
Originally Posted by
WilyKat
I disagree with your assessment of my view. It's not that I feel it's unfair for the people who put in more time- I feel it's ethically unfair from a systems perspective. If our rewards are a result of the time we put in the game, which we both seem to agree on, I understand your perspective. You have other obligations that you feel are more important, they prevent you from putting in as many XIV hours as [random dude x]. That's fine. If they choose to give you a handicap to help stay on par with [random dude x] that's fine too. I choose to play this game, I have the liberty to walk away. I'm absolutely fine accepting their rules- and I don't think either group, casual or hardcore, is excessively benefiting from rest exp.
Time is the currency of MMOs. If we make a metaphor out of this, it can be compared to any other system with a currency, e.g: work, trading/bartering, etc. The differences people are debating in this thread are not casual versus hardcore, or exp reward systems, they're philosophical. Some people believe in individual reward equally distributed as a result of effort (no bonuses for anyone); and some people believe individuals with less opportunity should receive systemic benefits to elevate them to a common standard within a community (bonuses for less equitable individuals in the group).
The less equitable individuals are not worse players, or unintelligent; they're just people who put in less time. Time ends up being the currency of the system. If the devs feel that they want systems to elevate people in the community with less opportunity to receive bonuses that's entirely their choice. People who find this element a deal-breaker are free to leave. I'm not going to ragequit, it's not a trumping issue for me personally by any means. I just do not agree with the philosophy from a broad perspective.