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  1. #1
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    Mar 2011
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    I too am irritated at the idea of rested experiance, it seems trashy. Leveling up DoW/DoM jobs is already rediculously easy and people find ways to make it even easier by exploiting it with a power leveler. It seems like SE is trying to make this seem like a good thing by approaching it in a positive manner. "Will help with lag in cities..." So as appose to conjuring up a better solution SE wants to reward people for not playing the game. It's the same idea as fatigue only thier reason for limiting peoples drive to play is due to lag. Honestly, I prefer the old fatigue system if thats the case. Some people may argue that this game should be easy. But! While I can relate to people who work full time, have children or go to school, I don't think that this game should contour to peoples schedules. I hate to single out casual gamers or bring work ethics into a game which is meant to be fun, but it seems like the type of people who agree with this new proposed fatigue system are of like. Sorry if I offended anyone, but I strongly disagree with the idea of free experiance or anything for that matter. I won't be able to enjoy my accomplishments knowing they were just handed to others for free.
    (1)

  2. #2
    Player
    Pomp's Avatar
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    Jan 2012
    Posts
    21
    Character
    Srava Kralnu
    World
    Excalibur
    Main Class
    Lancer Lv 45
    Quote Originally Posted by Turtle View Post
    I won't be able to enjoy my accomplishments knowing they were just handed to others for free.
    Except they aren't? If someone was to rely on rested XP to hit max level, they'd be waiting months upon months to get there. Someone who plays every day will hit max level at a rate that's so much faster it shouldn't even bear stating. This is nothing like a fatigue system, which actually punished you for playing more by *reducing* the amount of XP you gained to abysmal levels.

    Also, why the hell should hitting the point where you can now play the core of the game, I.E endgame, be a major accomplishment? It's not making the game easier, it's lightening up a tedious, un-fun element that plagues just about every MMO. Your entire argument not only reeks of misplaced elitism, but also an inability to do basic math. Let your end-game accomplishments speak for you, not how much time you had to mindlessly grind out levels.
    (1)

  3. #3
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    Quote Originally Posted by Turtle View Post
    I too am irritated at the idea of rested experiance, it seems trashy. Leveling up DoW/DoM jobs is already rediculously easy and people find ways to make it even easier by exploiting it with a power leveler. It seems like SE is trying to make this seem like a good thing by approaching it in a positive manner. "Will help with lag in cities..." So as appose to conjuring up a better solution SE wants to reward people for not playing the game. It's the same idea as fatigue only thier reason for limiting peoples drive to play is due to lag. Honestly, I prefer the old fatigue system if thats the case. Some people may argue that this game should be easy. But! While I can relate to people who work full time, have children or go to school, I don't think that this game should contour to peoples schedules. I hate to single out casual gamers or bring work ethics into a game which is meant to be fun, but it seems like the type of people who agree with this new proposed fatigue system are of like. Sorry if I offended anyone, but I strongly disagree with the idea of free experiance or anything for that matter. I won't be able to enjoy my accomplishments knowing they were just handed to others for free.
    Before I start, I'm going to preface this by saying I personally don't think getting to level 50 should be considered an accomplishment, but I understand that a lot of people do. The casual players and people with a lot of life obligations preventing them from dedicating as much time as others to the game will never actually have the "accomplishments" you do. They will in all likelihood never get a primal weapon, or even complete the battle. In the case they do, it will be so outdated as to be laughable by anyone who actually puts stock into these things.

    I know it gets people mad that a "badge of honor" is taken from them, but honestly I feel that preserving your pride is not worth keeping an ever growing portion of the player base from experiencing the game in its entirety.
    (1)

  4. #4
    Player
    Kiote's Avatar
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    Mar 2011
    Location
    Gridania
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    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by BrusselSprout View Post
    I know it gets people mad that a "badge of honor" is taken from them, but honestly I feel that preserving your pride is not worth keeping an ever growing portion of the player base from experiencing the game in its entirety.
    Unfortunately, the current XP curve is so bad, No one experiences the game in it's entirety. What little content is in the game is either skipped or walked through on a level 50 Character. Even if you attempt to do something like Toto-Rak on a level 25, within a mater of minutes someone inevitably switches to a level 50 character.

    There is no sense of accomplishment in this game because all it is now is a rush to 50, even for the casuals.

    We need to stop granting XP bonuses and start inflicting level caps.

    Perhaps a Level Capped Challenge Mode on content that offers more rare Items and Extra Chests?
    (1)

  5. #5
    Player
    Pomp's Avatar
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    Jan 2012
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    21
    Character
    Srava Kralnu
    World
    Excalibur
    Main Class
    Lancer Lv 45
    Quote Originally Posted by Kiote View Post
    Perhaps a Level Capped Challenge Mode on content that offers more rare Items and Extra Chests?
    Guild Wars 2 is doing something like this, and I'm excited for it. A level capped hard mode on dungeons with unique rewards would be awesome, even if the rewards are just cosmetic.
    (0)

  6. #6
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    Quote Originally Posted by Pomp View Post
    Guild Wars 2 is doing something like this, and I'm excited for it. A level capped hard mode on dungeons with unique rewards would be awesome, even if the rewards are just cosmetic.
    ffxi had this in the form of BCNM, COP and MMM content
    (2)

  7. #7
    Player
    Pomp's Avatar
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    Jan 2012
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    Srava Kralnu
    World
    Excalibur
    Main Class
    Lancer Lv 45
    Quote Originally Posted by Pallaton View Post
    ffxi had this in the form of BCNM, COP and MMM content
    FFXI also had level sync

    SE, why no level sync?
    (1)

  8. #8
    Player
    Kiote's Avatar
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    Character
    Kiote Corissimo
    World
    Sargatanas
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    Pugilist Lv 50
    Quote Originally Posted by Pomp View Post
    FFXI also had level sync

    SE, why no level sync?
    Pretty sure they said something about looking into doing this after 2.0
    (3)

  9. #9
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    Quote Originally Posted by Kiote View Post
    Unfortunately, the current XP curve is so bad, No one experiences the game in it's entirety. What little content is in the game is either skipped or walked through on a level 50 Character. Even if you attempt to do something like Toto-Rak on a level 25, within a mater of minutes someone inevitably switches to a level 50 character.

    There is no sense of accomplishment in this game because all it is now is a rush to 50, even for the casuals.

    We need to stop granting XP bonuses and start inflicting level caps.

    Perhaps a Level Capped Challenge Mode on content that offers more rare Items and Extra Chests?
    Challenge Mode sounds like a great compromise to me. I know most people here came from a background in FFXI, so I suppose the whole "level" concept means a lot more to them. I played COH for 6 years, where you could have your level 50 friends bump you up to their level to run content, and likewise you could bump them down to yours to play low content. Since we really weren't locked out of content, nobody cared that it took a long time to max your character.

    Long story short, I think you can either have the current system, where leveling takes no time but you have to max out to get to all the content, or you can have a long xp curve with a system to allow partying across levels.
    (0)

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