me. The problem though, was that there was NOTHING to do except grinding, which lead to some very bored and agitated players.
In my eyes, each class you cap should be an achievement in its own right. I'd much rather have a long leveling curve with a ton of things to do as you level up than a short leveling curve where the only content in the game is at the cap. Again, that's is just my opinion. Unfortunately, FFXIV is taking the latter direction. It's the classic journey vs destination argument all over again.
I wouldn't say that today's MMO crowd is more interested in getting capped level as fast as possible. People just don't want to notice the grind, and that's fine. That's exactly where FFXIV screwed up and it's exactly why we have this "3 day to cap" leveling curve. For SE, it was much easier to just adjust the rate that experience is gained and just push people to the cap as quickly as possible. That way they can focus 80% of their efforts in creating endgame content instead of fleshing out the content for all levels.
Personally, I'm hoping it's just a temporary measure considering the amount of work they're doing to remake the entire game. If it was me, I would have done the same. Hopefully 2.0 will see a steeper leveling curve, but with much more things to do while you grind. For me it'll already be too late as I really don't wish to create a new character from scratch. For new players however, I'm fairly sure they would rather have fun and enjoy their journey to the level cap instead of having to reach that cap before they can begin to enjoy the game.
nothing is stopping you guys from playing when the game was free or even now, unless you have a really crappy pc. cant get anywhere not playingSo what about ps3 players? We had to catch up to jp players when ffxi released over here..
Bf and I are having a hell of a hard time trying to get to 30 and beyond, we only play for a few hours once or twice a week though.. and only do leves. I dont understand how people find the rate of exp intollerably easy? Maybe we just suck lol
I played everyday 4 hours a day for 1 year and here is the time it took from start to finish per days to get to 50
Blacksmith Capped~210 days
Carpenter 1,627,636 Capped~186 days
Weaver 1,486,485 Capped~156 days
Marauder 1,658,988 Capped ~154 days
Gladiator 1,650,856 Capped~144 days
Armorer 1,681,841 Capped~98 days
Lancer 1,369,821 Capped~90 days
Conjurer 1,524,642 Capped ~83 days
Fisher 1,395,977 Capped ~63 days
Thaumaturge 1,657,793 Capped~50 days
9/10 I got after the surplus removal.
shouldn't take more then 20 hours of game play to get 50 on DoW/DoM
40 hours of game play to get any craft to 50
and 50 hours for DoL because of the lack of exp after 42.
I didn't know FFXIV: Visons / Scars / Heroes of Abyssea was due to be released soon...
FFXI's level curve went up sharply at 60, and sharper still at 70. Abyssea is what killed that game, with people going in at 30, afk'ing for a few hours with alliances slaughtering the same crowds of monsters for exp that scaled upward depending on lights achieved / spamming Dominion Ops pages for 2-5k free experience every 5 monsters for doing absolutely nothing and coming out at 75/80/85/90/95/99. FFXIV is no way near that, and an Abyssea clone is not happening on this game. The devs pay a hell of a lot more attention to the gripes and worries of the playerbase here than what XI's do.
Before that, the main complaint was people syncing to low levels (usually 55ish Colibri parties in Wajoam, though some preferred 37ish parties at Ronfaure [S] on Colibri) at 70+ish to get exp cheaply and quickly. Or spamming Campaign ops. Again, it's not happening on this game. No level sync.
Why do people keep complaining that leveling is "SOOO EASY" do you really need leveling to feel like some kind of weird accomplishment and be a speshul snowflake?...
It is much better how it is imo...leveling gets boring and mundane. End game is where its at. Give me some end game content that can last a long time.
Why do you just want "end game" stuff, I think the middle stuff can be just as fun or better than end game.Why do people keep complaining that leveling is "SOOO EASY" do you really need leveling to feel like some kind of weird accomplishment and be a speshul snowflake?...
It is much better how it is imo...leveling gets boring and mundane. End game is where its at. Give me some end game content that can last a long time.
No one ever asked me this beforeWell..I like end game because I get access to all my abilities. I like doing really challenging stuff with my friends (To me leveling is easy, just kill mobs over and over, which is fine) and trying to obtain hard to get armor is fun for me..gives me something more to do. I also love the monsters. Like Fafnir, Aspi, Behemoth...fighting those things are fun to me. My BF and couple of my friends like to low man stuff
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I guess in the end you could say I like end game because it presents a challenge to me and it holds my attention more then leveling. Don't get me wrong though when I level I can level for 10+ hrs lol. Just that end game is more excitingI prefer my content really difficult...the harder the better...er...yeah..>.>
You can have challenging stuff mid level and low level ^.^ here, let me give ya a link http://wiki.ffxiclopedia.org/wiki/All_by_Myself
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