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  1. #221
    Player
    SnickleWhiskers's Avatar
    Join Date
    Nov 2011
    Posts
    245
    Character
    Loridion Lenchvire
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Rokien View Post
    DEATH
    Ahem. I do remember my UI saying "KO'ed" or something of the sort.
    (0)

  2. #222
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    yes, K.O. and unconscious
    Dead is too much violent ^^
    (0)

  3. #223
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    they should reimburse me all the xp i could a had from the first year of playing this game, esp the first 3 months when id kill stuff and somehow get 0 sp.
    (1)

  4. #224
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kairyu View Post
    When i didnt think this game could get any easier to level and go and do something like this... Like seriously wtf everyone and brother will have every single dow/dom job lvl 50 by 2.0 release. Leveling jobs should be part of the game or an experience, it was in 11. This game is just a boring grind fest in every aspect with no meaning.. leveling jobs 1-50 is just feels so pointless.. Idk i know most people felt 11 was that way but i felt like leveling had so much more meaning. In 11 having good gear actually meant something while leveling. Having the right party setup.. This game is just so easy.. Stick any 8 people with any jobs with any gear and you have a fast as hell exp party. SO stupid, then they add rested experience.

    Otherwise the rest of the patch info looks suprisingly decent.
    From what I understand, think this game is too easy. And, furthermore, you think the new additions to the game make the game even easier. By reducing the challenge and effort required in the means, you effectively reduce the meaning of the ends achieved. While you may think this, I feel it is an improper way of thinking and ultimately wrong. However, I think it would be more accurate to say, the 'sense of accomplishment' is diminished in reducing the challenge and effort. This I would agree with.

    However, you already have the ability to arbitrarily increase your difficulty in many ways. You could fight monsters that are much higher in level for example. There is certainly nothing stopping you from experiencing the effort and challenge you desire in FFXIV.

    Now, I anticipate you would suggest that, because everyone else can XP much easier, it reduces that feeling of accomplishment even more. So, I would just answer, your need to impose your will and opinion of what the game should be in your eyes, is of little or no concern to much of anyone.

    If instead you offered your ideas as a suggestion or an opinion to be taken more seriously, maybe you would achieve the results you wanted more effectively.
    (2)

  5. #225
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Hmm.. Looks pretty definitive.. People would rather Play the Game While leveling, not just get so much XP they are max level in a day.

    http://forum.square-enix.com/ffxiv/t...-in-it-for-you

    I wonder what an Addition Bonus on top of our 1k/kill will do...
    (0)

  6. #226
    Player
    Ashthra's Avatar
    Join Date
    Jun 2011
    Posts
    202
    Character
    Ashthra Silentwind
    World
    Hyperion
    Main Class
    Thaumaturge Lv 32
    Quote Originally Posted by WilyKat View Post
    I disagree with your assessment of my view. It's not that I feel it's unfair for the people who put in more time- I feel it's ethically unfair from a systems perspective. If our rewards are a result of the time we put in the game, which we both seem to agree on, I understand your perspective. You have other obligations that you feel are more important, they prevent you from putting in as many XIV hours as [random dude x]. That's fine. If they choose to give you a handicap to help stay on par with [random dude x] that's fine too. I choose to play this game, I have the liberty to walk away. I'm absolutely fine accepting their rules- and I don't think either group, casual or hardcore, is excessively benefiting from rest exp.

    Time is the currency of MMOs. If we make a metaphor out of this, it can be compared to any other system with a currency, e.g: work, trading/bartering, etc. The differences people are debating in this thread are not casual versus hardcore, or exp reward systems, they're philosophical. Some people believe in individual reward equally distributed as a result of effort (no bonuses for anyone); and some people believe individuals with less opportunity should receive systemic benefits to elevate them to a common standard within a community (bonuses for less equitable individuals in the group).

