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  1. #1
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    ...

    Let me get this straight. You think a 9,000 potency attack is less effective on a boss with... more HP?
    Yes. It probably is better just to use caster LB during his add phase. The thing about a melee LB is that it's virtually never USEFUL; all it does is kill the boss very slightly faster, and with shinryu's huge HP, it kills him barely any faster. A healer LB3 though generally is far more useful as it will save a lot of time if used effectively by preventing a wipe, and a caster LB can be used to shorten an add phase. Tank LBs have very specific and rare uses, in which you HAVE to use them to survive. But melee LB can usually be ignored because if you are doing it ok, it's just a bonus of ten seconds in a run.

    By the time most people use melee lb, they could just keep on doing what they are doing and the boss ends up dead anyways. It actually gets less useful the higher your dps is, and really only is vital in PvP imo.
    (5)
    Last edited by RiyahArp; 04-30-2018 at 07:48 PM.

  2. #2
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by RiyahArp View Post
    But melee LB can usually be ignored because if you are doing it ok, it's just a bonus of ten seconds in a run.
    No offense but those 10 secs could be the difference between skipping a phase or not, also you don't really need LB3 for the adds, LB2 is fine they already die quickly anyway
    (3)

  3. #3
    Player
    Enlial's Avatar
    Join Date
    Feb 2014
    Posts
    254
    Character
    Aleister Noir
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    If they arent paying attention to and anticipating limit break, odds are they also arent coming anywhere close to maximizing their dps potential anyways. /shrug it is what it is and no its not a new thing. Everyone starts somewhere, learns at their own pace and blah blah lol. You can be a jerk about it, or try to teach every person you come across. Or do what most people do and accept that queuing with randoms is a mixed bag and just silently take it in stride. Or if it bothers you that much find some like minded people and stop queuing with randoms. They added the ability to do roulettes as a group some time ago.
    (1)

  4. #4
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Enlial View Post
    If they arent paying attention to and anticipating limit break, odds are they also arent coming anywhere close to maximizing their dps potential anyways.
    There are two ways to go with this logic: the "realize how dumb the average person is, and then realize half of them are dumber than that" angle where we can agree that yes, odds are they aren't, but then again odds are they aren't anyway. The other is the one where I disagree with you, and say that actually, people who avoid the LB3 entirely are probably a lot closer to optimizing their job than not. There isn't a job in the game that can fit a 7-10 second delay in actions and still be called "optimal".

    Regarding the topic itself, I'd say limit break serves a very fun purpose that sadly loses effect the more effective the team is: it's a big nuke to drop on the enemy. It makes you feel powerful, like you're really using the ultimate power available to you through your job crystal and your connection to your team. In more casual content, it feels AMAZING to let loose a Dragonsong Dive, or a Chimatsuri. Personally speaking I love the animation for Doom of the Living, and always find it hilarious to blind everyone with Vermilion Scourge or summon a satellite laserbeam.

    Something I did notice is, going through the team managing to get through the fight without dps Limit Breaking at all is a sign of prestige on us: we were strong enough to not need it, and with our coordination, we were probably stronger without it. Is it a good design to make a system where teamwork coordination and skill completely outdoes and forces obsolescence on a job's ultimate skill? I suppose that's up to each individual to decide.

    Personally speaking, I think it fills the niches it needs to fill for most parties: an awesomely animated asskicking attack; a crutch to stand on to make up for lost DPS; a tremendous AOE nuke; a quick "Oh shit" button; and finally, something to avoid like the plague because we don't need no Limit Break in these parts.
    (1)
    Last edited by Dualgunner; 04-30-2018 at 09:40 PM.

  5. #5
    Player
    lilithvincent's Avatar
    Join Date
    Aug 2015
    Posts
    11
    Character
    Lili Vi
    World
    Cerberus
    Main Class
    Scholar Lv 70
    Quote Originally Posted by RiyahArp View Post
    Yes. It probably is better just to use caster LB during his add phase. The thing about a melee LB is that it's virtually never USEFUL; all it does is kill the boss very slightly faster, and with shinryu's huge HP, it kills him barely any faster. A healer LB3 though generally is far more useful as it will save a lot of time if used effectively by preventing a wipe, and a caster LB can be used to shorten an add phase. Tank LBs have very specific and rare uses, in which you HAVE to use them to survive. But melee LB can usually be ignored because if you are doing it ok, it's just a bonus of ten seconds in a run.
    Ok, pls stop posting. You're lowing the intelligence of the whole community with this bull shit. In almost every fight melee LB3 is optimal, sure heal LB3 can save a fight but you shouldn't ever be saving a full LB bar for that.
    (9)

