My point was an analogy. I view FFXIV as a game; and I prefer my games to have an equal rule set for everyone. This is why I don't personally support inflating exp rewards for individuals who play less. I agree that playing this game is a luxury. It's a game. What I can't understand is how everyone arguing for fairness in the same breath where they're asking that some individuals are treated differently. Also, it's a game. I'll deal with the rules whatever they are- I don't have a lot vested either way regarding rested exp.No, having the free time to playing a game for fun, hopefully voluntarily, is a luxury. So that some people have more time to dedicate to it than others is, in the grand scheme of things, much more unfair than someone getting a few % bonus to their exp when they manage to find time to play.
I do however, absolutely disagree that treating some people differently is equivalent to fairness.
This is pretty much how rested xp is done in almost every single game it has been put into... which actually it is in a large number of games.Are you sure?
I'm sure it works like the exp scrolls for DoL and DoH, but without a max. timer.
The rested exp is like a pot with a certain amount of exp. Everytime you make exp (battle, crafting or gathering) it take some exp from the pot and add it to your exp until the pot is empty.
It's like a reversed surplus. You didn't gain surplus if you just stand around.
I'm not actually sure why anyone is really or can really but upset with this?? It is actually very confusing that people are even against this.... erm... wait no I must remember I'm dealing with humans and no matter what there are some of you who just hate everything or see anything added into a game to help or be an incentive to others as something really really wrong.
Oh well you will act the way you do regardless of what anyone says or how they say it... go on go on fight fight fight. You will be damned if anyone gets some type of bonus that can help them catch up to you!!! how dare they!! Wait I forgot this game isn't just for you now is it?
The cat is bemused =-.-=
love threads like this.... so many people who are so against rested EXP, and do not even know what they are talking about........
Rested EXP basic concept...
log in, play, log out
gain rest EXP for not being logged in for a day or two
log in, play, get a bonus to your EXP earned for at most an hour or so, log out
repeat
I dont get where people find this unfair, even with this bonus EXP, the person getting it still wont make as much EXP as the person playing on a more normal basis.
Yes, you're this rested xp is a great idea. I don't know why I leveled up at during the first year of this game. It was a pointless waste of time to participate in, given what we know now. SE does seem to have a trend of punishing those of us who have already leveled up.Oh well you will act the way you do regardless of what anyone says or how they say it... go on go on fight fight fight. You will be damned if anyone gets some type of bonus that can help them catch up to you!!! how dare they!! Wait I forgot this game isn't just for you now is it?
The cat is bemused =-.-=
SE "Hey, you got 50 in all battle classes! It took a while but you got there." "Well congratulations now what took weeks now takes hours, thank you for wasting your time!"
"Hey that's cool, you made +2 or +3 gear. Congratulations it's now +1 gear!"
"Awesome you did quests when they first came out! Congratulations now they give xp bonuses, thank you for wasting your time."
With rested xp we will simply be transferring more of these benefits over to crafting/gathering. With more changes on the horizon to make things easier; I really don't know why anyone would level up at this point. Come back in six months and you'll be able to simply log in at r50. No, no just log in and we give you 50 ranks!
And again SE says to everyone that has played "thank you for wasting your time."
Well there are a lot of factors to consider when you think about the future of the game. We'll just have to see where we end up.
It is fair, though -- if you were to stop playing for three days, the way that guy with a 40+ hour a week job may often have to, then you would accrue the exact same amount of rested experience he does. It is, for all intents and purposes, equal.My point was an analogy. I view FFXIV as a game; and I prefer my games to have an equal rule set for everyone. This is why I don't personally support inflating exp rewards for individuals who play less. I agree that playing this game is a luxury. It's a game. What I can't understand is how everyone arguing for fairness in the same breath where they're asking that some individuals are treated differently. Also, it's a game. I'll deal with the rules whatever they are- I don't have a lot vested either way regarding rested exp.
I do however, absolutely disagree that treating some people differently is equivalent to fairness.