    The less equitable individuals are not worse players, or unintelligent; they're just people who put in less time. Time ends up being the currency of the system. If the devs feel that they want systems to elevate people in the community with less opportunity to receive bonuses that's entirely their choice. People who find this element a deal-breaker are free to leave. I'm not going to ragequit, it's not a trumping issue for me personally by any means. I just do not agree with the philosophy from a broad perspective.
    Firstly, thank you for the intelligent reply.

    Second, I understand where you're coming from from a philosophical point. Rested exp can be seen as the leveling equivalent to grading on a curve -- specifically, a curve that boosts the scores of the mediocre while giving no discernible rewards to the truly elite/good, other than perhaps bragging rights. From a broad perspective, it can muddle things, and takes away from the entire process itself. (It can, and has, also led to the slippery slope fallacy that the game will pre-load with everyone turning 50 before long.)

    If the philosophical ideal behind this had a major opportunity to tip the scales of balance in the favor of those with little time, I would fully understand your concern. Having said that, in a more narrow and pragmatic view, rested exp likely won't offer that large of a bonus, if any, unless a person logs on so infrequently that they never stop accumulating it. For people like that, the leveling portion may be all they'll ever see to most games, because time doesn't simply permit them to get any farther than it.

    While the broad perspective of rested exp in MMOs may be somewhat dubious, the real world applications of it have, in games which have had it in effect, had little impact on the leveling portion of the game itself. Now, inclusion of items like WoW's Bind on Account items and Recruit-a-Friend are significantly more dubious in nature, and can provide very real and noticeable advantages, which I still haven't really gotten behind, even after using both. (Felt like cheating, honestly.) Still, I doubt rested experience in FFXIV will be game-breaking in any measure.

    Quote Originally Posted by Kiote View Post
    Hmm.. Looks pretty definitive.. People would rather Play the Game While leveling, not just get so much XP they are max level in a day.

    http://forum.square-enix.com/ffxiv/t...-in-it-for-you

    I wonder what an Addition Bonus on top of our 1k/kill will do...
    You mean the addition bonus you get on the first two kills before it goes away because you only spent eight hours in the mog house?

    You do realize that in every game in which rested exp was there, it takes several days of inactivity in a 'rested' area before you accumulate enough rested to actually make a difference, right?

    God I hate hyperbole and the disingenuously political ignoring of facts and trends to gain leverage for whatever inane buff/nerf is on the current docket.
    (4)
    Last edited by Ashthra; 02-03-2012 at 07:03 AM.


    I'm allergic to effort.

  7. 02-03-2012 07:02 AM
    Reason
    Double posted FTL.

  8. #227
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    I really liked Asthra's post.

    I think she pretty much hit it on the head. Rested experience makes sense when being implemented with residences. I really like how it gives you an incentive to return home after a days activities. Hopefully it well help people get back to Gridania and Limsa, once they install free-company housing.
    (2)

  9. #228
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    as I've said and a few others, its a system that is just like the surplus(fatigue) system. They both reward people who don't play a lot and discourage playing even further.
    (0)

  10. #229
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    It's far from similar. There is a big difference between a short period of boosted XP that runs out before you return to normal, and your XP grinding to a complete halt after playing too much. Ashthra's post pretty much hit everything on the head. I think originally you had to be logged off of WoW for a week to get an entire level's worth of bonus XP, so day-to-day rested XP will be a nice little boost while people that can only play on weekends or every other day get a bit of a much-needed boost to keep their pace up.
    (1)

  11. #230
    Player
    Ashthra's Avatar
    Join Date
    Jun 2011
    Posts
    202
    Character
    Ashthra Silentwind
    World
    Hyperion
    Main Class
    Thaumaturge Lv 32
    Quote Originally Posted by Rokien View Post
    as I've said and a few others, its a system that is just like the surplus(fatigue) system. They both reward people who don't play a lot and discourage playing even further.
    Incorrect -- fatigue punished people for playing 'more than they wanted you to'. It offered no incentive for playing up to that point.

    Positive vs. negative reinforcement.
    (3)


    I'm allergic to effort.

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