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  1. #1
    Player
    drgnmstr44's Avatar
    Join Date
    Oct 2016
    Posts
    36
    Character
    L'konnala Runja
    World
    Siren
    Main Class
    Warrior Lv 90

    missing company gear

    Maybe I'm in the minority here, but recently moved over to the malestorm fir my grand company. I like the way their weapons look, but I'm really disappointed that while there are level 50 officer weapons for most of the jobs, red Mage and Samurai were not added and I'm wondering why? It shouldn't be because opening those classes gives you a lvl 50 weapon. would be nice to see company weapons for all classes i think
    (1)

  2. #2
    Player
    Final-Fantasy's Avatar
    Join Date
    Dec 2011
    Posts
    587
    Character
    Katharine Kusakari
    World
    Golem
    Main Class
    Warrior Lv 100
    They didn't have those two classes until Stormblood and probably didn't bother with any since they both start at level 50.
    (0)

  3. #3
    Player
    REPROBEAN_CHILD's Avatar
    Join Date
    Jan 2015
    Location
    Everywhere
    Posts
    582
    Character
    Lucienne Beauvilliers
    World
    Faerie
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Final-Fantasy View Post
    They didn't have those two classes until Stormblood and probably didn't bother with any since they both start at level 50.
    They're somewhat inconsistant the SAM and RDM weapons for ARR
    They're not a part of Gerolt's weapons, but Iron Works and the ARR EX trials had weapons for SAM and RDM. It would have been nice to include them with GC weapons.
    (1)

  4. #4
    Player
    Emstidor's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    346
    Character
    Emstidor Diabolos
    World
    Excalibur
    Main Class
    Monk Lv 71
    Quote Originally Posted by REPROBEAN_CHILD View Post
    They're somewhat inconsistant the SAM and RDM weapons for ARR
    They're not a part of Gerolt's weapons, but Iron Works and the ARR EX trials had weapons for SAM and RDM. It would have been nice to include them with GC weapons.
    Between Ironworks, Dreadwyrm, and seven ARR primal weapons, they probably figured they made enough ARR varieties to satisfy. (Not counting all the various augmented/crafted variations of those that take dyeing into account too).

    I do think High Allagan versions would've been sweet, as I like that set, but there's similar enough ones that even that isn't too big a loss.
    (0)