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  1. #1
    Player
    AxlStream's Avatar
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    May 2017
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    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Quote Originally Posted by RiyahArp View Post
    N
    -may not be useful at all (shinryu in particular, he has so much hp melee LB is less effective)
    You serious mate? LB3 is always used in mid-high end content. It's the single hardest hitting attack in the game. Boss HP pools don't make it less effective, if anything it makes it MORE valuable.
    (2)

  2. #2
    Player RiyahArp's Avatar
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    Oct 2017
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    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by AxlStream View Post
    You serious mate? LB3 is always used in mid-high end content. It's the single hardest hitting attack in the game. Boss HP pools don't make it less effective, if anything it makes it MORE valuable.
    It has very little importance. It's essentially a finishing blow, if you don't need either the healer LB to recover from a wipe, or the tank LB to mitigate a scripted attack. So people don't use it a lot because it is just that. They save LB3 for healers, and use it for when its obvious they wont wipe. It's not really indispensible in the same way others can be. It's just more potency, and in duty finder stuff, theres no enrage so just keeping on will get the same result.

    I guess im saying there's no real strategic uses for it as is, except in pvp. The only one I can think of is chrysalis and using it on the tear, mostly because people don't trust the tanks to get the meteors.

    Actually now that I think of it, the chrysalis is a big reason why ppl dont use it, people go crazy if a newbie doesn't know to save it for the tear. I mean you can pretty easily beat the tear without it, but that's the first real negative instance of using a melee break most people face. I mean people are downright rude if they do that and you wipe after.
    (1)
    Last edited by RiyahArp; 05-01-2018 at 11:36 AM.

  3. #3
    Player
    Canadane's Avatar
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    Jul 2011
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    Limsa Lominsa
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    7,477
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by RiyahArp View Post
    It has very little importance. It's essentially a finishing blow,
    Then you're using it wrong.
    (7)

    http://king.canadane.com

  4. #4
    Player
    Bourne_Endeavor's Avatar
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    Sep 2015
    Location
    Ul'Dah
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    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RiyahArp View Post
    It has very little importance. It's essentially a finishing blow, if you don't need either the healer LB to recover from a wipe, or the tank LB to mitigate a scripted attack. So people don't use it a lot because it is just that. They save LB3 for healers, and use it for when its obvious they wont wipe. It's not really indispensible in the same way others can be. It's just more potency, and in duty finder stuff, theres no enrage so just keeping on will get the same result.

    I guess im saying there's no real strategic uses for it as is, except in pvp. The only one I can think of is chrysalis and using it on the tear, mostly because people don't trust the tanks to get the meteors.
    In God Kefka, you will have potentially three uses of melee LB3, which is nearly 30,000 potency. Unless you are a top tier static, you simply aren't making up the sheer amount of damage that does. Melee LB3 is also a huge boost when going for initial clears. It's asinine to hold LB for healers and tanks outside prog or cheese strats as it's simply giving up damage for no good reason.

    Of course it doesn't matter nearly as much in dungeons, normal mode or 24-mans because the vast majority of that content is a pullover.

    Quote Originally Posted by RiyahArp View Post
    Actually now that I think of it, the chrysalis is a big reason why ppl dont use it, people go crazy if a newbie doesn't know to save it for the tear. I mean you can pretty easily beat the tear without it, but that's the first real negative instance of using a melee break most people face. I mean people are downright rude if they do that and you wipe after.
    ... you literally just contradicted yourself. Holding melee LB3 for the tear in Chrysalis is the definition of a strategic advantage as it completely trivializes the DPS check. I mean, seriously, I know you don't do hard content but this really highlights your ignorance on subjects you continuously interject in.
    (10)

  5. #5
    Player RiyahArp's Avatar
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    Oct 2017
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    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    In God Kefka...
    thought we meant duty finder here, not savage.

    As for the use, yeah chrysalis is the only use i can think of for melee limit break and its only there because tanks screw up meteor; you can actually do it easy without it, its just habit. The main issue with chrys is tanks missing staying in the circles; if they do that you are fine, and if someone uses lb3 before or dcs and leaves us with 2 bars, you have to do it the intended way anyways.

