they just need to give an anima bonus, not an EXP bonus. makes much more sense.
my idea: let anima recover faster when in your room.



they just need to give an anima bonus, not an EXP bonus. makes much more sense.
my idea: let anima recover faster when in your room.
----- Pour l'amitié franco-allemande - Für die deutsch-französische Freundschaft -----
You mean the people who play a few hours a week are going to use 100 anima in a single sitting, then in a week when they login again they will have 100 anima?
Takes 14 full days to go from 0 anima to 100. If you only play a few times a week, you won't likely go through 100 anima. Seems kinda pointless to make regeneration rate higher for people who don't play often.



yes it does make sense.
we both know this game goes more into the casual direction unlike FF11.
so if a casual gamer doesn't have much time to play, he uses teleport more often and needs more anima.
Last edited by Phe; 01-31-2012 at 04:18 AM.
----- Pour l'amitié franco-allemande - Für die deutsch-französische Freundschaft -----



However with Airships and Chocobos there's even less reason to actually port around. A casual player won't be playing for such extended periods of time that they'd use a ridiculous amount of anima and they would have more downtime to regenerate it.
Did you read the rest of my post?
So in your mind, a casual player who logs in in few a hours a week will just spam teleport all over the World? They don't do leves or look for parties apparently.
The point is a casual player will never be able to use 100 anima in a single sitting. If you did 8 leve's that would take around 40 minutes, that's 6 anima (city > camp, camp > camp) even doing that twice and porting back to town (no return apparently) it's only 14-16 anima.
OMFG logic, how did that get on the ffxiv forums.... wtf

I too am irritated at the idea of rested experiance, it seems trashy. Leveling up DoW/DoM jobs is already rediculously easy and people find ways to make it even easier by exploiting it with a power leveler. It seems like SE is trying to make this seem like a good thing by approaching it in a positive manner. "Will help with lag in cities..." So as appose to conjuring up a better solution SE wants to reward people for not playing the game. It's the same idea as fatigue only thier reason for limiting peoples drive to play is due to lag. Honestly, I prefer the old fatigue system if thats the case. Some people may argue that this game should be easy. But! While I can relate to people who work full time, have children or go to school, I don't think that this game should contour to peoples schedules. I hate to single out casual gamers or bring work ethics into a game which is meant to be fun, but it seems like the type of people who agree with this new proposed fatigue system are of like. Sorry if I offended anyone, but I strongly disagree with the idea of free experiance or anything for that matter. I won't be able to enjoy my accomplishments knowing they were just handed to others for free.
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