

It wasn't, you raise a good point, they should perhaps add a tutorial about LBs since I think they drop you about your existence when you enter the first dungeon and that's it

I have a giant LB button (along with a couple other giant buttons) on my HUD and use it when I know it can and must. It's basically experience you get by doing the content over and over.
The whole Limit Break concept needs a little attention to be honest. Heck, even a rework with smaller personal Limit Breaks available to everyone would be great.
It's not advertised enough and I think it could use a more specific Duty Action button instead of being hidden in the General Category. I won't yell at a new player for not going through all the sections in the Action window and overlooking the incredibly generic LB button.



I can only speak for myself but often when I'm levelling other jobs I just forget to set it on my bar to begin with.
I like the idea of personal LBs in principle, but in reality I'm afraid it would just be a clusterfuck every time.The whole Limit Break concept needs a little attention to be honest. Heck, even a rework with smaller personal Limit Breaks available to everyone would be great.
It's not advertised enough and I think it could use a more specific Duty Action button instead of being hidden in the General Category. I won't yell at a new player for not going through all the sections in the Action window and overlooking the incredibly generic LB button.

That I would agree with, yes. Maybe just in 4 man content?
But they really need to look into this. Every healer should know that LB3 is a thing, that it can raise and heal everyone, has a limited radius and has a casting time that makes you a sitting duck. I've run in more than a couple of occasions where the healer could have LB3 and saved a run but didn't because they didn't know about it or didn't know how to use the damn thing.




...
Let me get this straight. You think a 9,000 potency attack is less effective on a boss with... more HP? Unless there are adds, melee LB is always superior.
Anywho, a big reason you won't see it in harder content is people care more about their personal numbers. LB has a long animation delay, thus melee tend to hope someone else will do it.
Last edited by Bourne_Endeavor; 04-30-2018 at 06:28 PM.
Yes. It probably is better just to use caster LB during his add phase. The thing about a melee LB is that it's virtually never USEFUL; all it does is kill the boss very slightly faster, and with shinryu's huge HP, it kills him barely any faster. A healer LB3 though generally is far more useful as it will save a lot of time if used effectively by preventing a wipe, and a caster LB can be used to shorten an add phase. Tank LBs have very specific and rare uses, in which you HAVE to use them to survive. But melee LB can usually be ignored because if you are doing it ok, it's just a bonus of ten seconds in a run.
By the time most people use melee lb, they could just keep on doing what they are doing and the boss ends up dead anyways. It actually gets less useful the higher your dps is, and really only is vital in PvP imo.
Last edited by RiyahArp; 04-30-2018 at 07:48 PM.


No offense but those 10 secs could be the difference between skipping a phase or not, also you don't really need LB3 for the adds, LB2 is fine they already die quickly anyway

If they arent paying attention to and anticipating limit break, odds are they also arent coming anywhere close to maximizing their dps potential anyways. /shrug it is what it is and no its not a new thing. Everyone starts somewhere, learns at their own pace and blah blah lol. You can be a jerk about it, or try to teach every person you come across. Or do what most people do and accept that queuing with randoms is a mixed bag and just silently take it in stride. Or if it bothers you that much find some like minded people and stop queuing with randoms. They added the ability to do roulettes as a group some time ago.
There are two ways to go with this logic: the "realize how dumb the average person is, and then realize half of them are dumber than that" angle where we can agree that yes, odds are they aren't, but then again odds are they aren't anyway. The other is the one where I disagree with you, and say that actually, people who avoid the LB3 entirely are probably a lot closer to optimizing their job than not. There isn't a job in the game that can fit a 7-10 second delay in actions and still be called "optimal".
Regarding the topic itself, I'd say limit break serves a very fun purpose that sadly loses effect the more effective the team is: it's a big nuke to drop on the enemy. It makes you feel powerful, like you're really using the ultimate power available to you through your job crystal and your connection to your team. In more casual content, it feels AMAZING to let loose a Dragonsong Dive, or a Chimatsuri. Personally speaking I love the animation for Doom of the Living, and always find it hilarious to blind everyone with Vermilion Scourge or summon a satellite laserbeam.
Something I did notice is, going through the team managing to get through the fight without dps Limit Breaking at all is a sign of prestige on us: we were strong enough to not need it, and with our coordination, we were probably stronger without it. Is it a good design to make a system where teamwork coordination and skill completely outdoes and forces obsolescence on a job's ultimate skill? I suppose that's up to each individual to decide.
Personally speaking, I think it fills the niches it needs to fill for most parties: an awesomely animated asskicking attack; a crutch to stand on to make up for lost DPS; a tremendous AOE nuke; a quick "Oh shit" button; and finally, something to avoid like the plague because we don't need no Limit Break in these parts.
Last edited by Dualgunner; 04-30-2018 at 09:40 PM.
Ok, pls stop posting. You're lowing the intelligence of the whole community with this bull shit. In almost every fight melee LB3 is optimal, sure heal LB3 can save a fight but you shouldn't ever be saving a full LB bar for that.Yes. It probably is better just to use caster LB during his add phase. The thing about a melee LB is that it's virtually never USEFUL; all it does is kill the boss very slightly faster, and with shinryu's huge HP, it kills him barely any faster. A healer LB3 though generally is far more useful as it will save a lot of time if used effectively by preventing a wipe, and a caster LB can be used to shorten an add phase. Tank LBs have very specific and rare uses, in which you HAVE to use them to survive. But melee LB can usually be ignored because if you are doing it ok, it's just a bonus of ten seconds in a run.
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