  6. #6
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by lilithvincent View Post
    Ok, pls stop posting. You're lowing the intelligence of the whole community with this bull shit. In almost every fight melee LB3 is optimal, sure heal LB3 can save a fight but you shouldn't ever be saving a full LB bar for that.
    Let's not turn this into an insult-fest, ya? Having a pretty good discussion thus far (still a bit surprised that this turned into a discussion)

    Quote Originally Posted by Enlial View Post
    If they arent paying attention to and anticipating limit break, odds are they also arent coming anywhere close to maximizing their dps potential anyways. /shrug it is what it is and no its not a new thing. Everyone starts somewhere, learns at their own pace and blah blah lol. You can be a jerk about it, or try to teach every person you come across. Or do what most people do and accept that queuing with randoms is a mixed bag and just silently take it in stride. Or if it bothers you that much find some like minded people and stop queuing with randoms. They added the ability to do roulettes as a group some time ago.
    Oh, I wasn't implying that I had any sort of issue with it, it was just an observation that I noted when I was doing leveling. LB1s and 2s usually don't save fights in leveling. I just had a curiosity. I wasn't sure what others' experiences were with limit breaks.
    (4)
    Last edited by KaivaC; 04-30-2018 at 09:15 PM.

  7. #7
    Player
    Sinh119's Avatar
    Join Date
    Jan 2018
    Location
    Limsa Lominsa
    Posts
    52
    Character
    Alexander Logarius
    World
    Excalibur
    Main Class
    Summoner Lv 80
    Quote Originally Posted by lilithvincent View Post
    Ok, pls stop posting. You're lowing the intelligence of the whole community with this bull shit. In almost every fight melee LB3 is optimal, sure heal LB3 can save a fight but you shouldn't ever be saving a full LB bar for that.
    Wow, thought I was in the WoW forums for a second. Anyways, if you're progressing on a fight, saving LB3 to see more of the fight is pretty much the smartest use of LB. While it's "optimal" in a vague sense to use melee LB3 in a single target boss, during any type of progression it's almost never practical to pop LB3 randomly. Furthermore, in Shinryu or Shinryu EX, it's suboptimal to use melee LB3 on the boss. It is far more effective to use it on the adds if your DPS tanked the floor a bunch and you think you'll die to protostar, or to use it on his wings at the end of the fight in Shinryu EX. It's also disingenuous to say that in "almost every fight" melee LB3 is optimal, since the majority of fights in the game are trash mobs, and if you have the ability to LB at all, it's more effective to use caster or ranged LB during those fights.
    (5)

  8. #8
    Player
    lilithvincent's Avatar
    Join Date
    Aug 2015
    Posts
    11
    Character
    Lili Vi
    World
    Cerberus
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Sinh119 View Post
    It's also disingenuous to say that in "almost every fight" melee LB3 is optimal, since the majority of fights in the game are trash mobs.
    what endgame fights are trash mobs?
    (0)

  9. #9
    Player
    Sinh119's Avatar
    Join Date
    Jan 2018
    Location
    Limsa Lominsa
    Posts
    52
    Character
    Alexander Logarius
    World
    Excalibur
    Main Class
    Summoner Lv 80
    Quote Originally Posted by lilithvincent View Post
    what endgame fights are trash mobs?
    None, but you didn't specify "endgame fights". Your statement was "In almost every fight melee LB3 is optimal," which is false, because the majority of fights in the game are trash mobs. Although I find it interesting that you decided to pick out my mostly sarcastic statement to criticize rather than the rest of my post.
    (3)

  10. #10
    Player
    lilithvincent's Avatar
    Join Date
    Aug 2015
    Posts
    11
    Character
    Lili Vi
    World
    Cerberus
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Sinh119 View Post
    None, but you didn't specify "endgame fights". Your statement was "In almost every fight melee LB3 is optimal," which is false, because the majority of fights in the game are trash mobs. Although I find it interesting that you decided to pick out my mostly sarcastic statement to criticize rather than the rest of my post.
    What other content matters? also the rest of your post was bad if it makes you feel any better.
    (1)

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