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  1. #1
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Vrankyl View Post
    If anything a higher HP pool would render the caster and ranged LBs ineffective since they do less ST damage than the melee one. In fact Melee LB is the preferred LB for all content unless a Tank LB is required, or in case of the second boss of Raba the caster one to deal with adds.
    that's not accurate. often times the caster one is preferred over the melee. in most levels of content..

    in dungeons for example a caster lb is often more beneficial. if you take something like sohm al hards last boss a caster lb during the second "hiss" will smash the adds within a fraction of a second of them spawning. and is always a better choice than to simply use the melee one on the boss.

    rabanastres adds is another example. in the older days caster lb3s could save wipes in wod as you could hit all 3 clouds with one on the last boss and prevent a wipe..

    the biggest issue I think for many though is that the lbs often feel largely underwhelming to use.. when your super awesome monk, drg, nin or sam go to bust out there melee lb3 and the boss hp bar drops by pretty much 1 single percent.... your left thinking was it really worth it... I lost my jinpu and shifu buffs for that!!! wont bother next time....

    Quote Originally Posted by Tridus View Post
    Me too. Tank LB is niche but occasionally useful. DPS LB is of course almost always preferred. Healer LB 1&2 are basically only worth using if you are completely out of MP and the only person still standing is a tank. It doesn't really help newbie healers learn to care about the button, so they don't know about it when suddenly LB3 could save a wipe and be a crowning moment of awesome.
    I do agree with this. I often think it'd be better if the healer lb 2 maybe even the lb1 had the ability to restore a chunk of mp as well as hp. as hp tools there never really used but as a last ditch source of some extra mp it might be more useful...
    (1)
    Last edited by Dzian; 04-30-2018 at 10:31 PM.

  2. #2
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Quote Originally Posted by RiyahArp View Post
    N
    -may not be useful at all (shinryu in particular, he has so much hp melee LB is less effective)
    You serious mate? LB3 is always used in mid-high end content. It's the single hardest hitting attack in the game. Boss HP pools don't make it less effective, if anything it makes it MORE valuable.
    (2)

  3. #3
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by AxlStream View Post
    You serious mate? LB3 is always used in mid-high end content. It's the single hardest hitting attack in the game. Boss HP pools don't make it less effective, if anything it makes it MORE valuable.
    It has very little importance. It's essentially a finishing blow, if you don't need either the healer LB to recover from a wipe, or the tank LB to mitigate a scripted attack. So people don't use it a lot because it is just that. They save LB3 for healers, and use it for when its obvious they wont wipe. It's not really indispensible in the same way others can be. It's just more potency, and in duty finder stuff, theres no enrage so just keeping on will get the same result.

    I guess im saying there's no real strategic uses for it as is, except in pvp. The only one I can think of is chrysalis and using it on the tear, mostly because people don't trust the tanks to get the meteors.

    Actually now that I think of it, the chrysalis is a big reason why ppl dont use it, people go crazy if a newbie doesn't know to save it for the tear. I mean you can pretty easily beat the tear without it, but that's the first real negative instance of using a melee break most people face. I mean people are downright rude if they do that and you wipe after.
    (1)
    Last edited by RiyahArp; 05-01-2018 at 11:36 AM.

  4. #4
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,506
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by RiyahArp View Post
    It has very little importance. It's essentially a finishing blow,
    Then you're using it wrong.
    (7)

    http://king.canadane.com

  5. #5
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RiyahArp View Post
    It has very little importance. It's essentially a finishing blow, if you don't need either the healer LB to recover from a wipe, or the tank LB to mitigate a scripted attack. So people don't use it a lot because it is just that. They save LB3 for healers, and use it for when its obvious they wont wipe. It's not really indispensible in the same way others can be. It's just more potency, and in duty finder stuff, theres no enrage so just keeping on will get the same result.

    I guess im saying there's no real strategic uses for it as is, except in pvp. The only one I can think of is chrysalis and using it on the tear, mostly because people don't trust the tanks to get the meteors.
    In God Kefka, you will have potentially three uses of melee LB3, which is nearly 30,000 potency. Unless you are a top tier static, you simply aren't making up the sheer amount of damage that does. Melee LB3 is also a huge boost when going for initial clears. It's asinine to hold LB for healers and tanks outside prog or cheese strats as it's simply giving up damage for no good reason.

    Of course it doesn't matter nearly as much in dungeons, normal mode or 24-mans because the vast majority of that content is a pullover.

