To be fair, what trash mob fights even grant access to LB3?None, but you didn't specify "endgame fights". Your statement was "In almost every fight melee LB3 is optimal," which is false, because the majority of fights in the game are trash mobs. Although I find it interesting that you decided to pick out my mostly sarcastic statement to criticize rather than the rest of my post.
What do you mean by "matters"? Also, I can tell you have great bedside manners.
I'm not sure, but that would be an interesting thing to look into.
Survivor of Housing Savage 2018.
Discord: Tridus#2642
When the entire purpose of a fight is reducing the boss' HP to zero, every little bit helps. Do you need LB3? No. But you shouldn't need LB period. Outside prog, people shouldn't be making enough mistakes to warrant healer LB3. And caster LB3 is only useful in add heavy fights. Why is it useful? Because it kills the add faster, you know, sort of like what melee LB3 does.Yes. It probably is better just to use caster LB during his add phase. The thing about a melee LB is that it's virtually never USEFUL; all it does is kill the boss very slightly faster, and with shinryu's huge HP, it kills him barely any faster. A healer LB3 though generally is far more useful as it will save a lot of time if used effectively by preventing a wipe, and a caster LB can be used to shorten an add phase. Tank LBs have very specific and rare uses, in which you HAVE to use them to survive. But melee LB can usually be ignored because if you are doing it ok, it's just a bonus of ten seconds in a run.
By the time most people use melee lb, they could just keep on doing what they are doing and the boss ends up dead anyways. It actually gets less useful the higher your dps is, and really only is vital in PvP imo.
For Shinryu specifically, you won't have it in normal and it's a complete waste during the add phase in EX. The LB will do more than the trash has HP, thus melee LBing Shinryu is better as skipping Aerial Blast and Dive means you don't have to deal with those mechanics. Caster LB3 is better at the end, but you'll have two regardless.
Something that idd always irked me was how useless healer LB1 and 2 are, while tank have some sort of usefulness in some scenarios, healers LB are just an aoe heal and considering how strong aoe heals are alreasy in the game they don't stand out in any way, maybe SE should redesign them in some ways
I'm a tank, so oftentimes I tend to forget about LB.
But it does come down to forgetting, being new or even being yelled at for using it (or even oh crap the boss is dying faster than I expected). I can understand why people don't always do it.
But I do have it on every dps and tank/heal hotbar just in case. My brain may just not always get that memo.
"Within each of us, the potential for great power waits to be released."
Me too. Tank LB is niche but occasionally useful. DPS LB is of course almost always preferred. Healer LB 1&2 are basically only worth using if you are completely out of MP and the only person still standing is a tank. It doesn't really help newbie healers learn to care about the button, so they don't know about it when suddenly LB3 could save a wipe and be a crowning moment of awesome.Something that idd always irked me was how useless healer LB1 and 2 are, while tank have some sort of usefulness in some scenarios, healers LB are just an aoe heal and considering how strong aoe heals are alreasy in the game they don't stand out in any way, maybe SE should redesign them in some ways
It's pretty useful in trial roulette and alliance raids, both of which have a habit of turning into fiascos sometimes.
Survivor of Housing Savage 2018.
Discord: Tridus#2642
that's not accurate. often times the caster one is preferred over the melee. in most levels of content..If anything a higher HP pool would render the caster and ranged LBs ineffective since they do less ST damage than the melee one. In fact Melee LB is the preferred LB for all content unless a Tank LB is required, or in case of the second boss of Raba the caster one to deal with adds.
in dungeons for example a caster lb is often more beneficial. if you take something like sohm al hards last boss a caster lb during the second "hiss" will smash the adds within a fraction of a second of them spawning. and is always a better choice than to simply use the melee one on the boss.
rabanastres adds is another example. in the older days caster lb3s could save wipes in wod as you could hit all 3 clouds with one on the last boss and prevent a wipe..
the biggest issue I think for many though is that the lbs often feel largely underwhelming to use.. when your super awesome monk, drg, nin or sam go to bust out there melee lb3 and the boss hp bar drops by pretty much 1 single percent.... your left thinking was it really worth it... I lost my jinpu and shifu buffs for that!!! wont bother next time....
I do agree with this. I often think it'd be better if the healer lb 2 maybe even the lb1 had the ability to restore a chunk of mp as well as hp. as hp tools there never really used but as a last ditch source of some extra mp it might be more useful...Me too. Tank LB is niche but occasionally useful. DPS LB is of course almost always preferred. Healer LB 1&2 are basically only worth using if you are completely out of MP and the only person still standing is a tank. It doesn't really help newbie healers learn to care about the button, so they don't know about it when suddenly LB3 could save a wipe and be a crowning moment of awesome.
Last edited by Dzian; 04-30-2018 at 10:31 PM.
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