    And honestly, quit berating me, your passive aggressive sniping is getting old. I'm trying to explain why its not getting used in casual content. It's simply not necessary; there is no enrage timer, there are rarely single targets you need to nail, and its used as a finishing move if they didn't use healer lb3, tank lb, no one dced, etc. SE hasn't made it as must-use as it should be, and people often just don't use it because of that. It's the same as materia pre 70.
    (0)
    Last edited by RiyahArp; 05-01-2018 at 01:01 PM.

  6. #6
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by RiyahArp View Post
    thought we meant duty finder here, not savage.

    As for the use, yeah chrysalis is the only use i can think of for melee limit break and its only there because tanks screw up meteor; you can actually do it easy without it, its just habit. The main issue with chrys is tanks missing staying in the circles; if they do that you are fine, and if someone uses lb3 before or dcs and leaves us with 2 bars, you have to do it the intended way anyways.
    Does it matter if it's Duty Finder or Savage? Both are not exclusive towards each other when determining whether or not the limit break is used or not used and how useful it may or may not be in certain conditions. It's not like the OP ever specified that we could only talk about duty finder and nothing else.

    Also, SE did make it a must have in the normal raid of Alexander - Soul of the Creator mind you, which is casual content, without the tank LB3 during the segment of the fight where the larger Alexander comes out to Scott Summers you, if you didn't use it, it's an automatic wipe. I mean, I know so far this has only been one whole time, but it definitely warrants that SE did implement it as a must use specifically for that fight at least. I do remember getting a lot of comms on BLM when I would use it in Sohm Al (Hard) too on the last boss during his add phase to smite all of the evil scorpions, especially when I'd just do it automatically. That was nice.

    What needs to happen is SE making it more aware in the beginning parts of the storyline and Novice Hall. Honestly, make it more apparent with using it in an instant even to highlight why the Limit Break may be necessary and the different ways it can be used depending on the level of the limit break and your role.
    (2)

  7. #7
    Player RiyahArp's Avatar
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    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Sigma-Astra View Post
    Does it matter if it's Duty Finder or Savage? .
    In the context of Kaiva asking it does. I mean, my point is that duty finder really doesn't provide the need for melee, but enrage definitely makes a need for it in ex/savage content. I was assuming they were asking for casual content.

    A12N the reason I think why they don't do that is because all it takes is one person dcing to wipe out the limit break entirely. Even if they dc for a second, done. So you had forced wipes. And we also have issues now with slower LB generation, so they can't rely on them any more because of that; that's why no duplicate jobs in Byakko ex happened. The LB can really only be optional.

    Eh, idk...apparently not many people are even doing hall. I mean, it doesn't seem to be working as much to educate the playerbase.
    (0)
    Last edited by RiyahArp; 05-01-2018 at 01:24 PM.

  8. #8
    Player
    Sigma-Astra's Avatar
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    Ul'dah
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    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by RiyahArp View Post
    In the context of Kaiva asking it does. I mean, my point is that duty finder really doesn't provide the need for melee, but enrage definitely makes a need for it in ex/savage content. I was assuming they were asking for casual content.

    A12N the reason I think why they don't do that is because all it takes is one person dcing to wipe out the limit break entirely. Even if they dc for a second, done. So you had forced wipes. And we also have issues now with slower LB generation, so they can't rely on them any more because of that; that's why no duplicate jobs in Byakko ex happened. The LB can really only be optional.

    Eh, idk...apparently not many people are even doing hall. I mean, it doesn't seem to be working as much to educate the playerbase.
    Issues with slower limit break generation now? The "no duplicate jobs" has been a thing since patch 3.2. This is not a new thing as it's been in the game for 2 years now. Having duplicate jobs interferes with the natural progression of the limit break bar. The devs enforced this so people wouldn't take double jobs into dungeons or anything requiring a full party to register. It's only more apparent now because people are using the tank LB3 method for Byakko and realized that having two jobs of the same will hurt the natural progression of the bar as opposed towards a party with no duplicate jobs. It's precisely the reason why some Savage raiders don't take double jobs with them either, it interferes with progression.

    When you're unsynced and well overgeared for a fight, this is a non-issue, but this has always been a thing. People are just realizing it now because SE has made it more apparent and a lot of people either don't remember that detail 2 years ago or never bothered to read it.
    (3)
    Last edited by Sigma-Astra; 05-01-2018 at 01:53 PM. Reason: Edit: Fix some things, made it more clear about when exactly even.