    Quote Originally Posted by RiyahArp View Post
    Actually now that I think of it, the chrysalis is a big reason why ppl dont use it, people go crazy if a newbie doesn't know to save it for the tear. I mean you can pretty easily beat the tear without it, but that's the first real negative instance of using a melee break most people face. I mean people are downright rude if they do that and you wipe after.
    ... you literally just contradicted yourself. Holding melee LB3 for the tear in Chrysalis is the definition of a strategic advantage as it completely trivializes the DPS check. I mean, seriously, I know you don't do hard content but this really highlights your ignorance on subjects you continuously interject in.
    (10)

  6. #6
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    In God Kefka...
    thought we meant duty finder here, not savage.

    As for the use, yeah chrysalis is the only use i can think of for melee limit break and its only there because tanks screw up meteor; you can actually do it easy without it, its just habit. The main issue with chrys is tanks missing staying in the circles; if they do that you are fine, and if someone uses lb3 before or dcs and leaves us with 2 bars, you have to do it the intended way anyways.

    And honestly, quit berating me, your passive aggressive sniping is getting old. I'm trying to explain why its not getting used in casual content. It's simply not necessary; there is no enrage timer, there are rarely single targets you need to nail, and its used as a finishing move if they didn't use healer lb3, tank lb, no one dced, etc. SE hasn't made it as must-use as it should be, and people often just don't use it because of that. It's the same as materia pre 70.
    (0)
    Last edited by RiyahArp; 05-01-2018 at 01:01 PM.

  7. #7
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    I play on PS4 and I keep the LB on my Set 8 bar at all times regardless of what class that I play, it's kind of a necessary thing on the likelihood that I have to use it, and I don't want to be scrambling to get it on my hotbar in the middle of a fight when I'm asked.

    It's basically the bar that has my teleport, return, sprint, etc...
    (7)

  8. #8
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    i play on PS4 and have the LB button on my hotbar, and i am a tank who basically never uses LB, so space shouldn't be a problem...

    in the rare case i play a DD i often simply forget about the LB, because i am absolutely not used to use it. but i try to improve. and also use it between 1st and 2nd boss, but mostly i play melee when i am on DD, so that's not my turn i guess... but i have used melee LB on trashmobs with a lot of life, like the first trashmob after the first boss in the lvl 67 dungeon.

    i think because the LB is a shared ressource, people are worried to use it (and i have seen people got called out because the party wanted to save it for the healer or a specific mechanic).

    when i see people using the LB then usually at the last 3% of the last boss and until the LB cast is over, the boss is basically already dead, so the LB is wasted. so please use LB at 15-10%, okay? ^.^/
    (0)

  9. #9
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    When I'm on a DPS job I notice that...

    73.2% of the time I manage to win the 'limit break race' - which IMO means the other DPS isn't even looking for it.

    11.7% of the time the tank kites the boss OUT of my limit break and I'm like... dude... where you going with that?

    8.3% of the time the tank limit breaks because lolwut...

    1.2% of the time the healer LBs because... yeah... why not?

    5.6% of the time the boss goes down before I can LB and I'm like... oops...

    When I'm on a healer... you can take that 73.2%, cut it to about 40.6%, cut that 1.2% for healer down to a statistical 'once ever in susano when I suddenly found everyone else was dead'...

    And bump "nobody LBs" up to 39.4%...



    When I'm on a tank... cut that tank LB down to another one when I was like "oooo... not that keybind... ya'll weren't looking at that right?"


    I have had countless runs though... where it is down to the wire, one person is alive, the boss is at 0.123% of health... and the triple LB is up... and the living person is either the healer or a DPS... and the entire group is shouting LB into chat...

    and nothing happens... even as we wait for upwards of 2 minutes of that guy kiting around and not doing any meaningful damage... even as we watch a boss pause to line up some slow cast that takes 57-times longer than the LB...
    (0)
    Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
    Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.

  10. #10
    Player
    Tempest222's Avatar
    Join Date
    Oct 2017
    Posts
    283
    Character
    Kestrel Moon
    World
    Midgardsormr
    Main Class
    Red Mage Lv 70
    I could have easily just not been paying proper attention, but I didn’t really know limit break was a thing or how to use it for quite a while. When you first start the game on a new character there are a few extras on your hot bars like sprint and return, but limit break you have to go digging through menus to find. It probably takes some people a while to even find that spot and realize it exists. It might be helpful to have limit break as one of those few extras that are auto placed on the hot bars to start out, even though you won’t be in group content where it’s usable for a bit, just so people are clear it’s a thing.
    (1)

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