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  1. #81
    Player
    Nikita's Avatar
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    Mar 2011
    Location
    Gridania
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    1,098
    Character
    Her Majesty
    World
    Excalibur
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Kiote View Post
    By making it so easy to hit Max level that there was no reason at all to participate in any of the content.
    Lol, even if the leveling WAS slower, who would stop along the way to 99 to run dynamis when they can get better gear from Abyssea...?

    You make literally no sense.
    (2)

  2. #82
    Player
    Rhomagus's Avatar
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    Mar 2011
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    Limsa Lominsa
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    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Kiote View Post
    Do you honestly believe raising the Level Cap is going to slow down leveling?

    At Most, the XPTNL will go up by 10k/level. Thats approximately 5 mins of XPing.
    It doesn't matter, but you don't know that it won't, and you have no solid proof to show that "at most" the xptnl will go up by 10k. You're just making up your own numbers based on the end of the current level curve. Doesn't mean that's how it's going to be.
    (2)

  3. #83
    Player
    Kiote's Avatar
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    Mar 2011
    Location
    Gridania
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    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Nikita View Post
    Lol, even if the leveling WAS slower, who would stop along the way to 99 to run dynamis when they can get better gear from Abyssea...?

    You make literally no sense.
    A lot of people, Less than 10% of any given MMO's population focuses on End Game. That is an Absolute Fact. Most people never get there unless the game becomes so easy it is unplayable..
    (0)

  4. #84
    Player
    Nikita's Avatar
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    Mar 2011
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    Gridania
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    1,098
    Character
    Her Majesty
    World
    Excalibur
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Kiote View Post
    A lot of people, Less than 10% of any given MMO's population focuses on End Game. That is an Absolute Fact. Most people never get there unless the game becomes so easy it is unplayable..
    That would make sense, if the content in question wasn't already end game. Yes, it was end game, it was just end game that became obsolete.
    (0)

  5. #85
    Player
    Kiote's Avatar
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    Mar 2011
    Location
    Gridania
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    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rhomagus View Post
    It doesn't matter, but you don't know that it won't, and you have no solid proof to show that "at most" the xptnl will go up by 10k. You're just making up your own numbers based on the end of the current level curve. Doesn't mean that's how it's going to be.
    If there is one thing anyone can tell you it's that an MMO can not be viable with a leveling Curve that goes from go from Very fast to painstakingly slow. It spoils the player base. They get the feeling of monotony. IF the leveling curve drags to hard players lose interest. You have to keep is at a very slight curve or it break the game. Even if this game miraculously switches to a viable curve after 50 players will take offense to the inconsistency.
    (0)

  6. #86
    Player
    Kiote's Avatar
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    Mar 2011
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    Gridania
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    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Nikita View Post
    That would make sense, if the content in question wasn't already end game. Yes, it was end game, it was just end game that became obsolete.
    The way MMOs maintain a population is by making "End Game" content into regular content once there is a new end of the game. The "Average" player is always expected to be one End Game behind. This is because as the game progresses the Old End Game naturally becomes easier and viable for the Average player. The Average player always has something to look forward to, they never finish the game. New End Game content is designed to appease the Hardcore.

    If however, every player gets to max level faster than content can be created, the Hardcore feel alienated by a lack of means to be the best and the average player feels like there is nothing to do regardless of whether or not they have completed all end game content. The Average player needs something to aspire to, the hardcore needs something to brag about. A broken leveling curve eliminates both of these situations.
    (1)

  7. #87
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    Mar 2011
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    Quote Originally Posted by Kiote View Post
    This is not about the Casual vs. the Harcore. This is about the already heinous lack of a leveling curve in this game. Without rested XP or a Power Level, players already grind in this game for 1000xp/kill chaining 5-10 enemies at a time. A half decent XP party in this game nets 100k an hour. It is absolutely ridiculous. Throwing yet another means by which to increase the rate of XP gained is going to turn this game into XI's Absseya which effectively killed that game.

    This game has only been out for a year and a half. It cannot afford to make leveling this easy. No MMO can afford to make leveling SO easy that anyone no matter how casual can hit max level in a week.
    Fair enough, but that is a completely different problem that has nothing to do with the target audience; people who are likely to benefit from the rested Exp buff most likely do not suffer from a too fast leveling curve.
    (0)

  8. #88
    Player
    Nikita's Avatar
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    Mar 2011
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    Gridania
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    1,098
    Character
    Her Majesty
    World
    Excalibur
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Kiote View Post
    The way MMOs maintain a population is by making "End Game" content into regular content once there is a new end of the game. The "Average" player is always expected to be one End Game behind.
    Mmm, that is pretty subjective to your own experiences, though. Take WoW for example, the old way they did things was to do what you are explaining there, however they reached the height of their subscriber base around the time they changed things up and evened out the end game so everyone could be on it. Having to work on old content first was not fair to new players who really had no entry into the lowest tier of content because nearly nobody was doing it.

    As for hardcore feeling alienated, there are always ways to appease them, we already see attempts at this in game now, with the timed chest in Darkhold and the hidden boss(es) in Toto'rak.

    And I just want to point out, your point still falls flat, the content was simply outleveled, there was no reason at all to do it since it consumed too much time and offered so little reward when you could get new gear so easily in Abyssea. This is rather obvious, and leaving me to wonder if you actually played XI when Abyssea was released.
    (1)

  9. #89
    Player
    Kiote's Avatar
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    Mar 2011
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    Gridania
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    1,774
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    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by northernsky View Post
    Fair enough, but that is a completely different problem that has nothing to do with the target audience; people who are likely to benefit from the rested Exp buff most likely do not suffer from a too fast leveling curve.
    Sadly, everyone suffers from rested XP. This is namely because you start accumulating it immediately after logging out. If there was a delay in Gaining Rested XP such as you do not gain Any bonus for 36 after you log out, it would likely solve the problem in its entirety, but that's just not gonna happen.
    (0)

  10. #90
    Player
    Rhomagus's Avatar
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    Mar 2011
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    Limsa Lominsa
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    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    ITT: Kiote pretends he developed all MMOs and backs his claims up with "facts". "Absolute facts" to be more precise.
    (3)

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