Frankly, I find all of this hilariously poetic. How many times was the casual player told over the years, "Nothing's stopping you from getting what you want out of [X game], just set aside the time to do it or don't cry about it!" and now, the moment a bone is thrown in their direction, they get to hear from the very same people that were telling them to suck it up, "HEY THAT ISN'T FAIR, WHY CAN'T I GET THAT?!"
Well. Nothing's stopping you from getting what you want out of FFXIV, just set aside the time to gain the rested exp, or don't cry about it.
Last edited by Ashthra; 02-01-2012 at 02:43 PM.
I'm allergic to effort.
You assume people that log on a normal basis are leveling every time they log on..... come on now....love threads like this.... so many people who are so against rested EXP, and do not even know what they are talking about........
Rested EXP basic concept...
log in, play, log out
gain rest EXP for not being logged in for a day or two
log in, play, get a bonus to your EXP earned for at most an hour or so, log out
repeat
I dont get where people find this unfair, even with this bonus EXP, the person getting it still wont make as much EXP as the person playing on a more normal basis.
I disagree with your assessment of my view. It's not that I feel it's unfair for the people who put in more time- I feel it's ethically unfair from a systems perspective. If our rewards are a result of the time we put in the game, which we both seem to agree on, I understand your perspective. You have other obligations that you feel are more important, they prevent you from putting in as many XIV hours as [random dude x]. That's fine. If they choose to give you a handicap to help stay on par with [random dude x] that's fine too. I choose to play this game, I have the liberty to walk away. I'm absolutely fine accepting their rules- and I don't think either group, casual or hardcore, is excessively benefiting from rest exp.It is fair, though -- if you were to stop playing for three days, the way that guy with a 40+ hour a week job may often have to, then you would accrue the exact same amount of rested experience he does. It is, for all intents and purposes, equal.
Frankly, I find all of this hilariously poetic. How many times was the casual player told over the years, "Nothing's stopping you from getting what you want out of [X game], just set aside the time to do it or don't cry about it!" and now, the moment a bone is thrown in their direction, they get to hear from the very same people that were telling them to suck it up, "HEY THAT ISN'T FAIR, WHY CAN'T I GET THAT?!"
Well. Nothing's stopping you from getting what you want out of FFXIV, just set aside the time to gain the rested exp, or don't cry about it.
Time is the currency of MMOs. If we make a metaphor out of this, it can be compared to any other system with a currency, e.g: work, trading/bartering, etc. The differences people are debating in this thread are not casual versus hardcore, or exp reward systems, they're philosophical. Some people believe in individual reward equally distributed as a result of effort (no bonuses for anyone); and some people believe individuals with less opportunity should receive systemic benefits to elevate them to a common standard within a community (bonuses for less equitable individuals in the group).
The less equitable individuals are not worse players, or unintelligent; they're just people who put in less time. Time ends up being the currency of the system. If the devs feel that they want systems to elevate people in the community with less opportunity to receive bonuses that's entirely their choice. People who find this element a deal-breaker are free to leave. I'm not going to ragequit, it's not a trumping issue for me personally by any means. I just do not agree with the philosophy from a broad perspective.
I think it's a good thing.
I have just resubscribed. I played alpha as one of the first testers, beta, and a little bit into launch. I think people who have stayed with the game from the start have truley lost perspective of what a great MMO is.
Part of creating a great MMO community is catering to every type of player. And allowing people decent progression.
Personally, while I am enjoying my limited time I choose to play XIV since I resubbed, it is not my main choice of game. So logging on once and a while, getting that bonus exp is a good incentive to keep me subscribed, as the only reason I chose to resubscribe was because of the 2.0 announcement and the PVP additions. So, slowly leveling until 2.0 is worth it to me for a small 10$ a month. I think you'll find a large number of people to be doing the same, but sticking to another MMO as their main source, whatever that may be.
However SE still has a lot of work, and they're lucky to have a dedicated fanbase willing to play this game full time when there are so many other great MMO options. If any company could turn this game around, it is surely the name brand of Square.
So you say everyone should not get a bonus exp because they are logged off too long, but get less exp if they earn exp too fast like in the old days? ^^
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