Page 13 of 29 FirstFirst ... 3 11 12 13 14 15 23 ... LastLast
Results 121 to 130 of 289
  1. #121
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    My opinion on this topic differs from yours, so I'm gonna go ahead and open a new topic about it because I can.
    (3)

  2. #122
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Cynthis View Post
    Could not agree more.

    I completely agree that it's unfair, but what is unfair is that you have time to play the game 8 hours a day and I only have time to play 1 hour.
    You lost me here.

    How exactly is it "unfair" that someone else has more time to play than you?
    (3)

  3. #123
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    66
    Quote Originally Posted by Cynthis View Post
    Could not agree more.

    I also find it fascinating that the people making the point "I play 8 hours a day and it's unfair that people playing 1 hour a day gets a bonus" almost all seem to miss the point. I completely agree that it's unfair, but what is unfair is that you have time to play the game 8 hours a day and I only have time to play 1 hour.
    So, by your logic, if I only work 1 hour a day I should have my wage inflated so I bring home as much as you do in an 8 hour day?
    ...can I come work in your world?
    (1)

  4. #124
    Player
    Ashthra's Avatar
    Join Date
    Jun 2011
    Posts
    202
    Character
    Ashthra Silentwind
    World
    Hyperion
    Main Class
    Thaumaturge Lv 32
    Quote Originally Posted by WilyKat View Post
    So, by your logic, if I only work 1 hour a day I should have my wage inflated so I bring home as much as you do in an 8 hour day?
    ...can I come work in your world?
    Actually, by her logic, the person who works one hour a day works a position/time that is largely unwanted, and gets a higher wage. However, given that she only works one hour a day, she will still net far, far less money than your eight hour brethren.

    This world is called 'real life', and yes, it sucks as much as you think it does.
    (3)


    I'm allergic to effort.

  5. #125
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Quote Originally Posted by WilyKat View Post
    So, by your logic, if I only work 1 hour a day I should have my wage inflated so I bring home as much as you do in an 8 hour day?
    ...can I come work in your world?
    I heard the rested xp bonus means, you log in, kill one monster and hit level 50. It never runs out and gives you three times experience per kill (except you only need to kill one thing to hit level 50). Also if you play 8 hours a day, you don't get the rested bonus... uh just because you don't!

    If you play 1 hour a day your rested xp bonus lasts forever and if you play 10 minutes a week, your rested exp never runs up for any class doh/l dow/m and it only takes you 1 synth or kill to ding 50! This is how it will work!!


    /endstypicalforumgoerlogic,especiallywhentheydontknowdetails
    (3)

  6. #126
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    While i was not a part of it.. i think this same exact discussion was held when WoW implemented there rested xp system.
    (1)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  7. #127
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Quote Originally Posted by Griss View Post
    While i was not a part of it.. i think this same exact discussion was held when WoW implemented there rested xp system.
    Vanilla WoW was quite a long time ago... but I'm pretty sure it was always there.

    Update: it didn't exist for a while in BETA


    iNfo:
    In the beta version of the original game, rest did not exist and experience was designed to prevent players from playing more than few hours in a row. Experience gained was divided by 50% after few hours. However, beta-testers did not like it and rest was implemented, giving instead 200% of experience for few hours, which Blizzard's developers later reported as being the "same numbers seen from the opposite point of view"
    (0)

  8. #128
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    66
    Quote Originally Posted by Ashthra View Post
    Actually, by her logic, the person who works one hour a day works a position/time that is largely unwanted, and gets a higher wage. However, given that she only works one hour a day, she will still net far, far less money than your eight hour brethren.

    This world is called 'real life', and yes, it sucks as much as you think it does.
    Why the individual in the unwanted position paid a higher wage? Your example seems analogous to an overnight shift differential. I would interpret that more as waking up at 3:17 am to camp Fafnir windows. Then you're reaping increased rewards.

    I often frolic in this real world... working full time, going to school full time, and maintaining a family. I am definitely a casual player if you look at only my time availability; and I really enjoy accessing the difficult to obtain rewards. However, I understand that MMOs are just a time sink. All of the attainable goals within them are dependent on how much time & repetition you pour in. If people are willing and/or able to put in more time (for a game) then more power to them. They should be rewarded more for putting more time in.

    I do not feel that my performance should be artificially inflated simply because I put less time in.
    (1)

  9. #129
    Player
    AngryNixon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    635
    Character
    Angry Nixon
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by AreeyaJaidee View Post
    *cry*
    In 11...
    In ffxi...
    But in ffxi...
    But you're not listening... In ffxi...
    In final fantasy xi...
    *cry some more*
    In xi...
    *tears slowly give way to unaldulterated anger*
    IN XI!
    *now your shouting*
    *ppl are starting to stare as a once human figure suffers the sort of mental torture that morphs it's carnal form into something grotesque and writhing with hatred*
    IN FINAL FANTASY XI/11!!!!!!!!!1!1!1!1!1!!!1!!!1!!1!1!!!1!1!1!!1!!
    *smashes a nearby wall in.. Causing the walls nearby to crumble and decay as his animosity seeps into every pore of carbon in close proximity*
    XI!!!!!!!!!1!1!1!1!1!1!1!1!1!1!1!1!1!1!1!1!1!1!1
    *the molecular dissonance lessens and all form of self control has been lost. This creature was once human. It's every extremity pulses with the severity of an anger so extreme that it nears critical mass. Implosion is imminent...*

    The gathered crowd begins to weep... the sadness of the loss o life they just witnessed far too much for their humanity to comprehend... What had caused this they puzzled as it was the very air of their puzzlement so common as to be noticeable...

    What was this FFXI?

    Would it strike again?

    If so... Who was next...?

    *huggles~!* :3
    I very much enjoyed reading this. Well played sir. Best supporting role performance in a forum thread this month.
    (2)

  10. #130
    Player
    AngryNixon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    635
    Character
    Angry Nixon
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by RemVye View Post
    Vanilla WoW was quite a long time ago... but I'm pretty sure it was always there.

    Update: it didn't exist for a while in BETA


    iNfo:
    In the beta version of the original game, rest did not exist and experience was designed to prevent players from playing more than few hours in a row. Experience gained was divided by 50% after few hours. However, beta-testers did not like it and rest was implemented, giving instead 200% of experience for few hours, which Blizzard's developers later reported as being the "same numbers seen from the opposite point of view"
    The iNfo portion of this is what you should take home children. That's exactly what this system is, "fatigue" renamed. Either way who the hell cares it never stopped anyone from anything. People used to hammer away at their classes fatigue or not consequences be damned. Now will be no different.
    (2)

Page 13 of 29 FirstFirst ... 3 11 12 13 14 15 23 ... LastLast

Tags for this Thread