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  1. #1
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rhomagus View Post
    Hardcore levelers will still be getting more experience points than the ones who aren't leveling at all despite the bonus the causals get. Don't worry, they won't catch up. They'll never catch up unless you stop, but you're never going to stop so stop worrying. It just adds an extra incentive for when a casual player logs back in once per day/week/month or however they're going to institute it and they can say "Oh hey, I think I'll play until my bonus wears off then go see what's up with (insert whatever the hell the player wants to do here)".
    This is not about the Casual vs. the Harcore. This is about the already heinous lack of a leveling curve in this game. Without rested XP or a Power Level, players already grind in this game for 1000xp/kill chaining 5-10 enemies at a time. A half decent XP party in this game nets 100k an hour. It is absolutely ridiculous. Throwing yet another means by which to increase the rate of XP gained is going to turn this game into XI's Absseya which effectively killed that game.

    This game has only been out for a year and a half. It cannot afford to make leveling this easy. No MMO can afford to make leveling SO easy that anyone no matter how casual can hit max level in a week.
    (0)

  2. #2
    Player
    Rhomagus's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Kiote View Post
    This is not about the Casual vs. the Harcore. This is about the already heinous lack of a leveling curve in this game. Without rested XP or a Power Level, players already grind in this game for 1000xp/kill chaining 5-10 enemies at a time. A half decent XP party in this game nets 100k an hour. It is absolutely ridiculous. Throwing yet another means by which to increase the rate of XP gained is going to turn this game into XI's Absseya which effectively killed that game.

    This game has only been out for a year and a half. It cannot afford to make leveling this easy. No MMO can afford to make leveling SO easy that anyone no matter how casual can hit max level in a week.
    Will the level cap never be raised?
    (0)

  3. #3
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rhomagus View Post
    Will the level cap never be raised?
    Do you honestly believe raising the Level Cap is going to slow down leveling?

    At Most, the XPTNL will go up by 10k/level. Thats approximately 5 mins of XPing.
    (0)

  4. #4
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Kiote View Post
    Do you honestly believe raising the Level Cap is going to slow down leveling?

    At Most, the XPTNL will go up by 10k/level. Thats approximately 5 mins of XPing.
    It doesn't matter, but you don't know that it won't, and you have no solid proof to show that "at most" the xptnl will go up by 10k. You're just making up your own numbers based on the end of the current level curve. Doesn't mean that's how it's going to be.
    (2)

  5. #5
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rhomagus View Post
    It doesn't matter, but you don't know that it won't, and you have no solid proof to show that "at most" the xptnl will go up by 10k. You're just making up your own numbers based on the end of the current level curve. Doesn't mean that's how it's going to be.
    If there is one thing anyone can tell you it's that an MMO can not be viable with a leveling Curve that goes from go from Very fast to painstakingly slow. It spoils the player base. They get the feeling of monotony. IF the leveling curve drags to hard players lose interest. You have to keep is at a very slight curve or it break the game. Even if this game miraculously switches to a viable curve after 50 players will take offense to the inconsistency.
    (0)

  6. #6
    Player
    Nikita's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,098
    Character
    Her Majesty
    World
    Excalibur
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Kiote View Post
    Throwing yet another means by which to increase the rate of XP gained is going to turn this game into XI's Absseya which effectively killed that game.
    *Ahem*

    I just want to step in right now and correct your ignorant statement. The rate of EXP gain was not what "killed" the game, anyone I knew of absolutely loved being able to get their alternate jobs to max level quickly (especially the jobs they didn't like playing). What ruined the game for most people was that Abyssea pretty much invalidated all of the content that came before it. The vast sea of content that players had the option to participate in now offers gear that is pretty much meaningless. Also, all of the gear in Abyssea is quite easy to obtain.

    On a more humorous note, I find it rather funny that so many people look back onto XI, the good old days where leveling was a grind and grinding was the -only- way to level (and it took quite a long time), yet features like Magian trials, the holy grail of grinding is so very much hated by so many, many different people, even currently still playing XI.
    (3)

  7. #7
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Nikita View Post
    What ruined the game for most people was that Abyssea pretty much invalidated all of the content that came before it.
    By making it so easy to hit Max level that there was no reason at all to participate in any of the content.
    (0)

  8. #8
    Player
    Nikita's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,098
    Character
    Her Majesty
    World
    Excalibur
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Kiote View Post
    By making it so easy to hit Max level that there was no reason at all to participate in any of the content.
    Lol, even if the leveling WAS slower, who would stop along the way to 99 to run dynamis when they can get better gear from Abyssea...?

    You make literally no sense.
    (2)

  9. #9
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Nikita View Post
    Lol, even if the leveling WAS slower, who would stop along the way to 99 to run dynamis when they can get better gear from Abyssea...?

    You make literally no sense.
    A lot of people, Less than 10% of any given MMO's population focuses on End Game. That is an Absolute Fact. Most people never get there unless the game becomes so easy it is unplayable..
    (0)

  10. #10
    Player
    Nikita's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,098
    Character
    Her Majesty
    World
    Excalibur
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Kiote View Post
    A lot of people, Less than 10% of any given MMO's population focuses on End Game. That is an Absolute Fact. Most people never get there unless the game becomes so easy it is unplayable..
    That would make sense, if the content in question wasn't already end game. Yes, it was end game, it was just end game that became obsolete.
    (0)

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